I need help getting this working on a arch linux setup, bare bones, just hyprland and steam, few other stuff for work....
Tried Lampray ran into a issue I cant get past.
basically when attempting to import all the mods, lamp is unable to unzip.
Trying to run a wine instance of BG3MM. idk how well this will work out, haven't gotten wine to work ever personally.
Honestly, all this tinkering, it'd easier to just manually install all of the mods. if anyone is willing to work with me on that, much appreciated.
Edit: for future readers.
Don't use a mod manager, it just complicates things. Modding mostly works like this (some are loose files and not .paks).
.pak files go into the mod directory.
Boot up the game, go into mod manager, and click enable for each mod that is installed.
Turn off the game. Modify the mod file. Simply rearranging the <node> </node> blocks, same as you would in a mod manager. I assume this matters because the .paks are dropping files in locations, or loading files in the .paks, and some mods can overwrite each other.
Make sure to reboot the game. That's all there is to it. Not complicated at all. I found I spent WAY more time fucking with wine, bottles, lampray, and p7zip than it takes to just run a for loop unzipping everything, than mv ./*.pak <path to mod folder>. Lol.
If you need to find the durs, it's on the wiki, or honestly, it's something like ~/.steam/Steam/steam apps/common data/numbers/....../mods. Or something to that extent.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
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Installing mods on arch linux
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- Excess7273
- Posts: 6
- Joined: May 5, '25
Installing mods on arch linux
Last edited by Excess7273 on May 6th, 2025, 13:50, edited 1 time in total.
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- Posts: 90
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Why are you doing this to yourself. Is it the year of the linux desktop yet?
Open an issue at Lampray's github detailing your problem with unzipping. You may be missing some dependency that they didn't consider anyone would not have, like gzip.
Open an issue at Lampray's github detailing your problem with unzipping. You may be missing some dependency that they didn't consider anyone would not have, like gzip.
- Excess7273
- Posts: 6
- Joined: May 5, '25
lol. i am a masochist it seems lol... I been on the discord, which is dead as a doornail.
took me all afternoon to even get to this point. Im honestly just considering buying some gaming PC off facebook market place at this point. Has anyone even gotten Lamp to work at all?
Personally I use arch and hyprland 24/7 and eventually plan to make a VM gaming PC of windows. just a while off. so here I am trying to make it work. I know it *can work*. but at what cost I don't know.
edit: will say this. I did manually add all of the mods, rather than drag and drop, since I am on wayland, and drag and drop seems to not work well with lamp. basically drag and drop leads to a error that the location does not exist. so manually adding worked. BUT the mod type is 0 for all. From that point it cant unzip them all. which might end up being a dir issue or a wayland issue. but regardless, I have little faith that the tool will work.
took me all afternoon to even get to this point. Im honestly just considering buying some gaming PC off facebook market place at this point. Has anyone even gotten Lamp to work at all?
Personally I use arch and hyprland 24/7 and eventually plan to make a VM gaming PC of windows. just a while off. so here I am trying to make it work. I know it *can work*. but at what cost I don't know.
edit: will say this. I did manually add all of the mods, rather than drag and drop, since I am on wayland, and drag and drop seems to not work well with lamp. basically drag and drop leads to a error that the location does not exist. so manually adding worked. BUT the mod type is 0 for all. From that point it cant unzip them all. which might end up being a dir issue or a wayland issue. but regardless, I have little faith that the tool will work.
Last edited by Excess7273 on May 6th, 2025, 02:05, edited 1 time in total.
- Demonic Fate
- Posts: 340
- Joined: Feb 19, '25
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Adventurer's Guild
I run Linux and I mod games just fine. I don't use Arch though because I'm not a retard.
Never heard of Lampray and I can't see why I would use it. I always just launch the game's mod manager with the exact same proton launcher I use for the game itself - Steam, Lutris, or Heroic. Zero problems with BG3, Rogue Trader, XCOM2, Cyberpunk, Stellaris, Battletech. If the game works, the mod manager installed in the same Wine prefix will also work.
The one possible exception is Wabbajack, because it's apparently coded like shit and it used to just not run under Wine. But I hear there have been working Linux wrapper scripts for a while now. IDK, we'll see if I ever get the urge for some Elder Scrolls again.
Never heard of Lampray and I can't see why I would use it. I always just launch the game's mod manager with the exact same proton launcher I use for the game itself - Steam, Lutris, or Heroic. Zero problems with BG3, Rogue Trader, XCOM2, Cyberpunk, Stellaris, Battletech. If the game works, the mod manager installed in the same Wine prefix will also work.
The one possible exception is Wabbajack, because it's apparently coded like shit and it used to just not run under Wine. But I hear there have been working Linux wrapper scripts for a while now. IDK, we'll see if I ever get the urge for some Elder Scrolls again.
- Excess7273
- Posts: 6
- Joined: May 5, '25
See edit.
Just drop the .pak files into the mod directory. Load the game. Enable the mods on the main screens mod menu. Reboot the game. You can modify the load order by modifying the mod file. All the first are in the wiki. Pretty easily found if you search.
No need for mod managers. If you have a mod that isn't a .pak idk it's a little more in depth, but still should be able to just drop the files where they need to be.
Just drop the .pak files into the mod directory. Load the game. Enable the mods on the main screens mod menu. Reboot the game. You can modify the load order by modifying the mod file. All the first are in the wiki. Pretty easily found if you search.
No need for mod managers. If you have a mod that isn't a .pak idk it's a little more in depth, but still should be able to just drop the files where they need to be.