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Chains of Freedom
- rusty_shackleford
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Adventurer's Guild
- Finarfin
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Adventurer's Guild
played the demo, gameplay was xcom like. Story was basically some weird outer space makes humans into monsters and zombies and some guy with his pmc or army regained control, you play an elite squad and from the demo it seemed like you are the good guys at the beginning but I suspect the story will do the generic "Don't you see!? YOU are the bad guys here not us! we are just trying to survive, you are literal nadzis!" turn of events.
- rusty_shackleford
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Played it for a bit and …meh?
Unlike XCOM it has levels you can walk thru, but it's very linear, you just go around looting ammo/supplies and walking to the next combat encounter.
Entire thing feels very by the numbers. Writing is really bad.
But I didn't get past the prologue yet tbh.
Unlike XCOM it has levels you can walk thru, but it's very linear, you just go around looting ammo/supplies and walking to the next combat encounter.
Entire thing feels very by the numbers. Writing is really bad.
But I didn't get past the prologue yet tbh.
- rusty_shackleford
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Yeah, I got this implication too. If it decides to play it straight it will be really odd. It's just… poorly written.Finarfin wrote: ↑ April 16th, 2025, 10:51but I suspect the story will do the generic "Don't you see!? YOU are the bad guys here not us! we are just trying to survive, you are literal nadzis!" turn of events.
- Finarfin
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Adventurer's Guild
- Eyestabber
- Turtle
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Same impression, case closed.rusty_shackleford wrote: ↑ April 17th, 2025, 11:14Played it for a bit and …meh?
Unlike XCOM it has levels you can walk thru, but it's very linear, you just go around looting ammo/supplies and walking to the next combat encounter.
Entire thing feels very by the numbers. Writing is really bad.
But I didn't get past the prologue yet tbh.