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November: Ambermoon

Participate in a new RPG each month with other members of the HQ
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SpellSword
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Post by SpellSword »

I found Father Anthony. Image
Image

Is there some place that I can see the effects and damage of each spell?
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Watser
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Post by Watser »

SpellSword wrote: November 22nd, 2023, 11:09
Is there some place that I can see the effects and damage of each spell?
For damaging spells higher SP cost = more damage, don't think there's any nuance between earth/ice/fire/wind spells in the destructive school such as resistances. Otherwise it's just different flavors of single target/single row/everything.
Most status effects are self-explanatory, except for irritate which disables spellcasting.

https://www.oldgames.sk/en/game/ambermo ... load/1877/ has a very rudimentary description of the different spells, but more importantly lists the SLPs required.
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SpellSword
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Post by SpellSword »

Thanks these are great. :salute:
► Alchemy Spells
► Destruction Spells
► Healing Spells
► Mystic Spells
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SpellSword
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Post by SpellSword »

In the intro there was a second habitable planet, I wonder if we will be travelling to it.
Image
Maybe this game will be longer than I expected.
► Looks like combat is going to get heavier from this point on...
Last edited by SpellSword on November 24th, 2023, 03:31, edited 1 time in total.
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Rand
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Post by Rand »

SpellSword wrote: November 21st, 2023, 00:55
Also here is some information that may be useful about gold.
I noticed that the max amount of gold you can store in a chest is 65535.
it's stored as a single 16bit unsigned integer?
Lame.
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Watser
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Post by Watser »

SpellSword wrote: November 24th, 2023, 03:28
In the intro there was a second habitable planet, I wonder if we will be travelling to it.
Turns out you do. Two from the looks of it.
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SpellSword
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Post by SpellSword »

I think I've found the ship that will allow me to get there, I just need to figure out how to make it take off. :Inspector:
► Also...
► Valdyn's origin
Last edited by SpellSword on November 26th, 2023, 14:34, edited 1 time in total.
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SpellSword
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Post by SpellSword »

I think I'm approaching the end, I've made it to a place called Morag, where is everyone else at?
► The second planet was pretty bad...
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Watser
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Post by Watser »

About to go to the rumoured ruins on the Green Jewel. Started using a walkthrough for this place to get the coordinates as traversing it is a pain in the ass and it's so easy to miss whatever it is you are looking for as you are only given vague directions.
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Kalarion
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Post by Kalarion »

What would you guys say is a good hit% for my hero and Egil to have before leaving Stannenberg? I've got them to 65% so far, the grinding is wearing me down.
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Post by Watser »

Haven't done any grinding since defeating the undertaker/digger in Spannenberg at level ~5, just used all my TP on attack and it got maxed pretty quickly.
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SpellSword
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Post by SpellSword »

Victory!
► Ending Screen Spoilers
► A Few Random Thoughts
Overall Game Rating For Ambermoon:
Image


@Kalarion getting your character and Egil's attack stat to max as soon as possible will really help against most of the enemies on the first island. What starts tipping the scale later though is Egil's ability to drastically increase his number of attacks per turn.

You can access the information for how each class will level up by mousing over its name on that character's inventory menu:
► Egil's Attacks Per Round Increase Rate Screenshot
Also if you haven't already try going into the options and increase Battle Speed to +100%, you need to scroll the menu down for the option to come on screen.
► Option Menu Battle Speed
► Tip if you are going to grind for EXP in Spannenberg
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Nemesis
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Post by Nemesis »

Gratz. How many hours did it take you?
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Post by maidenhaver »

Yeah, this game doesn't need random durability.
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Post by Watser »

Specially frustrating when Spannenberg is the only town without a blacksmith for repair.
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SpellSword
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Post by SpellSword »

Nemesis wrote: November 28th, 2023, 20:37
Gratz. How many hours did it take you?
I think it took somewhere between 35-40 hours with a few of those hours dedicated to grinding EXP.
Watser wrote: November 28th, 2023, 20:58
Specially frustrating when Spannenberg is the only town without a blacksmith for repair.
Considering that equipment seems to break less and less the farther you are into the game them not including the ability to repair in the first town is pretty weird. It seemed the chance was higher for a weapon breaking when less damage was able to go through an enemy's armor, but I'm not really sure if that was actually what was happening. With a lot of the humanoid enemies dropping their equipment maybe they thought you'd use this weaker gear then whip out your strongest weapons and armor only for bosses?
► Other content gated by progression...
Ambermoon was one of the last games released by Thalion and I've read they cancelled plans to port it to other systems, perhaps they didn't have a lot of time to finish setting up the world?
Last edited by SpellSword on November 28th, 2023, 21:49, edited 2 times in total.
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Watser
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Post by Watser »

Alright where's my badge?
► Show Spoiler
Finally slogged my way through the endgame. At least Morag, unlike Kire's Moon, has coordinates for the places you need to go which makes it a lot less of a slog though the game takes a nosedive in quality.
Overall very charming game but the part on the Lyramionic Isle is by far the most enjoyable.

Also a non-official sequel has been confirmed once Advanced is done.
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Post by rusty_shackleford »

The third part is Albion tho.
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Watser
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Post by Watser »

rusty_shackleford wrote: November 30th, 2023, 09:20
The third part is Albion tho.
Spiritual sequel.
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rusty_shackleford
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Post by rusty_shackleford »

Rollcall on people still playing and not yet finished
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Watser
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Post by Watser »

Not with that attitude.
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Rigwort
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Post by Rigwort »

I think my no-spoiler run coupled with being during November should've spelled doom for me far before... Still will keep playing to find more tunes, some of the music is really good.
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Post by rusty_shackleford »

Rigwort wrote: December 1st, 2023, 20:40
I think my no-spoiler run coupled with being during November should've spelled doom for me far before... Still will keep playing to find more tunes, some of the music is really good.
:salute:
There's no time limit on a badge so when you finish I'll add it
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