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Cyberpunk 2077 Mod Modifications

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Tipfy
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Cyberpunk 2077 Mod Modifications

Post by Tipfy »

A quick tutorial of what i learned with the text message mods for Cyberpunk 2077.
Nothing extraordinary but if it can help, here we go ;


You are going to need the ImageWolvenKit tool

In the extract folder there is gonna be 2 folder that the tool will make "archive" and "raw".
The archive folder is where your exported files will be, and those will be included in the mod once you "repack" it.
The raw folder is where the files from the archive folder will go once you convert them to be properly modified.


* First of all - Extract ALL the mod files through the "Asset Browser" tab. (View -> Asset Browser) ;

Note ;
Some files may not show up in the "Project Explorer" tab,
Double check with the "Asset Browser" for every folder, to make sure they are all showing up.
If a file is not showing, create a new folder and move the files into it.
Do not forget to put them back in the appropriate folder once you are done and to remove the created folder.

* Once you are done with all your modifications, Pack your Project with ; "Build -> Pack Project"
Make sure EVERY files of the mod are extracted in the "Archive" folder before re-packing.

For load order priority, for Cyberpunk 2077 it is the mods that are on top take the priority.
It is common to add some "#" or "z" in front of your "#ModName.package" if it require to have a higher or lower priority.

________________
1) Translation ;

- navigate in the mod folder with the "Project Explorer" tab to find the localization folder. (View -> Project Explorer)
For example ; en-us

- Right Click the .json in it and "Convert to JSON"

- Open the " onscreens.json.json " from the "Raw" folder where it got extracted, and make your translation.

- From the "Project Explorer" tab, Right Click the modified .json.json and select "Convert from JSON".

_______________________________
2) Gender Preferences Tags ;

- Extract the " .questphase " through the "Project Explorer" tab, with a Right Click -> "Convert to JSON"

Open each of them from the "Raw" folder and look if there is a ;

"$type": "questCharacterBodyType_ContitionType",

and set it to either Male or Female.
I do not know if we could simply remove the condition check entirely, maybe ?

- From the "Project Explorer" tab, Right Click the modified " .questphase.json " and select "Convert from JSON".

____________
3) Images ;

- "Tools -> Export Tool" select the one you want and "Export".

- Edit the images to your liking, then "Tools -> Import Tool" select the one you want and "Import".

Note ;
- Make sure you are re-importing the image in the same "compression setting".
You can simply extract the original file twice, rename one of the 2 to know wich one is the original one,
then use the Export Tool to Copy and Paste the setting of the old one on to the new one.

- For .Inkatlas, right click on them from the "Asset Browser" tab, and open them directly.
They come with an image outside of it, usually of the same name, make sure the refferences of the main tab is pointing to the image that you have replaced.

- Some images have transparency background, on the old computer i had paint.net installed,
it handled those nicely but other image editors would do just fine as well as long as they can work with transparency.
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kiuji
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Post by kiuji »

- From the "Project Explorer" tab, Right Click the modified " .questphase.json " and select "Convert from JSON".
but then after that what do i do? is it all done, just close all windows and boot up the game?
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Post by Tipfy »

kiuji wrote: February 13th, 2026, 21:54
but then after that what do i do? is it all done, just close all windows and boot up the game?
Once you are done with all your modifications it is ready to be packed, first make sure all the files of the mod are present in the Archive folder, if some is missing the repacked mod you are doing will be incomplete and will not work as intended if at all.
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Post by kiuji »

so what im looking to do is "create zip", instead of "install"? and then i add that file to the mod folder

sorry. this is my first time ever editing a mod. my current attempts have resulted in nothing :/
Last edited by kiuji on February 14th, 2026, 00:40, edited 2 times in total.
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Post by Tipfy »

kiuji wrote: February 14th, 2026, 00:40
so what im looking to do is "create zip", instead of "install"? and then i add that file to the mod folder
The NameOfYourProject.archive it create when you do "Build -> Pack Project" is what you need to place in the mod folder.

Then rename your mod to be the same as the .archive you are editing to then replace it. That is why you need to make sure the entire .archive have been extracted before re-packing it with your modification, and not only the part you edited.
Last edited by Tipfy on February 14th, 2026, 02:08, edited 3 times in total.
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Post by kiuji »

yea, no matter what i do i cant get it to work. i assume im either making a dumb mistake somewhere, or there has been a patch to stop this from working. im, to my knowledge, doing everything you said to do. oh well.. thank you for the help!
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Post by Tipfy »

kiuji wrote: February 14th, 2026, 02:55
yea, no matter what i do i cant get it to work. i assume im either making a dumb mistake somewhere, or there has been a patch to stop this from working. im, to my knowledge, doing everything you said to do. oh well.. thank you for the help!
Only thing i can think of is a mistake was made in the thing you edited, or a part of the original mod is missing, maybe.

I do not know much more about Cyberpunk modding than what i wrote above, sorry i can't be of much more help.

One thing you could try is take a look at some random tutorial about the Wolvenkit, even if not about what you are trying to do specifically, to maybe get a better idea of it and hopefully notice what is missing/done wrong.
Last edited by Tipfy on February 14th, 2026, 03:48, edited 1 time in total.
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Post by kiuji »

you were of great help, youre actively replying to a super old post, and being awesome ^~^

i appreciate u, this probably comes down to my stupidity lmao

take care!
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Post by DecadeRiptide »

Cybertrans is on sale for £17 on steam right now
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Post by nullSector »

DecadeRiptide wrote: February 14th, 2026, 09:50
Cybertrans is on sale for £17 on steam right now
Its has been on sale for $0 for a long time on the high seas
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Post by DecadeRiptide »

DecadeRiptide wrote: February 14th, 2026, 09:50
Cybertrans is on sale for £17 on steam right now
They upped it to £24 since I posted that
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖