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I miss the almost-topdown(oblique) camera angle.
- rusty_shackleford
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I miss the almost-topdown(oblique) camera angle.
Shame it seems to have fallen completely out of use.
It's strictly worse than isometric perspective.
- rusty_shackleford
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You are strictly fake news.
Idk i always thought it looks strange and disorienting.
It's a very off-putting perspective. Isometric, cavalier oblique, even straight top-down are preferable.
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You guys have no taste.
- WhiteShark
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That almost top-down oblique feels like NES graphics. I am not a peasant.
(I realize U7 used it, I still stand by my statement and also that I never liked U7)
(I realize U7 used it, I still stand by my statement and also that I never liked U7)
- KnightoftheWind
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A menu so autistic the game was probably shipped to stores with short buses.
I just think it looks neat!KnightoftheWind wrote: ↑ March 9th, 2023, 16:38A menu so autistic the game was probably shipped to stores with short buses.
- Shillitron
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I think the perspective gives a lot of cozy & nostalgic feelings for the games that used it..
But I agree, Isometric & Top-Down are far better. If the assets are 3D I also like when your zoomed out it's top down then as you zoom in the camera sort of pans slightly for a more frontal view of your character.
Get fucked.
But I agree, Isometric & Top-Down are far better. If the assets are 3D I also like when your zoomed out it's top down then as you zoom in the camera sort of pans slightly for a more frontal view of your character.
Get fucked.
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
- GothGirlSupremacy
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One of your siblings should get cut out of your father's inheritance via cold blooded murder.
You know what to do.
You know what to do.
Landstalker fucking sucked and the translation was horrible to boot.Derringer wrote: ↑ March 9th, 2023, 19:15One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Why do you care if a translation sucked or not if the game itself sucks? Why does it suck exactly? It's just a throwaway Zelda clone for the Genesis like Crusader of Centy or Treasure's game, I'm not really sure what the argument is.Tweed wrote: ↑ March 10th, 2023, 01:47Landstalker fucking sucked and the translation was horrible to boot.Derringer wrote: ↑ March 9th, 2023, 19:15One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
In this case it didn't. Landstalker sucks because it does that detestable depth/platform screw where you can't tell where a platform you're jumping to is at and the translation does a total 180 of the original ending.Derringer wrote: ↑ March 9th, 2023, 19:15The game's quality will usually make up for restrictive camera angles like the Crusader games.
- KnightoftheWind
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A good UI matters more to me than camera perspective, if the screen is cluttered with nonsense or if the inventory system is badly designed, then the game is basically unplayable to me.
I am very glad this perspective died forever.
nauseating
Dont feel strongly about it either way. Whats the last screen from?rusty_shackleford wrote: ↑ March 8th, 2023, 12:15
Shame it seems to have fallen completely out of use.
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Tibia(south american UO)