► Show Spoiler
Two techs finished in a single turn. Starports should be ready next turn. We also begin researching space fighters - it's not really necessary in SP, but more of a precaution against stray symbiots.


al-Malik aren't happy with us for some reason. Welp.

580 RP for 240 RP and cash? That's better.

Engineers: Delphi - 4
The Eye
Istakhr - al-Malik finally send a force and... well, if it continues this way we may get them before symbiots do. We, of course, capture those legendary heroes and convert them to our star crusade.
This's completely hilarious, btw - they had 75% morale, so there was ~1.5% chance to fail all three morale checks.

Kish - we jump closer to that ruin from the previous turn, so that we could run away from it on the next turn even if they rebels spawned ships.
Severus - recon jumping, nothing of interest. I don't want to get closer to rebels, because they had a lot of PTS.
Aragon and Delphi - nothing of note. I'm maneuvering spies.
Pentateuch
We land two engies from Delphi in the north. We get gems this turn, but the terrain is hard to traverse, so food would have to wait.
We could've landed them both this turn, but I would rather send lander to pick up engies for the next turn.

Ravenna
We land Eye marines on the central island. I've suspected that it's a capitol and it turned out this way. Marines perform greatly, evading PTS missile fire and routing one of the PTS platforms in the process. Enemy lacks recon (as can be seen from half of my troops not showing on combat squares) so they get additional evasion, and we get almost zero hits.
Then the Eye disappears into darkness between the stars, to let rebels recapture their stuff.

In their place another fleet of landers burns the land, evading the last shots from the missile PTS that was previously routed by imperials. Then something strange happens. A whole infantry legion disembarks, loads the missile PTS into landers... and then landers blast off into space, leaving the infantry on the swampy beach.
Well, the infantry costs 8 metal, while PTS costs 45 metal and 20 electronics. There're only two cargo slots, so somebody had to be left overboard.
I had also considered landing marines on that fort to block possible AI retaliation... but decided that interstellar logistics are more important than some meat shield.
Glory to this mark! To the heroes - glory! Your legend will live among the stars!

[Legends Never Die (ft. Against The Current) | Worlds 2017 - League of Legends]
Seeya.

In the south the Pounder kills SAM with sum difficulty. We also can see that there're 5 hidden units there.

So we land the noble and the PTS in the south instead. They would assist the future assault. We can detect only a bunch of infantry. Fifth unit could be a badass worldslayer, though probably it's just a militia.

What to do with the marines? Ravenna seems to have only two small stacks of rebels, so we should probably move them to other planet.
Both Leminkainen and Gwynneth are traditionally Hawkwood, both look kinda samey... but Leminkainen is jungle (less food), while Gwynneth probably has a bit more mountains (more metal), so we decide to send them to...
You think I'm fucking joking? Well, how about you investigating her a bit closer? See, there, at her bottom?

The Pounder will head right between those hemispheres.
Delphi
We sell 30 gems for $9k, buy 550 food and metal for $7k, make 4 engies. Also, 2 more labs, arbo and a soon-to-be mine.


Also note yellow HP bar of a that poor freighter, he lithobraked for progress. We won't be able to support engie expansion for long in this manner. But so far we do.
Why do I build those labs on Delphi instead of Penta, you might ask. Eskatoniks on Ravenna have a slight boost to research after all.
And I'll tell you! I have not one, but two answers.
1. Because moving engies there isn't worth a loss of logistical turns for ~3-5RP per lab.
2. Because I'm terminally retarded, not accustomed to playing with those sects, and my music choices are lel.
Your call!


al-Malik aren't happy with us for some reason. Welp.

580 RP for 240 RP and cash? That's better.

Engineers: Delphi - 4
The Eye
Istakhr - al-Malik finally send a force and... well, if it continues this way we may get them before symbiots do. We, of course, capture those legendary heroes and convert them to our star crusade.
This's completely hilarious, btw - they had 75% morale, so there was ~1.5% chance to fail all three morale checks.

Kish - we jump closer to that ruin from the previous turn, so that we could run away from it on the next turn even if they rebels spawned ships.
Severus - recon jumping, nothing of interest. I don't want to get closer to rebels, because they had a lot of PTS.
Aragon and Delphi - nothing of note. I'm maneuvering spies.
Pentateuch
We land two engies from Delphi in the north. We get gems this turn, but the terrain is hard to traverse, so food would have to wait.
We could've landed them both this turn, but I would rather send lander to pick up engies for the next turn.

Ravenna
We land Eye marines on the central island. I've suspected that it's a capitol and it turned out this way. Marines perform greatly, evading PTS missile fire and routing one of the PTS platforms in the process. Enemy lacks recon (as can be seen from half of my troops not showing on combat squares) so they get additional evasion, and we get almost zero hits.
Then the Eye disappears into darkness between the stars, to let rebels recapture their stuff.

In their place another fleet of landers burns the land, evading the last shots from the missile PTS that was previously routed by imperials. Then something strange happens. A whole infantry legion disembarks, loads the missile PTS into landers... and then landers blast off into space, leaving the infantry on the swampy beach.
Well, the infantry costs 8 metal, while PTS costs 45 metal and 20 electronics. There're only two cargo slots, so somebody had to be left overboard.
I had also considered landing marines on that fort to block possible AI retaliation... but decided that interstellar logistics are more important than some meat shield.


[Legends Never Die (ft. Against The Current) | Worlds 2017 - League of Legends]


In the south the Pounder kills SAM with sum difficulty. We also can see that there're 5 hidden units there.

So we land the noble and the PTS in the south instead. They would assist the future assault. We can detect only a bunch of infantry. Fifth unit could be a badass worldslayer, though probably it's just a militia.

What to do with the marines? Ravenna seems to have only two small stacks of rebels, so we should probably move them to other planet.
Both Leminkainen and Gwynneth are traditionally Hawkwood, both look kinda samey... but Leminkainen is jungle (less food), while Gwynneth probably has a bit more mountains (more metal), so we decide to send them to...
► Show Spoiler



Delphi
We sell 30 gems for $9k, buy 550 food and metal for $7k, make 4 engies. Also, 2 more labs, arbo and a soon-to-be mine.


Also note yellow HP bar of a that poor freighter, he lithobraked for progress. We won't be able to support engie expansion for long in this manner. But so far we do.
Why do I build those labs on Delphi instead of Penta, you might ask. Eskatoniks on Ravenna have a slight boost to research after all.
And I'll tell you! I have not one, but two answers.
1. Because moving engies there isn't worth a loss of logistical turns for ~3-5RP per lab.
2. Because I'm terminally retarded, not accustomed to playing with those sects, and my music choices are lel.
Your call!