
- Tweaks: https://www.pcgamingwiki.com/wiki/Octopath_Traveler
- Hard Mode (mod): https://www.nexusmods.com/octopathtrave ... escription
- Journey's End (mod, redesigns the whole game, not compatible with Hard Mode): https://www.nexusmods.com/octopathtrave ... escription
- Allow Fast Travel in pre-Superboss Room (mod, spoilery description, cuts out a lot of tedium when you get there): https://www.nexusmods.com/octopathtrave ... escription
- Speedhack: works in this game and I recommend it, though it does sometimes cause two music tracks to start playing simultaneously. This goes away eventually on its own, but I've also gotten it to go away faster by repeatedly activating and deactivating speedhack.
Watching my brother-in-law play the sequel inspired me to give this a shot. I'm using the above-linked Hard Mode mod to keep things interesting for myself as the game mainly consists of JRPG combat and story cutscenes. I would have tried the Journey's End mod but it would have changed the game so drastically that I would not have been able to meaningfully discuss it with my bro-in-law or anyone else. I linked it anyway in case someone else wants to give it a shot.
Long-winded impressions:
I've just recruited Primrose, bringing me to 7/8 of the cast, and my most-used party members are around level 15. My plan is to go pick up the last PC and then see what areas I can handle. Most of the prologue bosses have been pretty tough for me so far so I don't think I'm going to be able to push the recommended area levels much. I've yet to buy a single piece of equipment from a shop because I'm extremely miserly. I've been able to get by with equipment stolen (some of which is quite good) and found, but probably things would be slightly easier if I stopped being a jew. Looking forward to see how the rest of the game holds up.
