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Voiced Dialogue 1.0 β€” Star Trek: Voyager - Across The Unknown

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Hank Hill
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Voiced Dialogue 1.0 β€” Star Trek: Voyager - Across The Unknown

Post by Hank Hill »

The password is the gamer word, all lower case!

How to install:
  • Download the AIO version
  • Extract ue4ss/ and dwmapi.dll to this directory: Star Trek Voyager/STVoyager/Binaries/Win64/, next to the tbbmalloc.dll and the game .exe, not the .exe in the root directory.
  • If using the AIO, you're done. Otherwise, manually install the mod, figure it out yourself smarty.
  • If you're using that fancy linux penguin proton stuff, you need to run it with WINEDLLOVERRIDES="dwmapi=n,b". If you're using Steam, that would be WINEDLLOVERRIDES="dwmapi=n,b" %command% set in the game's launch command in its properties.

FAQ:

Q: My game crashes at startup!
A: UE4SS issue, start it again until it doesn't. Crashes about 1 in 3 times for me.

Q: It's not working!
A: Post your log I guess, friend. It worked for me.


Copyright disclaimer:
All voices are generated, any likeness to real or imagined characters is a coincidence!
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loregamer
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Post by loregamer »

Excellent
Jingle Jangle Jingle
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Magick
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Post by Magick »

This is a fantastic example of AI's use.

Cue lefties whinging why you didn't "hire the original voice actors from the show", lol.
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J1M
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Post by J1M »

Extremely impressed at how quickly you put this together.
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Hank Hill
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Post by Hank Hill »

J1M wrote: ↑ February 20th, 2026, 21:53
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
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Hank Hill
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Post by Hank Hill »

Forgot to add that it's missing various minor characters dialogue, a notable missing character is Kes who doesn't have that many lines. Excluding narrator lines, about 80% of the game is voiced. I was considering doing a narrator but I ran out of credits.
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Post by Vergil »

Are zoomers just not able to read anymore or what
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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spaceAce
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Post by spaceAce »

thanks for the mod!
It really brings to life the character of the game.
Last edited by spaceAce on March 8th, 2026, 22:12, edited 1 time in total.
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drhouse
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Post by drhouse »

Hank Hill wrote: ↑ February 21st, 2026, 09:51
J1M wrote: ↑ February 20th, 2026, 21:53
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?

I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
rusty_shackleford wrote: ↑ February 19th, 2026, 10:10
UE4SS signature needed for hooking:

Code: Select all

-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
    return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end

function OnMatchFound(MatchAddress)
    return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
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rusty_shackleford
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Post by rusty_shackleford »

drhouse wrote: ↑ March 15th, 2026, 13:26
Hank Hill wrote: ↑ February 21st, 2026, 09:51
J1M wrote: ↑ February 20th, 2026, 21:53
Extremely impressed at how quickly you put this together.
I did some research and found Runpod, got a 5090 instance up and got to work. 4090 would have cut costs in half but the availability was limited. All voices were generated using Qwen3 TTS. Total cost came to about $10.
nice! I'd be very interested in learning how to do something like this, I had thought such a mod was only theoretically possible with synching A.I. generated TTS... were the lua scripts adapted from a previous mod, any tutorial or advice available?

I saw that this was used in 'UE4SS_Signatures/StaticConstructObject.lua', how would one find it?
rusty_shackleford wrote: ↑ February 19th, 2026, 10:10
UE4SS signature needed for hooking:

Code: Select all

-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
    return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end

function OnMatchFound(MatchAddress)
    return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
Hi, I found it by using ghidra. I just happen to have a lot of experience reverse engineering.
IIRC, I had to find a string related to a function called by that function and trace it for a bit to find the function needed.
Thank you for your attention to this matter!
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coolman658
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Post by coolman658 »

Hey, I do not understand what the password should be? Edited nvm gemini just told me :D :cool: :5of5:
Last edited by coolman658 on April 6th, 2026, 15:33, edited 1 time in total.
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Post by Klaw123 »

Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.
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Post by rusty_shackleford »

Klaw123 wrote: ↑ May 6th, 2026, 14:19
Hi , I have downloaded the AIO zip, it asks for the password,, I have tried using password, etc but it comes up with an error. I am really keen to install the voice mod.
Can anyone help Mr Thickie please? Thanks in advance.
The password is the gamer word
https://www.google.com/search?q=the gamer word&ie=UTF-8
Thank you for your attention to this matter!
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loregamer
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Post by loregamer »

Slander over the password?
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Jingle Jangle Jingle
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Hank Hill
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Post by Hank Hill »

loregamer wrote: ↑ Yesterday, 13:42
Slander over the password?
Image
Hank Hill wrote: ↑ February 20th, 2026, 19:49
Q: My game crashes at startup!
A: UE4SS issue, start it again until it doesn't. Crashes about 1 in 3 times for me.
It's just UE4SS interacting poorly with this version of UE5.

It shouldn't crash after startup, however.
Last edited by Hank Hill on June 3rd, 2026, 13:45, edited 1 time in total.