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Wizardry: Proving Grounds of the Mad Overlord

And related anime RPGs go here.
UwU
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Pretty Princess
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Post by Pretty Princess »

30 bux to play Wizardry I with a disgusting mobile aesthetic. I'll pass.
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Roguey
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Post by Roguey »

$30
Early Access
"built directly on top of the original 1981 game's code."

The Japs did a far more aesthetically appealing remake for the Super Famicom and they didn't push it out unfinished either (in fact doing all three games at once).
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Acrux
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Post by Acrux »

Why?
Mouse Support
We know PC players often prefer mouse controls when playing RPGs, and while we prioritized controller support during early development (in part because it was more straightforward to assign Apple II keyboard input to modern controller buttons), we haven't forgotten tradition. We're working on mouse input at the moment.
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Acrux
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Post by Acrux »

KnightoftheWind wrote: September 15th, 2023, 21:26
What matters is, is it a good game or not...
It's the first Wizardry game. They've been working on it for 2 years already, and don't expect to be complete until the end of 2024 at the earliest. Oh, and the price is going to continue to go up during that time.

You're likely to eventually find this game in the "Chronicling the inability of gamedevs to make video games" thread.
Why revisit this game?
While the first game's innovations were huge, those pioneering steps did take place more than 40 years ago. As a result, the first game in the Wizardry series has many barriers to entry. Wizardry: Proving Grounds of the Mad Overlord is Digital Eclipse's attempt to preserve the original gameplay (and the original difficulty) but present it with the rich graphics, streamlined controls, and other modern features that today's RPG players have come to expect. It's intended as both a restoration and a reimagining of the original Proving Grounds of the Mad Overlord, one that is built for modern gaming hardware and lets players experience a true classic in the most comfortable way possible.

Why is this being released via Early Access?
After two years in development, we're ready to share what we're working on with the community. We know there are devoted fans of this franchise worldwide, and it means something different to each of them. We want feedback from as many players as we can get, so we can incorporate as many improvements as possible before we bring this ambitious project to completion.

How much of the game will be functional during Early Access?
The entire core game is playable, though there will likely be some bugs. Additionally, some visual elements are not 100 percent complete. The team is still working on additional environment and object textures, audio elements, and character animations; some existing elements will be replaced or upgraded during development. Incomplete assets are marked with a special "yellow tools" icon to let you know they are still in active development.

Some elements may change or stop working during the development process. Save games, for instance, are something that could break between major updates, although we will make every effort to avoid this. During Early Access, Wizardry: Proving Grounds of the Mad Overlord should be considered an early build that you can play before it's done, so you should expect and prepare for some inconveniences associated with a work in progress. If you would prefer not to encounter those elements, you may be more comfortable wishlisting the title and waiting until work is completed.

Will the price go up later?
Yes. As the team adds more content to the project, the price will increase. Anyone who has already bought the game during Early Access will receive that additional content at no additional fee; it will simply arrive in title updates and will not be packaged as optional downloadable content.

How long will the Early Access period last? What is the target ship date?
Based on current scope and resources, the dev team anticipates that Wizardry: Proving Grounds of the Mad Overlord will be content-complete and leave Early Access before the end of 2024. However, this is far from a guaranteed commitment, as there are often unforeseen factors and various surprises that might lengthen the development process. As we navigate changes and obstacles, we will keep the community informed.
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Pretty Princess
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Post by Pretty Princess »

Acrux wrote: September 15th, 2023, 21:34
Oh, and the price is going to continue to go up during that time.
They're delusional beyond belief. Even the current price is way too much.
somerandomdude
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Post by somerandomdude »

Wizardry 1 with playstation 2 graphics. I'd rather they do a game like Busin0, then I'd be interested.
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aweigh
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Post by aweigh »

If you want to play some good remakes of Wizardry 1 play the SNES remake or the PS1 remake.

You can find both easily. Personally I love the beautiful 2D art assets from the SNES remake, as well as the MIDI OST, though the PS1 version also has a lot to offer.
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Dead
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Post by Dead »

Early access for a remake of a 40+ year old game, an earth-shattering achievement.
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agentorange
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Post by agentorange »

$30 for shitty stock Unity looking 3D assets and machine generated 2D backgrounds. lol.
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Tweed
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Post by Tweed »

Dead wrote: September 15th, 2023, 23:26
Early access for a remake of a 40+ year old game, an earth-shattering achievement.
The original even came in a box.
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aweigh
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Post by aweigh »

the good remakes are on SNES and PS1.





if you want an enhanced port of the original game (not a remake) then I recommend the pc-98 port.



They're all in english, usually after toggling the language options in the menu.
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