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Fix Speak to the dead Animation

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orinEsque
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Fix Speak to the dead Animation

Post by orinEsque »

Nobere wrote: May 13th, 2025, 01:19
I am finishing Act 1 on my new playthrough and I thought I should report a number of the bugs I have encountered.

Munchkin Flashback.
On a few occasions when talking to former midget druids (Arron, Nettie, & Olodan) the camera is focused low, like it is still focused on the original height of the NPC.
Side note, I liked what you did to Olodan.

No Sparkley-glowley when speaking to the dead.
If you cast Speak with Dead on an NPC with one of the new heads the glowing Eyes/Mouth effect does not happen.
This is especially noticeable on the numerous dead Drow.

No more ghost face.
The ghost monk you talk to when using the Sentient Amulet no longer has a "ghost face"

Thanks for everything you do, I am enjoying this new playthrough.
1. Restore Olodan
2. Fix SWTD
3. Fix Monk Solved
Last edited by orinEsque on May 26th, 2025, 05:11, edited 3 times in total.
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Reichspepe
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Post by Reichspepe »

Image
Is he supposed to look like that? Seems the face should also glow.
:knight-cross:
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orinEsque
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Post by orinEsque »

Reichspepe wrote: May 25th, 2025, 19:31
Image
Is he supposed to look like that? Seems the face should also glow.
Yeah, something to investigate for v 3.0
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Post by ModdersHQ »

Monk fixed.

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loregamer
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Post by loregamer »

I totally forgot about this one @orinEsque @ModdersHQ
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orinEsque
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Post by orinEsque »

loregamer wrote: December 14th, 2025, 23:03
I totally forgot about this one @orinEsque @ModdersHQ
I feel like this one was fixed by silver? I dunno, i'll add to list anyway
Last edited by orinEsque on December 15th, 2025, 01:23, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.