Nothing extraordinary but if it can help, here we go ;
You are going to need the
WolvenKit tool In the extract folder there is gonna be 2 folder that the tool will make "archive" and "raw".
The archive folder is where your exported files will be, and those will be included in the mod once you "repack" it.
The raw folder is where the files from the archive folder will go once you convert them to be properly modified.
* First of all - Extract ALL the mod files through the "Asset Browser" tab. (View -> Asset Browser) ;
Note ;
Some files may not show up in the "Project Explorer" tab,
Double check with the "Asset Browser" for every folder, to make sure they are all showing up.
If a file is not showing, create a new folder and move the files into it.
Do not forget to put them back in the appropriate folder once you are done and to remove the created folder.
* Once you are done with all your modifications, Pack your Project with ; "Build -> Pack Project"
Make sure EVERY files of the mod are extracted in the "Archive" folder before re-packing.
For load order priority, for Cyberpunk 2077 it is the mods that are on top take the priority.
It is common to add some "#" or "z" in front of your "#ModName.package" if it require to have a higher or lower priority.
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1) Translation ;
- navigate in the mod folder with the "Project Explorer" tab to find the localization folder. (View -> Project Explorer)
For example ; en-us
- Right Click the .json in it and "Convert to JSON"
- Open the " onscreens.json.json " from the "Raw" folder where it got extracted, and make your translation.
- From the "Project Explorer" tab, Right Click the modified .json.json and select "Convert from JSON".
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2) Gender Preferences Tags ;
- Extract the " .questphase " through the "Project Explorer" tab, with a Right Click -> "Convert to JSON"
Open each of them from the "Raw" folder and look if there is a ;
"$type": "questCharacterBodyType_ContitionType",
and set it to either Male or Female.
I do not know if we could simply remove the condition check entirely, maybe ?
- From the "Project Explorer" tab, Right Click the modified " .questphase.json " and select "Convert from JSON".
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3) Images ;
- "Tools -> Export Tool" select the one you want and "Export".
- Edit the images to your liking, then "Tools -> Import Tool" select the one you want and "Import".
Note ;
- Make sure you are re-importing the image in the same "compression setting".
You can simply extract the original file twice, rename one of the 2 to know wich one is the original one,
then use the Export Tool to Copy and Paste the setting of the old one on to the new one.
- For .Inkatlas, right click on them from the "Asset Browser" tab, and open them directly.
They come with an image outside of it, usually of the same name, make sure the refferences of the main tab is pointing to the image that you have replaced.
- Some images have transparency background, on the old computer i had paint.net installed,
it handled those nicely but other image editors would do just fine as well as long as they can work with transparency.