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Wylls of Toril 3.1 — Baldur's Gate 3
Moderator: Mod Janitor
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Just updated this for patch 8. Should fix issues on character creator and durge portrait issues with Realm's Restored. Someone confirm, ty.
- NerdyCat64
- Posts: 4
- Joined: Feb 28, '24
- Doria_rhea
- Posts: 7
- Joined: May 3, '25
Saw this discussion on the Realm's Restored thread and realised I had a similar issue. Although I had ignored it at first, since it was a non-issue for me in not being able to change the voice of my soulless husk via the mirror in camp and now, in hindsight, I remember being able to proceed with the changes I've made in the mirror before I had installed the Wylls of Toril but not after (I added the add-ons later on). By installing the 3.0 version of the mod, the issue got slightly worse, like at first, the baleful spike would appear alongside his original horns in game and when I disabled that, then it was fine in game, but not when I used the mirror or the create a character screen which showed elongated hands on top of the normal-sized hands and or upper part of a chest that I assumed belong to Wyll. In the end, I disabled all the add-ons except the main one, and now I just get Wyll's hair alongside whichever hair is on a female character, not a male character funnily enough.
In my very inexperianced and possibly wrong opinion, could it be possibly that the file for Calimshan is actually Neverwinter? Since in my current playthrough, Wyll looks the same as he did when I first overridden him with the Wyll of Calimshan and when I start a new playthrough and go to create a character screen, I get Wyll of Neverwinter. Which isn't a real issue for me in the end...
► Show Spoiler
- NerdyCat64
- Posts: 4
- Joined: Feb 28, '24
To be fair, the Baleful Spike Horns did the same thing in my game even before the update.Doria_rhea wrote: ↑ May 3rd, 2025, 03:06By installing the 3.0 version of the mod, the issue got slightly worse, like at first, the baleful spike would appear alongside his original horns in game and when I disabled that, then it was fine in game, but not when I used the mirror or the create a character screen which showed elongated hands on top of the normal-sized hands and or upper part of a chest that I assumed belong to Wyll.
- Doria_rhea
- Posts: 7
- Joined: May 3, '25
The previous version of the mod and it's add-ons, worked fine for me and the only apparent issue was if you decided to edit your appearance in game which I couldn´t proceed with any of the changes. I think the problem is with the mod itself as I didn't see any mod conflicts with RR and No Alphabets but I could be wrong. My modlist is rather simple.NerdyCat64 wrote: ↑ May 3rd, 2025, 03:48To be fair, the Baleful Spike Horns did the same thing in my game even before the update.Doria_rhea wrote: ↑ May 3rd, 2025, 03:06By installing the 3.0 version of the mod, the issue got slightly worse, like at first, the baleful spike would appear alongside his original horns in game and when I disabled that, then it was fine in game, but not when I used the mirror or the create a character screen which showed elongated hands on top of the normal-sized hands and or upper part of a chest that I assumed belong to Wyll.
Last edited by Doria_rhea on May 3rd, 2025, 04:10, edited 1 time in total.
- asdonas
- Posts: 4
- Joined: Mar 24, '24
The update of this mod seems to have broken skin tones. Everyone in my party is all the same shade. Even the nonhuman ones. Only one unaffected is Wyll himself. Even using the mirror to select different shades does not work nor does shifting it around the mod order. Strangely npcs are unaffected. I am specifically using only wyll of neverwinter.
- Greybeard
- Posts: 27
- Joined: Dec 2, '23
Same here. With Neverwinter Wyllie enabled, skin tones are not working in character creation. I disabled it and then everything works fine. Clean install of mods and all up to date. I only use alphabet and realms.
- Reichspepe
- Posts: 918
- Joined: Sep 2, '23
- Location: Prussia
-
Adventurer's Guild
Same here, everyone is just very tanned and changing skin tones doesn't work. Everyone has the same one in CC (I think the Calimshan from the preview pics). The blonde hair optional file also doens't work, while the willow-tear hair option does.
Last edited by Reichspepe on May 3rd, 2025, 12:17, edited 4 times in total.
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
I'll investigate. Thanks for letting me know.
-
- Posts: 144
- Joined: Jan 17, '24
Hey @orinEsque sorry for bringing up an old thing but I wanted to know about this iteration of Wyll:
viewtopic.php?t=1077-alternate-wyll-rev ... r-s-gate-3
This is the mod for him I used during my full playthrough so for me this is how he always did look and will look. Will you ever add that version into this here newer mod?
viewtopic.php?t=1077-alternate-wyll-rev ... r-s-gate-3
This is the mod for him I used during my full playthrough so for me this is how he always did look and will look. Will you ever add that version into this here newer mod?
Last edited by Envuen on May 3rd, 2025, 13:44, edited 1 time in total.
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Might do yeah.Envuen wrote: ↑ May 3rd, 2025, 13:43Hey @orinEsque sorry for bringing up an old thing but I wanted to know about this iteration of Wyll:
viewtopic.php?t=1077-alternate-wyll-rev ... r-s-gate-3
This is the mod for him I used during my full playthrough so for me this is how he always did look and will look. Will you ever add that version into this here newer mod?
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Hotfix released
* Tested fix on Neverwinter with green eyes/ blond hair/ Full devil as well as just contractor devil.
* Tested fix for baleful spire.
cba testing all. Should now be compatible with new mod manager if not toolkit.
* Tested fix on Neverwinter with green eyes/ blond hair/ Full devil as well as just contractor devil.
* Tested fix for baleful spire.
cba testing all. Should now be compatible with new mod manager if not toolkit.
- asdonas
- Posts: 4
- Joined: Mar 24, '24
The hotfix worked for fixing the skin tone issue.
- heartpunk
- Posts: 4
- Joined: Jan 14, '24
@orinEsque Would you mind creating a file that restores his modded eyecolour (blue, green etc) after his transformation? There is such a file on Nexus Mods, but that one only turns it brown.
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
I don't want to add customisations to this mod. There's too many bits to keep updated as it is. Sorry.heartpunk wrote: ↑ May 4th, 2025, 10:04@orinEsque Would you mind creating a file that restores his modded eyecolour (blue, green etc) after his transformation? There is such a file on Nexus Mods, but that one only turns it brown.
- Reichspepe
- Posts: 918
- Joined: Sep 2, '23
- Location: Prussia
-
Adventurer's Guild

This Wyll effing slaps! I think I'm actually going to play as him in my next playthrough

- Auld_SnawBeard
- Posts: 102
- Joined: Apr 23, '25
- Gender: Dinosaur
Wyll of Neverwinter is really a perfect portrayal of this character. So much better than vanilla 

- Tangerine
- Posts: 1269
- Joined: Dec 1, '24
-
Adventurer's Guild
You mean chocolate. He's vanilla now.Auld_SnawBeard wrote: ↑ May 5th, 2025, 19:01Wyll of Neverwinter is really a perfect portrayal of this character. So much better than vanilla![]()
- citard
- Posts: 77
- Joined: Sep 2, '23
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
yep you're all good.citard wrote: ↑ May 5th, 2025, 22:27
- KANONYMUSE
- Posts: 61
- Joined: Apr 16, '25
Using this as a base, I could make my perfect Wyll, after figuring out that Toarie messed up the ALT version of this hairstyle and that I could add two facial hair entries in the template to cover the clipping with the facial hair which is necessary to hide the weak ass jaw of the head mesh.


Last edited by KANONYMUSE on May 8th, 2025, 14:50, edited 9 times in total.
- Reichspepe
- Posts: 918
- Joined: Sep 2, '23
- Location: Prussia
-
Adventurer's Guild
I use the willowtear and blonde hair optional files, and Wylls portrait changes after the level-up to resemble that, which I think is how it's supposed to work. However now he was transformed into a devil, got his devil-portrait with the "standard" look, but after level-up, the portrait doesn't change back to having blonde hair and the other hairstyle 

Last edited by Reichspepe on May 9th, 2025, 18:27, edited 1 time in total.
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
The devil form portrait for Wyll is hard coded by larian. So you get the static portrait default for your Wyll of Toril.Reichspepe wrote: ↑ May 9th, 2025, 18:26I use the willowtear and blonde hair optional files, and Wylls portrait changes after the level-up to resemble that, which I think is how it's supposed to work. However now he was transformed into a devil, got his devil-portrait with the "standard" look, but after level-up, the portrait doesn't change back to having blonde hair and the other hairstyle![]()
- Lancaster
- Posts: 242
- Joined: Jan 31, '24
Heya @orinEsque, will the magic mirror mod work with Wylls of Toril? Example being keep Wyll of Neverwinter's face, but change his hair.
Last edited by Lancaster on May 10th, 2025, 18:53, edited 1 time in total.
- loregamer
- Posts: 3374
- Joined: Dec 3, '23
@orinEsque can you switch his boots to be the vanilla Warlock ones instead of the weird blue ones?
Last edited by loregamer on May 10th, 2025, 18:58, edited 1 time in total.
- orinEsque
- Posts: 3318
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Currently no, that's why all the separate addons.Lancaster wrote: ↑ May 10th, 2025, 18:52Heya @orinEsque, will the magic mirror mod work with Wylls of Toril? Example being keep Wyll of Neverwinter's face, but change his hair.
Hmm i think this is probably a Equipment change rather than just pure visual change. Will look into it. should be a Equipment.txt and Root temp edit probably.loregamer wrote: ↑ May 10th, 2025, 18:58@orinEsque can you switch his boots to be the vanilla Warlock ones instead of the weird blue ones?

Last edited by orinEsque on May 10th, 2025, 19:31, edited 1 time in total.