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No Alphabets 6.2.0.0 — Baldur's Gate 3

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Auld_SnawBeard
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Post by Auld_SnawBeard »

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@rusty_shackleford have you guys considered some kind of post bookmarking functionality for this site? There are some gold nuggets nested within deep threads, very hard to relocate if ever needed. Just the tip :old:
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orinEsque
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Post by orinEsque »

SlickRick wrote: April 29th, 2025, 12:06
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@rusty_shackleford have you guys considered some kind of post bookmarking functionality for this site? There are some gold nuggets nested within deep threads, very hard to relocate if ever needed. Just the tip :old:
Upto date instructions are in "TRANSLATE" tab in the main post btw. Also has useful tool i made.
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Delacroix
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Post by Delacroix »

BannedForBeingSane wrote: April 26th, 2025, 06:18
Finally about to start the absolute (heh) playthrough now that they are done with patches.

Do the no alphabet / realms restored / better romance mods have any requirements? Script extenders or something?
You say that then today GOG is showing a download for the game.
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BannedForBeingSane
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Post by BannedForBeingSane »

Delacroix wrote: April 30th, 2025, 20:53
BannedForBeingSane wrote: April 26th, 2025, 06:18
Finally about to start the absolute (heh) playthrough now that they are done with patches.

Do the no alphabet / realms restored / better romance mods have any requirements? Script extenders or something?
You say that then today GOG is showing a download for the game.
Steam as well. Apparently they released a hotfix.

It didn't break any mod, but this is what's weird:

@Crazed Weevil , remember when you told me about the workaround being launching the game from BG3's MM? Well, now the OPPOSITE happens to me after the hotfix.

Launching the game with MM deactivates all of my mods, while launching the game from its Steam launcher has all of my mods activated.

I hate abnormality in apps. Hate it.
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rusty_shackleford
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Post by rusty_shackleford »

Auld_SnawBeard wrote: April 29th, 2025, 12:06
@rusty_shackleford have you guys considered some kind of post bookmarking functionality for this site? There are some gold nuggets nested within deep threads, very hard to relocate if ever needed. Just the tip
Asked before, my answer was to use your browser's bookmark function. All link URLs are stable, any changes made(if ever) will not break backwards compatibility.
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Crazed Weevil
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Post by Crazed Weevil »

BannedForBeingSane wrote: May 1st, 2025, 06:40
Delacroix wrote: April 30th, 2025, 20:53
BannedForBeingSane wrote: April 26th, 2025, 06:18
Finally about to start the absolute (heh) playthrough now that they are done with patches.

Do the no alphabet / realms restored / better romance mods have any requirements? Script extenders or something?
You say that then today GOG is showing a download for the game.
Steam as well. Apparently they released a hotfix.

It didn't break any mod, but this is what's weird:

@Crazed Weevil , remember when you told me about the workaround being launching the game from BG3's MM? Well, now the OPPOSITE happens to me after the hotfix.

Launching the game with MM deactivates all of my mods, while launching the game from its Steam launcher has all of my mods activated.

I hate abnormality in apps. Hate it.
BG3MM may need an update. It's always having to fight the internal mod manager that Larian built. I wish we could disable the thing...

Are you using the new MO2 plugin that loregamer has made? You won't need BG3MM or the internal mod manager anymore with that.
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BannedForBeingSane
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Post by BannedForBeingSane »

Crazed Weevil wrote: May 1st, 2025, 07:02
Are you using the new MO2 plugin that loregamer has made? You won't need BG3MM or the internal mod manager anymore with that.
Nah, I have no idea what that (MO2) is.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

Crazed Weevil wrote: May 1st, 2025, 07:02
BannedForBeingSane wrote: May 1st, 2025, 06:40
Delacroix wrote: April 30th, 2025, 20:53


You say that then today GOG is showing a download for the game.
Steam as well. Apparently they released a hotfix.

It didn't break any mod, but this is what's weird:

@Crazed Weevil , remember when you told me about the workaround being launching the game from BG3's MM? Well, now the OPPOSITE happens to me after the hotfix.

Launching the game with MM deactivates all of my mods, while launching the game from its Steam launcher has all of my mods activated.

I hate abnormality in apps. Hate it.
BG3MM may need an update. It's always having to fight the internal mod manager that Larian built. I wish we could disable the thing...

Are you using the new MO2 plugin that loregamer has made? You won't need BG3MM or the internal mod manager anymore with that.
Our Stealthy MO2 solution is brilliant. But to be fair, I'm having the same problem with the inbuilt mod manager deactivating my mods with MO2. MM is some really annoying piece of sht because it's not an all or nothing thing either. Just as often there are some mods activated and some not, so I have to enter and make sure everything is activated every time I start the game.
Last edited by Auld_SnawBeard on May 1st, 2025, 08:19, edited 1 time in total.
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Crazed Weevil
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Post by Crazed Weevil »

Auld_SnawBeard wrote: May 1st, 2025, 08:02
Crazed Weevil wrote: May 1st, 2025, 07:02
BannedForBeingSane wrote: May 1st, 2025, 06:40


Steam as well. Apparently they released a hotfix.

It didn't break any mod, but this is what's weird:

@Crazed Weevil , remember when you told me about the workaround being launching the game from BG3's MM? Well, now the OPPOSITE happens to me after the hotfix.

Launching the game with MM deactivates all of my mods, while launching the game from its Steam launcher has all of my mods activated.

I hate abnormality in apps. Hate it.
BG3MM may need an update. It's always having to fight the internal mod manager that Larian built. I wish we could disable the thing...

Are you using the new MO2 plugin that loregamer has made? You won't need BG3MM or the internal mod manager anymore with that.
Our Stealthy MO2 solution is brilliant. But to be fair, I'm having the same problem with the inbuilt mod manager deactivating my mods with MO2. It's some really annoying piece of sht because it's not an all or nothing thing either. Just as often there are some mods activated and some not, so I have to enter and make sure everything is activated every time I start the game.
They will be deacitvated with the Stealthy MO2 plugin, that's the point of it I believe. It bypasses all the mod managers by forcing the game to load the plugins because the game itself is made dependent on them. I find not touching the 'Mod Manager' button at all when I'm using it stops it from even looking at what I'm doing so it all works as intended. However I would double check the 'Mod' folder in AppData to make sure it didn't download anything and also check on the mod.io website to see if it has subscribed you to anything (and unsubscribe if it has).

Note that looks like BG3MM will need an update (https://github.com/LaughingLeader/BG3Mo ... issues/425) if you want to still use it.
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LeggyLuluu
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Post by LeggyLuluu »

Hello,

I am a new at modding BG3 and I just wanted to make sure before downloading...

- Do I need Improved UI? I got rid of it after patch 8 since it caused some issues for me, and on the screenshot of the load order for this mod it had Improved UI at the top.
-Second- I've been using Vortex and I'm not computer savvy so it makes it easy for me even though Nexus isn't great. If I download this mod and add it to vortex along with all the other mods (Realms Restored, etc...) will it work?

Thank you very much, and apologies if these are dumb questions!
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Post by orinEsque »

LeggyLuluu wrote: May 4th, 2025, 22:38
Hello,

I am a new at modding BG3 and I just wanted to make sure before downloading...

- Do I need Improved UI? I got rid of it after patch 8 since it caused some issues for me, and on the screenshot of the load order for this mod it had Improved UI at the top.
-Second- I've been using Vortex and I'm not computer savvy so it makes it easy for me even though Nexus isn't great. If I download this mod and add it to vortex along with all the other mods (Realms Restored, etc...) will it work?

Thank you very much, and apologies if these are dumb questions!
You need improved UI if you are installing CCreator. But its broken right now, so for now I suggest that you do install improved UI but hold off on installing CCreator of any type.

NA is the same as any other mod, so it should technically work with vortex. If it doesn't then you're gonna need to install bg3 mod manager.
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Excess7273
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Post by Excess7273 »

is there any chance i can get some help installing these on linux? i am running arch with hyprland. I've tried bottles, lutris, with bg3mm. I've tried lamprey. all no go. at this point I think it might be faster just to manually install everything, or even to write a script to manually install it all.
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orinEsque
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Post by orinEsque »

Excess7273 wrote: May 6th, 2025, 01:06
is there any chance i can get some help installing these on linux? i am running arch with hyprland. I've tried bottles, lutris, with bg3mm. I've tried lamprey. all no go. at this point I think it might be faster just to manually install everything, or even to write a script to manually install it all.
I'd like to help. But I've only ever played bg3 on windows
Do you know where your mods folder is, within linux? You can try just dropping it all in the mods folder and hope for the best :scratch:
Last edited by orinEsque on May 6th, 2025, 01:24, edited 2 times in total.
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Tipfy
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Post by Tipfy »

orinEsque wrote: May 6th, 2025, 01:22
You can try just dropping it all in the mods folder and hope for the best
That is how i do it, if it can help you @Excess7273 here is how it goes ;

- Once in game enable the mods in the mod menu and close the game.
- Then open the "modsettings.lsx" (Located at "Users\YourUserName\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\ Here " - The Linux path may be different.
- Rearrange the load order from here, double check before saving to be sure the </node> and everything is written properly.

If you add mods they will be added to the end of the list, unless they need a specific place in the load order it shouldn't need you to go in the file again.
If you remove a mod without disabling it from the mod menu first you may need to rearange the modsettings file again.

Edit ;
Wile searching for the modsettings.lsx location on Linux i found this ;
Last edited by Tipfy on May 6th, 2025, 01:51, edited 2 times in total.
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Excess7273
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Post by Excess7273 »

tipfy wrote: May 6th, 2025, 01:22

- Once in game enable the mods in the mod menu and close the game.
- Then open the "modsettings.lsx" (Located at "Users\YourUserName\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\ Here " - The Linux path may be different.
- Rearrange the load order from here, double check before saving to be sure the </node> and everything is written properly.

If you add mods they will be added to the end of the list, unless they need a specific place in the load order it shouldn't need you to go in the file again.
If you remove a mod without disabling it from the mod menu first you may need to rearange the modsettings file again.
OMG. This is it lmfao......

So I spent the past like.. alright it doesn't matter how many hours.

The trick is exactly as you said. drop the .paks into the correct dir, as listed by the wiki (WHICH I DID!). The next trick is to open the game WITHOUT modifying the mod file. Modifiying the mod file will break the game if you do it wrong. I had NO IDEA that launching the game would properly add the .paks to the mod file, enabling you to re-arrange everything.

so step by step.

1. drop .paks into correct dir listed in the wiki. easily found.
2. open game, open mod manager, enable all the mods, under 'installed' tab.
3. turn off game, modify the mod file for ordering.

profit. who the hell needs a overly complicated mod manager when you can just do that!!! hell yea!
Last edited by Excess7273 on May 6th, 2025, 02:17, edited 2 times in total.
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gojowenus
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Post by gojowenus »

@orinEsque I've made an up-to-date polish translation for No Alphabets (6.2.0). Could you please link it under downloads?
viewtopic.php?t=3999-no-alphabets-tłuma ... r-s-gate-3
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Post by orinEsque »

gojowenus wrote: May 9th, 2025, 23:25
@orinEsque I've made an up-to-date polish translation for No Alphabets (6.2.0). Could you please link it under downloads?
viewtopic.php?t=3999-no-alphabets-tłuma ... r-s-gate-3
Thanks!
Link updated.
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gojowenus
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Post by gojowenus »

orinEsque wrote: May 9th, 2025, 23:48
gojowenus wrote: May 9th, 2025, 23:25
@orinEsque I've made an up-to-date polish translation for No Alphabets (6.2.0). Could you please link it under downloads?
viewtopic.php?t=3999-no-alphabets-tłuma ... r-s-gate-3
Thanks!
Link updated.
Only in the description should be “Zastępuje tylko wybrane linie.” because the translation now contains only selected lines, according to the 6.2.0 format. Thanks!
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Post by orinEsque »

gojowenus wrote: May 10th, 2025, 01:19
orinEsque wrote: May 9th, 2025, 23:48
gojowenus wrote: May 9th, 2025, 23:25
@orinEsque I've made an up-to-date polish translation for No Alphabets (6.2.0). Could you please link it under downloads?
viewtopic.php?t=3999-no-alphabets-tłuma ... r-s-gate-3
Thanks!
Link updated.
Only in the description should be “Zastępuje tylko wybrane linie.” because the translation now contains only selected lines, according to the 6.2.0 format. Thanks!
all done :)
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Post by Auld_SnawBeard »

Here's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?

Edit: Seems my fingers stopped short of the full word there. The sentence should start with Here, not He. I'm actually talking about the combat reaction dialogue-box.
Last edited by Auld_SnawBeard on May 11th, 2025, 16:21, edited 3 times in total.
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Post by orinEsque »

Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
Last edited by orinEsque on May 11th, 2025, 14:14, edited 2 times in total.
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Post by rusty_shackleford »

orinEsque wrote: May 11th, 2025, 14:13
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
:whip:
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Auld_SnawBeard
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Post by Auld_SnawBeard »

orinEsque wrote: May 11th, 2025, 14:13
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
I don't mean dialogue reaction. I'm thinking of the combat reactions. Like when you attack while affected by bardic inspiration, you get a dialogue-box asking of you want to use the inspiration or not.
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Post by orinEsque »

Auld_SnawBeard wrote: May 11th, 2025, 14:37
orinEsque wrote: May 11th, 2025, 14:13
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
I don't mean dialogue reaction. I'm thinking of the combat reactions. Like when you attack while affected by bardic inspiration, you get a dialogue-box asking of you want to use the inspiration or not.
I'd still have to alter the original text, then create a copy for the female version, and do the tagging etc. too tedious.

I guess a lazy way to do it would be to simply create a male tav and female tav localization override. On the bright side this method would be fairly straightforward, you can use this site: https://bg3.norbyte.dev/ to find the line you want and edit it. I've outlined how to edit loca files in the "TRANSLATE" tab. anyone can do it i guess :scratch: . You don't need to know how to program.

i for one, am not bothered in the least by the combat log, so I'm gonna direct my time elsewhere.
Last edited by orinEsque on May 11th, 2025, 14:46, edited 1 time in total.
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Post by rusty_shackleford »

Auld_SnawBeard wrote: May 11th, 2025, 14:37
orinEsque wrote: May 11th, 2025, 14:13
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
I don't mean dialogue reaction. I'm thinking of the combat reactions. Like when you attack while affected by bardic inspiration, you get a dialogue-box asking of you want to use the inspiration or not.
Some of this has been part of games/RPGs since the beginning, programming it is more effort therefore "them" it is

altho I do think games that go thru the effort for it feel more authentic because the developer cared
Last edited by rusty_shackleford on May 11th, 2025, 14:54, edited 1 time in total.
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Post by Cipher »

Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
Which NPC is this?
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Post by orinEsque »

Cipher wrote: May 11th, 2025, 15:53
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
Which NPC is this?
I thought he was talking about an NPC too, but it seems he meant combat system.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

Cipher wrote: May 11th, 2025, 15:53
Auld_SnawBeard wrote: May 11th, 2025, 14:08
He's an annoyance for us. Whenever I get a reaction dialogue the fucker refer to me as "them". Is that possible to change?
Which NPC is this?
Seems my fingers stopped short of the full word there. The sentence should start with Here, not He. I just noticed. No wonder the confusion.
I'm actually talking about the combat reaction dialogue-box.
Last edited by Auld_SnawBeard on May 11th, 2025, 16:22, edited 2 times in total.
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Post by Auld_SnawBeard »

rusty_shackleford wrote: May 11th, 2025, 14:53
Auld_SnawBeard wrote: May 11th, 2025, 14:37
orinEsque wrote: May 11th, 2025, 14:13


It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
I don't mean dialogue reaction. I'm thinking of the combat reactions. Like when you attack while affected by bardic inspiration, you get a dialogue-box asking of you want to use the inspiration or not.
Some of this has been part of games/RPGs since the beginning, programming it is more effort therefore "them" it is

altho I do think games that go thru the effort for it feel more authentic because the developer cared
I do believe the gramatically correct pronoun for an unspecified person is "he" in the English language. I figured a simple solution would be to swap "them" with "he" for the reaction dialogue-box. Seems I was mistaken tho, ah well
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Post by Auld_SnawBeard »

orinEsque wrote: May 11th, 2025, 14:41
Auld_SnawBeard wrote: May 11th, 2025, 14:37
orinEsque wrote: May 11th, 2025, 14:13


It's not impossible. BUT it requires me to go through all these conversations and add a male and female tag to each, and generate a male and female line for each. Also voice train the NPC, then dub lines for both male and female response. Absolutely not worth my time.
I don't mean dialogue reaction. I'm thinking of the combat reactions. Like when you attack while affected by bardic inspiration, you get a dialogue-box asking of you want to use the inspiration or not.
I'd still have to alter the original text, then create a copy for the female version, and do the tagging etc. too tedious.

I guess a lazy way to do it would be to simply create a male tav and female tav localization override. On the bright side this method would be fairly straightforward, you can use this site: https://bg3.norbyte.dev/ to find the line you want and edit it. I've outlined how to edit loca files in the "TRANSLATE" tab. anyone can do it i guess :scratch: . You don't need to know how to program.

i for one, am not bothered in the least by the combat log, so I'm gonna direct my time elsewhere.
Thanks for the tip, I might look into that. :wise:
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