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Better Companions 1.0.0.0 — Baldur's Gate 3

Share things you've made or found for games here.

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Auld_SnawBeard
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Post by Auld_SnawBeard »

I saw that the original post was last updated April 25th. I assumed all files were updated then, but is this correct? I'm having trouble with them using loremaster's new MO2.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

I've got Karls mods partially working now. He shows up and talks like Karl in the introduction play in the character creator, but once I start the game with him he's mute instead of talking to himself. And when I click something he gives me click-quipps with Karlah's voice instead of Karl's.

I have similar problems with Gaile and Li'zel. Added them to the bug-report.

I don't know if this is a patch8-bug for now, or if I just haven't got my mods working properly yet.

Edit: Other's report the same, so I'll post it in the bug-report section.
Last edited by Auld_SnawBeard on April 27th, 2025, 18:32, edited 2 times in total.
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Kowe
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Post by Kowe »

SlickRick wrote: April 27th, 2025, 12:36
I've got Karls mods partially working now. He shows up and talks like Karl in the introduction play in the character creator, but once I start the game with him he's mute instead of talking to himself. And when I click something he gives me click-quipps with Karlah's voice instead of Karl's.

I have similar problems with Gaile and Li'zel. Added them to the bug-report.

I don't know if this is a patch8-bug for now, or if I just haven't got my mods working properly yet.

Edit: Other's report the same, so I'll post it in the bug-report section.
Sorry for any confusion. It was mainly a project update, not mod update. I am in the process of updating the files which will take time into next week.
The Point & Click sounds are not included in the Voice Conversions as they weren't categorized in data sets at that time. Expect them with the next update.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

Kowe wrote: April 27th, 2025, 20:19
SlickRick wrote: April 27th, 2025, 12:36
I've got Karls mods partially working now. He shows up and talks like Karl in the introduction play in the character creator, but once I start the game with him he's mute instead of talking to himself. And when I click something he gives me click-quipps with Karlah's voice instead of Karl's.

I have similar problems with Gaile and Li'zel. Added them to the bug-report.

I don't know if this is a patch8-bug for now, or if I just haven't got my mods working properly yet.

Edit: Other's report the same, so I'll post it in the bug-report section.
Sorry for any confusion. It was mainly a project update, not mod update. I am in the process of updating the files which will take time into next week.
The Point & Click sounds are not included in the Voice Conversions as they weren't categorized in data sets at that time. Expect them with the next update.
Thank you for the update Kowe, I appreciate that. :heart:
Looking forward to it's release!
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ravlen
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Post by ravlen »

Oh Nice! cant wait until its all switched over! Keep up the great work!
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KingOfRapture
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Post by KingOfRapture »

Thanks for making Astaria, she reminds me a lot of Claudia Black from StarGate SG1
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Kowe
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Post by Kowe »

Uploaded the Point & Click VCs. Enjoy!
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Auld_SnawBeard
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Post by Auld_SnawBeard »

That's awesome, thanks for the update! :bounce:
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MilfMaker
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Post by MilfMaker »

Thank you for the mod! I’m waiting in anticipation for the Wilhelmine Ravengard update.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

@Kowe Both of Karl's voice mods (and I believe files for the other character's too) are just .pak files, not zipped. They are not recognized by MO2. Am I supposed to do something particular with these, or is it simply an oversight?
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Kowe
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Post by Kowe »

Auld_SnawBeard wrote: May 5th, 2025, 14:38
@Kowe Both of Karl's voice mods (and I believe files for the other character's too) are just .pak files, not zipped. They are not recognized by MO2. Am I supposed to do something particular with these, or is it simply an oversight?
Changed all VC PAKs to ZIP files. Haven't used MO2 yet, so do let me know if this fixed it or not.
They were also in need of a minor update.
Last edited by Kowe on May 5th, 2025, 22:21, edited 1 time in total.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

I zipped those I downloaded earlier and that seemed to do the trick. I was mostly worried that I wasn't supposed to zip them at all, or that if it was an oversight then they had to be zipped with specific parameters or some such to be functional for our purpuses. :lol:

Still, I've clicked through all the download links now and can confirm they are all zips. I think I found some bare pak-files in a downoload on another mod as well but can't quite remember which one, so I'll be more vigilant at pointing it out in the fututre.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

► Show Spoiler
Actually nvm. I did a mistake somewhere and that's where her muteness stemmed from. I'm still getting her mute when clicking on random objects, but I personally don't care about that. I don't plan to play her anytime soon, and if I do I perfer the click-on-object quacking to be mute anyway :lol:
Last edited by Auld_SnawBeard on May 6th, 2025, 10:52, edited 1 time in total.
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Kowe
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Post by Kowe »

Auld_SnawBeard wrote: May 6th, 2025, 10:15
► Show Spoiler
Actually nvm. I did a mistake somewhere and that's where her muteness stemmed from. I'm still getting her mute when clicking on random objects, but I personally don't care about that. I don't plan to play her anytime soon, and if I do I perfer the click-on-object quacking to be mute anyway :lol:
Banter is covered by the normal, dialogue-related VCs. Compatible with mods which decrease or increase the frequency of banter, by the way.
Now that you mentioned her being mute when clicking on random objects, I do have to check what lines those were again. At least for future reference.
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Excess7273
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Post by Excess7273 »

is there any order requirement with no alphabets or other recommended mods?

Seems all the chars are retaining their OG voices. I seem to have all the other mods working ok, but it could be a me issue. I am installing w/o a mod manager on linux. i just dropped paks into the mod dir, and modified the modsettings.lsx file. I can see the mods in the mod menu in game. Unsure if its normal for the chars to have their OG voices when talking to them, or playing their prologue on char creation screen as a test.

edit: point and click voices are working it seems. at least in so far as I have gotten lol. first time playing and I rerolled like 5x, haven't made it past the druid circle yet.
Last edited by Excess7273 on May 6th, 2025, 21:13, edited 1 time in total.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

Excess7273 wrote: May 6th, 2025, 21:12
is there any order requirement with no alphabets or other recommended mods?

Seems all the chars are retaining their OG voices. I seem to have all the other mods working ok, but it could be a me issue. I am installing w/o a mod manager on linux. i just dropped paks into the mod dir, and modified the modsettings.lsx file. I can see the mods in the mod menu in game. Unsure if its normal for the chars to have their OG voices when talking to them, or playing their prologue on char creation screen as a test.

edit: point and click voices are working it seems. at least in so far as I have gotten lol. first time playing and I rerolled like 5x, haven't made it past the druid circle yet.
I believe they are quite sensitive to load order. Internal load order is cited in the first post of both No Alphabet and Realms Restored. From what I've experienced with them so far this group of mods should go towards the end of your load-order as a whole.
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Excess7273
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Post by Excess7273 »

Auld_SnawBeard wrote: May 6th, 2025, 21:27
Excess7273 wrote: May 6th, 2025, 21:12
is there any order requirement with no alphabets or other recommended mods?

Seems all the chars are retaining their OG voices. I seem to have all the other mods working ok, but it could be a me issue. I am installing w/o a mod manager on linux. i just dropped paks into the mod dir, and modified the modsettings.lsx file. I can see the mods in the mod menu in game. Unsure if its normal for the chars to have their OG voices when talking to them, or playing their prologue on char creation screen as a test.

edit: point and click voices are working it seems. at least in so far as I have gotten lol. first time playing and I rerolled like 5x, haven't made it past the druid circle yet.
I believe they are quite sensitive to load order. Internal load order is cited in the first post of both No Alphabet and Realms Restored. From what I've experienced with them so far this group of mods should go towards the end of your load-order as a whole.
I put the alphabets at the bottom. Whats your load order? I'll try and copy that.

edit: I put mine toward the bottom as well, I assumed as much. but maybe I need to go further.

edit: deff my mistake! I did not download the voice overs, only the PC voices lol.

Side note. Is Gailes VA really only 66mb? Ive downloaded it 3x now, and I cant unzip it, seems corrupted or something. not sure if its a me issue or a file issue.
Last edited by Excess7273 on May 6th, 2025, 22:06, edited 4 times in total.
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Excess7273
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Post by Excess7273 »

ok I'm not as bad as I thought. The VC<char>.pak files were in fact in my mod dir. But they don't auto populate into the modsettings.lsx file.

would anyone mind sharing their modsettings.lsx file? I cant seem to get a mod manager to work, or at least I can but with immense effort. easier to just place the files manually. So if I can just copy your node block, I should be able to add it to my game.
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Kowe
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Post by Kowe »

Excess7273 wrote: May 6th, 2025, 22:06
ok I'm not as bad as I thought. The VC<char>.pak files were in fact in my mod dir. But they don't auto populate into the modsettings.lsx file.

would anyone mind sharing their modsettings.lsx file? I cant seem to get a mod manager to work, or at least I can but with immense effort. easier to just place the files manually. So if I can just copy your node block, I should be able to add it to my game.
Reuploaded the ZIP as something went wrong last time. Fixed version has replaced the previous one under Downloads.
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