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Junior Adventurer's Guild: July: Neverwinter Nights 2: Storm of Zehir

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What game should we play in July?

You can’t vote on this poll. Reason: You must have at least 5 posts to vote in this poll.

Grim Dawn
3
13%
King Arthur: Knight's Tale
10
43%
Neverwinter Nights 2: Storm of Zehir
10
43%
 
Total votes: 23

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Oyster Sauce
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Junior Adventurer's Guild: July: Neverwinter Nights 2: Storm of Zehir

Post by Oyster Sauce »

Image

Neverwinter Nights 2: Storm of Zehir


The Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The player’s party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti.

In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races.

-Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.
-Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.
-Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.
-The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire.
Where to acquire

https://www.gog.com/en/game/neverwinter ... 2_complete - $19.99


Time to beat

15 hours - Main
27 hours - Main + Sides
31 hours - Completionist


Troubleshooting + Community Patches

https://www.pcgamingwiki.com/wiki/Never ... ed_Edition

https://github.com/nwn2fixes/player

Storm of Zehir is a standalone expansion campaign for Neverwinter Nights 2 - you don't need to finish NWN2 first and it has a unique party :wizard:

Post a screenshot showing you've beaten a JAG game to earn a badge for your profile. There's no time limit to earn a badge, but if you beat the active game of the month you can nominate an RPG for the next poll.
:turtle:
Last edited by Oyster Sauce on August 1st, 2025, 16:23, edited 6 times in total.
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Post by rusty_shackleford »

Storm of Zehir month, boys
Thank you for your attention to this matter!
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Post by Acrux »

Does Grim Dawn have an ending? And if it does, is it something that can reasonably completed within the month without hours and hours and hours and hours and hours and hours and hours of grinding?
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Post by rusty_shackleford »

Acrux wrote: June 28th, 2025, 04:12
Does Grim Dawn have an ending? And if it does, is it something that can reasonably completed within the month without hours and hours and hours and hours and hours and hours and hours of grinding?
Yes.
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Post by J1M »

Oyster Sauce wrote: June 28th, 2025, 03:30
I am considering opening nominations up to anyone who earns any badge during the month :pipe-thinking:

Options nominated by those who completed June's GOTM
The votes are better when there are fewer options. When there's a dozen choices it just comes down to brand recognition.
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Post by J1M »

Some pins in case I get busy over the holidays.

Knight's Tale
Image

Storm of Zehir
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Unified look for the Neverwinter Nights series (NWN1, NWN2, Zehir in teal)
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Post by Tweed »

Bunch of crap.
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Post by Eyestabber »

Tweed wrote: June 28th, 2025, 05:52
Bunch of crap.
King Arthur: Knight's Tale is the closest thing to a HQ AAA title released this decade. So you're wrong and missing out on an amazing game.
rusty_shackleford wrote: June 28th, 2025, 03:31
Storm of Zehir month, boys
In August, yes, I agree.
Last edited by Eyestabber on June 28th, 2025, 12:48, edited 1 time in total.
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Post by Nooneatall »

I'll play video games too
I made a mod for CK3:
DEI Remover

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Post by Finarfin »

Can I change my vote?
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Post by Valter »

Maybe this'll finally get me to do King Arthur's post-campaign content :turtle dance:
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Post by logincrash »

Grim Dawn? More like Grim Game Selection, amirite?
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Post by Eyestabber »

Neither game is bad, you people need to give good games a little out of your comfort zone a shot.
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Post by gerey »

And to think rusty could have finally played Strom of Zehir in peace if he hadn't been busy shilling the Arthur game for the past two months.
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Post by Tadeusz »

AG had two games in a month once so we can repeat it :D What was everyone's impression with that month though?
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Post by Tweed »

Tadeusz wrote: June 29th, 2025, 10:50
AG had two games in a month once so we can repeat it :D What was everyone's impression with that month though?
A lot of bitching.
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Post by J1M »

Tadeusz wrote: June 29th, 2025, 10:50
AG had two games in a month once so we can repeat it :D What was everyone's impression with that month though?
In the event of a tie I get an extra vote. Specifically to avoid another embarrassing tie.
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Post by logincrash »

What's in the lead right now? I've yet to cast my vote.
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Post by Tadeusz »

logincrash wrote: June 29th, 2025, 11:30
What's in the lead right now? I've yet to cast my vote.
KAKT and Storm of Zehir are equal right now.
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Post by logincrash »

I remember the NWN2 character creator fondly and I'll be damned before I give good games a little out of my comfort zone a shot.
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Post by J1M »

logincrash wrote: June 29th, 2025, 11:38
I remember the NWN2 character creator fondly and I'll be damned before I give good games a little out of my comfort zone a shot.
In Zehir you get to build a custom party. I'm looking for some ideas.

My default for NWN2 is a warlock because I feel like I am cheating with when I rest. I also remember Rangers were marginally more useful than normal in Zehir because of the overworld map, but I think I am more interested in a gimmick party if I replay this. Akin to a FF1 party of all red mages or something.
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Post by Tadeusz »

J1M wrote: June 29th, 2025, 12:11
I'm looking for some ideas.
Do you want to try any gimmick party or do you have something in mind, even if vague? What about full genasi party with unusual classes (favored souls, spirit shamans) or a party with advanced classes that you want to try.
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Post by Tangerine »

Tadeusz wrote: June 29th, 2025, 12:36
J1M wrote: June 29th, 2025, 12:11
I'm looking for some ideas.
Do you want to try any gimmick party or do you have something in mind, even if vague? What about full genasi party with unusual classes (favored souls, spirit shamans) or a party with advanced classes that you want to try.
There's something funny about an all Yuan-Ti party.
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Post by Tadeusz »

Tangerine wrote: June 29th, 2025, 12:52
There's something funny about an all Yuan-Ti party.
That's an idea, it's even thematically relevant :D
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Post by gerey »

J1M wrote: June 29th, 2025, 12:11
I'm looking for some ideas.
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Post by J1M »

Tadeusz wrote: June 29th, 2025, 12:36
J1M wrote: June 29th, 2025, 12:11
I'm looking for some ideas.
Do you want to try any gimmick party or do you have something in mind, even if vague? What about full genasi party with unusual classes (favored souls, spirit shamans) or a party with advanced classes that you want to try.
I would be interested in something that stretches the limits of the 3.5 system. Or something thematic. Or something niche built based on knowledge of the game.

For example, I like the idea of the Favored Enemy, Harper Agent, and Neverwinter Nine classes in theory, but they seem so suboptimal that I always avoid them.

Historical context for previous choices:

NWN1: Fighter
SoU: Blackguard
HotU: Red Dragon Disciple Bard
NWN2: Warlock
MotB: Warlock
SoZ: Classic quartet plus Ranger
MoW: Rogue
BG3: Multiclass archer
P:K Alchemist
Solasta: Paladin
Last edited by J1M on June 29th, 2025, 17:37, edited 4 times in total.
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Post by Dorateen »

Not that anyone would do this, but in the NWN2 toolset, you can open the Storm of Zehir module and change the party creation size to six characters.

The proper amount for a D&D adventure.
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Post by J1M »

Dorateen wrote: June 29th, 2025, 13:50
Not that anyone would do this, but in the NWN2 toolset, you can open the Storm of Zehir module and change the party creation size to six characters.

The proper amount for a D&D adventure.
There's a feat that increases party size if you want to do this without modding.
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Post by Tadeusz »

J1M wrote: June 29th, 2025, 13:20
I would be interested in something that stretches the limits of the 3.5 system. Or something thematic. Or something niche built based on knowledge of the game.
It looks like you haven't played as classical mages. What about builds with metamagic?
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Post by Dorateen »

J1M wrote: June 29th, 2025, 15:54
Dorateen wrote: June 29th, 2025, 13:50
Not that anyone would do this, but in the NWN2 toolset, you can open the Storm of Zehir module and change the party creation size to six characters.

The proper amount for a D&D adventure.
There's a feat that increases party size if you want to do this without modding.
It's been a while since I played SoZ, but wasn't that a feat to get an extra cohort, which would increase the max party size to 6. I meant increasing the limit of player generated characters that is four by default.