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Realms Restored 2.0 — Baldur's Gate 3

Share things you've made or found for games here.

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Silver
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Post by Silver »

Mystra's head was not affected by any changes made, couldn't fix it ever since Hijimare's Mystra rework. Maybe some other modder-psycho can fix that happening.
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KOS-MOS
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Post by KOS-MOS »

Any chance for a separate file for your Cazador ? I find him amazing I'd love to replace the weird chink by your version.
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Cipher
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Post by Cipher »

dietshadows wrote: May 9th, 2025, 19:36
loregamer wrote: May 9th, 2025, 14:57
dietshadows wrote: May 9th, 2025, 09:04

could i get the unpacked files 👀? (im too new to pm u, sorry chief)
Say the n word
damn nigga, aint know the cathedral had a password. do you need nigger too? slide the files over pls :old:

That's not the n word, Redditor.

EDIT: I now realize I spoke too soon. Mea culpa. That it is the n word. I will now commit sudoku to retain my honor.
► Show Spoiler
Last edited by Cipher on May 9th, 2025, 21:51, edited 1 time in total.
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orinEsque
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Post by orinEsque »

dietshadows wrote: May 9th, 2025, 19:36
loregamer wrote: May 9th, 2025, 14:57
dietshadows wrote: May 9th, 2025, 09:04

could i get the unpacked files 👀? (im too new to pm u, sorry chief)
Say the n word
damn nigga, aint know the cathedral had a password. do you need nigger too? slide the files over pls :old:
We like cathedral. But we like trolling troons even harder.
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Silver
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Post by Silver »

KOS-MOS wrote: May 9th, 2025, 20:54
Any chance for a separate file for your Cazador ? I find him amazing I'd love to replace the weird chink by your version.
I suppose that's possible, but we're currently taking a modding break. :yawn:
Maybe it can be done in a week or so, if there's no immediate rush to have Cazador asap.
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KOS-MOS
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Post by KOS-MOS »

Silver wrote: May 9th, 2025, 22:10
KOS-MOS wrote: May 9th, 2025, 20:54
Any chance for a separate file for your Cazador ? I find him amazing I'd love to replace the weird chink by your version.
I suppose that's possible, but we're currently taking a modding break. :yawn:
Maybe it can be done in a week or so, if there's no immediate rush to have Cazador asap.
I would be grateful, he really is amazing :heart:
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Tangerine
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Post by Tangerine »

Cipher wrote: May 9th, 2025, 20:59
dietshadows wrote: May 9th, 2025, 19:36
loregamer wrote: May 9th, 2025, 14:57


Say the n word
damn nigga, aint know the cathedral had a password. do you need nigger too? slide the files over pls :old:

That's not the n word, Redditor.

EDIT: I now realize I spoke too soon. Mea culpa. That it is the n word. I will now commit sudoku to retain my honor.
► Show Spoiler
If it's not the hard r, it doesn't count.
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Cipher
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Post by Cipher »

Tangerine wrote: May 9th, 2025, 22:37
Cipher wrote: May 9th, 2025, 20:59
dietshadows wrote: May 9th, 2025, 19:36


damn nigga, aint know the cathedral had a password. do you need nigger too? slide the files over pls :old:

That's not the n word, Redditor.

EDIT: I now realize I spoke too soon. Mea culpa. That it is the n word. I will now commit sudoku to retain my honor.
► Show Spoiler
If it's not the hard r, it doesn't count.
This newfag uses both on xer's post so, it checks out. But, like I said previously, that's too easy.
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Romeo
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Post by Romeo »

Here is some more autism to embrace.

Concept art of Flaming Fist mercenaries inside the city of Baldur's Gate.

Flaming Fist Concept Art 2 1.png
Flaming Fist Concept Art 2 1.png (4.86 MiB) Viewed 1554 times

I wanted to try something different for troops inside the city to give a different vibe to how you see the Flaming Fists in Act 3 in contrast to Act 1 and Act 2. They seem more dignified and in vanity but also entangled with the corruption of the city, Bane, and Gortash. I love the Watch's Helmet (ARM_Helmet_BG_Watch_Metal_B) as it is based on the Lobster-tailed pot helmet/zischägge due to its aesthetics and it also reminds me of the helmet worn by the corrupt City Watch in HBO's Game of Thrones before it got pozzed. I also have all of the regulars wear cloaks for that reason. I want to try giving the Adjustable Steel Helm or another variant of the Watch's Helmet (ARM_Helmet_BG_Watch_Metal_A) to make Crossbowman more distinct from Infantrymen with their Watch's Helmet.

For officers/knights of the Flaming Fists, I was going to use the Goldgloss Heraldic Helm but it made the knights too similar to the Oathbreaker Knight. I opted to instead use the Regal Helm. I think one thing I would like to experiment is to base the aesthetic of Flaming Fists on the Landsknecht, the mercenary armies of the Holy Roman Empire. However, I'm a bit too sleepy right now and I do not want to do any more concept art so the stuff worn by the guys in the image above will do great. It will definitely make the Flaming Fists look like properly mercenaries than the Gortash fan club they are in Act 3 of the vanilla game.
Last edited by Romeo on May 10th, 2025, 03:52, edited 4 times in total.
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Malves74
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Post by Malves74 »

Hi, I was wondering if there was any intention to see possible conflicts between this mod and the Alfira Joins the Party mod? After using this mod I'm unable to see the armor and gear I put on her.
Thanks for the mods btw, they're all great!
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loregamer
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Post by loregamer »

Malves74 wrote: May 10th, 2025, 06:19
Hi, I was wondering if there was any intention to see possible conflicts between this mod and the Alfira Joins the Party mod? After using this mod I'm unable to see the armor and gear I put on her.
Thanks for the mods btw, they're all great!
I think it'll be fine compatibility-wise, but just a heads up, that mod won't work for Durge playthroughs, which we highly suggest you just do (even if it's your first playthrough)
Image
Last edited by loregamer on May 10th, 2025, 06:26, edited 1 time in total.
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tacticalmeme
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Post by tacticalmeme »

Romeo wrote: May 10th, 2025, 03:20
Here is some more autism to embrace.

Concept art of Flaming Fist mercenaries inside the city of Baldur's Gate.


Flaming Fist Concept Art 2 1.png


I wanted to try something different for troops inside the city to give a different vibe to how you see the Flaming Fists in Act 3 in contrast to Act 1 and Act 2. They seem more dignified and in vanity but also entangled with the corruption of the city, Bane, and Gortash. I love the Watch's Helmet (ARM_Helmet_BG_Watch_Metal_B) as it is based on the Lobster-tailed pot helmet/zischägge due to its aesthetics and it also reminds me of the helmet worn by the corrupt City Watch in HBO's Game of Thrones before it got pozzed. I also have all of the regulars wear cloaks for that reason. I want to try giving the Adjustable Steel Helm or another variant of the Watch's Helmet (ARM_Helmet_BG_Watch_Metal_A) to make Crossbowman more distinct from Infantrymen with their Watch's Helmet.

For officers/knights of the Flaming Fists, I was going to use the Goldgloss Heraldic Helm but it made the knights too similar to the Oathbreaker Knight. I opted to instead use the Regal Helm. I think one thing I would like to experiment is to base the aesthetic of Flaming Fists on the Landsknecht, the mercenary armies of the Holy Roman Empire. However, I'm a bit too sleepy right now and I do not want to do any more concept art so the stuff worn by the guys in the image above will do great. It will definitely make the Flaming Fists look like properly mercenaries than the Gortash fan club they are in Act 3 of the vanilla game.
This shouldn't be too hard to implement since all the armor and equipment depicted is present in the vanilla game, all you'd have to do is modify the equipment lists for the various Flaming Fist NPCs. Might be a fun project after the de-girlboss mod comes out in 50 million years or whatever.
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rusty_shackleford
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Post by rusty_shackleford »

loregamer wrote: May 10th, 2025, 06:25
Malves74 wrote: May 10th, 2025, 06:19
Hi, I was wondering if there was any intention to see possible conflicts between this mod and the Alfira Joins the Party mod? After using this mod I'm unable to see the armor and gear I put on her.
Thanks for the mods btw, they're all great!
I think it'll be fine compatibility-wise, but just a heads up, that mod won't work for Durge playthroughs, which we highly suggest you just do (even if it's your first playthrough)
Image
Larian attempting to "combat exploits" to keep her alive is exactly counter the kind of thing early access Larian would have done :mad:
Oldarian would have just acknowledged it as valid and added story recognition for keeping her alive.
Last edited by rusty_shackleford on May 10th, 2025, 07:26, edited 1 time in total.
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provocativeplum
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Post by provocativeplum »

Big fan of everything you good people do, my wife and I can enjoy a new run of BG3 without all the faggotry of the modern world and without the niggers too. I was just wondering if there was a work around to being able to access all skin colours/eyes as we were gonna go full murder hobo and I wanted to make a Durge Orc with burning demon eyes ala WC3 Style Fel Orcs. I did notice the original post saying this feature was being worked on just thought I'd be greedy and ask.

Much appreciation from a husband and wife who appreciate how things are meant to be.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

provocativeplum wrote: May 10th, 2025, 10:21
Big fan of everything you good people do, my wife and I can enjoy a new run of BG3 without all the faggotry of the modern world and without the niggers too. I was just wondering if there was a work around to being able to access all skin colours/eyes as we were gonna go full murder hobo and I wanted to make a Durge Orc with burning demon eyes ala WC3 Style Fel Orcs. I did notice the original post saying this feature was being worked on just thought I'd be greedy and ask.

Much appreciation from a husband and wife who appreciate how things are meant to be.
I use the following mods for an easy appearance enhancement: They are all compatible with HQ-mods and each other, and don't have further dependancies so relatively easy to install correctly, including demon eyes and horns. The author of mod 4, 5 and 6 on that list have many others, including glowing demon-eyes. But some of those require other mods that again require other mods. Some of those dependancies are complicated to set up and not reccommended by ModHQ.

Each color interface in the character creator will have a little checkbox at the top above the colors. Press that and you get access to everything.

Mod 1 goes at the very top of the load order (first in the load order). The only exception is if you have Script Extender installed, which goes before even mod 1.
Mod 2-5 goes above/before the HQ-mods
(edit broken)Mod 6 goes after RR/NA, with the exception of the last file in the NA mod (NoAplhabetAesthetics) which goes below/after mod 6.(edit broken)
Last edited by Auld_SnawBeard on May 10th, 2025, 17:56, edited 3 times in total.
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Silver
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Post by Silver »

Auld_SnawBeard wrote: May 10th, 2025, 14:32
Mod 6 goes after RR/NA, with the exception of the last file in the NA mod (NoAplhabetAesthetics) which goes below/after mod 6.
DO NOT INSTALL PLUS UI FOR MULTIPLAYER

We just were testing it the other day and mod is BROKEN. It won't allow you to proceed away from CC as there won't be any button to confirm starting new game.
And there were other bugs too.

It's fine in single player though.
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Silver
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Post by Silver »

provocativeplum wrote: May 10th, 2025, 10:21
I wanted to make a Durge Orc with burning demon eyes ala WC3 Style Fel Orcs.
You can still create that character AFAIK. We didn't touch on Half-Orcs CC at all.
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Oyster Sauce
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Post by Oyster Sauce »

Started a new single player campaign. This is a very good mod :)

Are some of the face option thumbnails (human, male specifically) supposed to be greyscale or have yellow exclamation points? They seem to work anyway, but it just looks a little messy.
Last edited by Oyster Sauce on May 10th, 2025, 18:25, edited 1 time in total.
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orinEsque
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Post by orinEsque »

Oyster Sauce wrote: May 10th, 2025, 18:23
Started a new single player campaign. This is a very good mod :)

Are some of the face option thumbnails (human, male specifically) supposed to be greyscale or have yellow exclamation points? They seem to work anyway, but it just looks a little messy.
Those exclamation points are there to tell you those are vanilla heads.
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loregamer
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Post by loregamer »

orinEsque wrote: May 10th, 2025, 18:46
Those exclamation points are there to tell you those are vanilla heads.
Oyster Sauce wrote: May 10th, 2025, 18:23
Started a new single player campaign. This is a very good mod :)

Are some of the face option thumbnails (human, male specifically) supposed to be greyscale or have yellow exclamation points? They seem to work anyway, but it just looks a little messy.
Slightly desaturated means vanilla head. Those exclamation points mean that we used it as a unique vanilla head on an NPC, so if you choose the "Fist Marcus" head, only your Tav and him will have that head. But it might be a "Whoa, that's my character's face" moment
Last edited by loregamer on May 10th, 2025, 18:49, edited 1 time in total.
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dietshadows
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Post by dietshadows »

rusty_shackleford wrote: May 10th, 2025, 07:26
loregamer wrote: May 10th, 2025, 06:25
Malves74 wrote: May 10th, 2025, 06:19
Hi, I was wondering if there was any intention to see possible conflicts between this mod and the Alfira Joins the Party mod? After using this mod I'm unable to see the armor and gear I put on her.
Thanks for the mods btw, they're all great!
I think it'll be fine compatibility-wise, but just a heads up, that mod won't work for Durge playthroughs, which we highly suggest you just do (even if it's your first playthrough)
Image
Larian attempting to "combat exploits" to keep her alive is exactly counter the kind of thing early access Larian would have done :mad:
Oldarian would have just acknowledged it as valid and added story recognition for keeping her alive.

There's a unique epilogue letter you can get as Durge from Alfira if you found a way to avoid killing her, might just be conflicting code after patch 8
Last edited by dietshadows on May 10th, 2025, 23:40, edited 3 times in total.
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orinEsque
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Post by orinEsque »

dietshadows wrote: May 10th, 2025, 23:37
rusty_shackleford wrote: May 10th, 2025, 07:26
loregamer wrote: May 10th, 2025, 06:25


I think it'll be fine compatibility-wise, but just a heads up, that mod won't work for Durge playthroughs, which we highly suggest you just do (even if it's your first playthrough)
Image
Larian attempting to "combat exploits" to keep her alive is exactly counter the kind of thing early access Larian would have done :mad:
Oldarian would have just acknowledged it as valid and added story recognition for keeping her alive.

There's a unique epilogue letter you can get as Durge from Alfira if you found a way to avoid killing her, might just be conflicting code after patch 8
hmmmmm I can make it so in that scene, "alfira is dead" tag never gets applied to your savegame. Anyone want such a mod?
Last edited by orinEsque on May 11th, 2025, 02:38, edited 1 time in total.
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Romeo
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Post by Romeo »

Another bug. Are those supposed to be earrings or piercings? Olodan's earrings are floating in the air.

olodan.jpg
olodan.jpg (136.27 KiB) Viewed 585 times

Man, the camera for Olodan now that she is a human is also very jarring since it now focuses on her lower half. I think there should be a restore version for Olodan as a halfling at least.
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orinEsque
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Post by orinEsque »

Romeo wrote: May 11th, 2025, 02:26
Another bug. Are those supposed to be earrings or piercings? Olodan's earrings are floating in the air.


Image


Man, the camera for Olodan now that she is a human is also very jarring since it now focuses on her lower half. I think there should be a restore version for Olodan as a halfling at least.
hmm i thought i removed that earring. you sure you upgraded to version 2?
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Romeo
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Post by Romeo »

orinEsque wrote: May 11th, 2025, 02:37
hmm i thought i removed that earring. you sure you upgraded to version 2?
modlist.jpg
modlist.jpg (54.28 KiB) Viewed 562 times

I'm pretty sure. I restarted BG3MM and it told me there were no duplicates, where is usually the culprit of out of date mods.
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CoolSkeletonLover
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Post by CoolSkeletonLover »

Hello, Guys, how can I fix this bug? The head flies separately from the character in the creation menu and in the game itself.
Image
Image
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loregamer
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Post by loregamer »

CoolSkeletonLover wrote: May 11th, 2025, 04:23
Hello, Guys, how can I fix this bug? The head flies separately from the character in the creation menu and in the game itself.
Image
Image
Set Animation Level of Detail to high
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Lyx0081
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Post by Lyx0081 »

Silver wrote: May 10th, 2025, 17:40
Auld_SnawBeard wrote: May 10th, 2025, 14:32
Mod 6 goes after RR/NA, with the exception of the last file in the NA mod (NoAplhabetAesthetics) which goes below/after mod 6.
DO NOT INSTALL PLUS UI FOR MULTIPLAYER

We just were testing it the other day and mod is BROKEN. It won't allow you to proceed away from CC as there won't be any button to confirm starting new game.
And there were other bugs too.

It's fine in single player though.
I'm not sure if opening the game 2 times to create one tav and one dark urge player in the same save file really counts as a multiplayer, but i've done that with the last version of PlusUI installed and nad no issues. went past the character creator and progressed further with no issues
I have it installed below RR and no alphabets, near the very bottom of the load order
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Sunlite
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Post by Sunlite »

this mod is amazing, thank you for making this. now just the de-girlboss mod and thisll become a normal video game. you guys are awesome!
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