We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Demigoddess!

For discussing tactical and strategy games. What's the difference between tactics and strategy anyways?
Ignore Topic
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Demigoddess!

Post by Lich »

Demigoddess! is a unique game that focuses on the essentials of turn-based strategy games. It is designed so that each gameplay can be won or lost in approximately 1 hour.

Random map generation system -- The terrain, shape of the continents, type of enemy forces, force placement, and number of resources change every time you start the game.

You can control over 450 types of soldiers and monsters, 20 unique factions, and use over 300 types of equipment items.

Various items and magic can strengthen your soldiers as you like.

You will enjoy playing this game over and over again!

-- Victory Conditions --
The world called "The Continent" is divided into 64 areas, and you will win if you can conquer more than 32 of them.

We have eliminated the cumbersome work that are common in strategy games, such as "finding unpainted areas on the map and filling them in one by one" after the victory is confirmed in the second half, so that you can enjoy the most exciting time when the enemy and friendly forces are in balance for a long time.
Image

-- Battle --
Up to 12 soldiers or monsters can be placed in each area, and battles will take place with a total of 24 soldiers, including enemies and allies.

Battles proceed automatically, and each soldiers fights using the attack method (weapon, magic, fire breath, etc.) that was set in advance before battle.

Detailed parameters are set for each attack, such as range, damage dealt, elements like fire and ice, etc., and depending on the relationship between each soldier's attack and defense, it is possible to deal large damage or negate it.

Additionally, each soldier possesses skills that can enhance certain attacks or provide support to other allies.

The organization and equipment configuration of your troops before battle is extremely important in this game.
Image

-- Various characters --
Popular fantasy races such as goblins, elves, orcs, dwarves, mermaids, and beastmen become your allies or enemies.

There are also many monsters based on various myths from around the world, such as dragons, griffins, and sea serpents.

Over 70 heroes with powerful, game-changing abilities can serve as trusted allies or formidable foes.

Each soldier and monster gains experience points to level up, improving their abilities and learning new skills.

Some characters may even evolve into different forms with dramatically improved abilities.

Powerful items that can be created at the magical forge or loot from enemies, you can strengthen and customize all your soldiers in various ways.

Creating the ultimate soldier who can defeat all enemies is no longer a dream!
Image

-- Simple income and economic rules --
In this game, Gold and Mana are used as resources for hiring strong soldiers, to strengthen your army, creating items, and casting special magic.

There are various ways to increase income, such as constructing buildings in the area, casting magic to increase mine output, or place characters that increase income.

But these don't become tedious tasks. No need to click buttons over and over again every turn!

We designed the economic rules to be extremely simple, allowing you to focus on the strategic aspect of defeating your opponents.

Thoughts on this game?

User avatar
ThulsaDoomer
Posts: 769
Joined: Jan 9, '25
Location: Tree of Woe

Geolocation

Post by ThulsaDoomer »

This looks like a weeaboo version of Dominions 6. Also graphically worse, somehow.

I usually greatly appreciate these kind of autistic projects, but I dunno man, I can't see myself getting into this. Seriously, just play Dominions 6.
User avatar
Irenaeus
Posts: 10950
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Blatant ripoff. It looks so bad :lol: :lol: :lol:

Is this a school project?
Last edited by Irenaeus on September 20th, 2025, 23:35, edited 1 time in total.
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

Irenaeus wrote: September 20th, 2025, 23:34
Blatant ripoff. It looks so bad :lol: :lol: :lol:

Is this a school project?
I heard it's like a simplified version of Dominions. It could be nice if it reduces late-game micromanagement. The art style is ok for me; it reminds me of flash games.
User avatar
Irenaeus
Posts: 10950
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Yes, that's what it looks like. @Decline let's get the next Dominions game started!