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Plus UI (Unofficial Patch 7 Fix) 1.7 — Baldur's Gate 3

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Lyx0081
Posts: 41
Joined: Feb 14, '24

Post by Lyx0081 »

Thank you for the update! Everything looks perfect
I've got an issue with tiefling horns though. If you have tiefling horn mods installed (i had half-tiefs), the horn tab won't scroll to the very bottom on both tieflings and other races.
► Show Spoiler
And it also seems to conflict with "better target info", but error disappears if "better target info" is put below the UI mod
► Show Spoiler
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loregamer
Posts: 3126
Joined: Dec 3, '23

Post by loregamer »

Lyx0081 wrote: September 25th, 2024, 04:16
And it also seems to conflict with "better target info", but error disappears if "better target info" is put below the UI mod
Ah, yeah this is what I was worried about with the new way we do UI mods lmao. It's so over...

Tiefling horn thing should be easy to fix though, I'll take a look
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loregamer
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Joined: Dec 3, '23

Post by loregamer »

Gonna just cleanup the duplicate style definitions and make a v2 that’s totally refactored. Should be more future compatible and have less bugs that way. Mod is a fucking mess!
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loregamer
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Post by loregamer »

It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.

I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3
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daobacai
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Joined: Sep 27, '24

Post by daobacai »

loregamer wrote: September 27th, 2024, 14:55
It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.

I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3
Thanks for your response, but your Plus UI1.6 hides a woman's beard, so @Makirige's patch is still useless :cry:
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loregamer
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Post by loregamer »

daobacai wrote: September 28th, 2024, 05:10
loregamer wrote: September 27th, 2024, 14:55
It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.

I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3
Thanks for your response, but your Plus UI1.6 hides a woman's beard, so @Makirige's patch is still useless :cry:
Oh I forgot I did that kek. I’ll add a variant to Maki’s mod to move them to a different slot
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Freja
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Joined: Jan 21, '25

Post by Freja »

Thank you for doing this!

Any chance you would add facial hair for women back? A lot of appearance mods are added to that category
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loregamer
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Post by loregamer »

Freja wrote: January 21st, 2025, 07:44
Thank you for doing this!

Any chance you would add facial hair for women back? A lot of appearance mods are added to that category
I’m actually disabling women entirely next update, sorry
(Jk I’ll re-enable it since I keep hearing about this)
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loregamer
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Joined: Dec 3, '23

Post by loregamer »

📥v1.7
  • Updated to Patch 8
  • Removed ImprovedUI as a dependency (it's not needed anymore)
  • Re-enabled Facial Hair tab for f*males so your ugly Bangs mods can show up um, for controller view only. Whoops


>months
LOL

Image
Last edited by loregamer on April 16th, 2025, 03:53, edited 2 times in total.
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Lyx0081
Posts: 41
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Post by Lyx0081 »

everything seems great, but "all skin colors" and "all eye colors" buttons doesn't seem to work. nothing new appears when it's pressed
Image
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loregamer
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Post by loregamer »

Lyx0081 wrote: April 17th, 2025, 15:06
everything seems great, but "all skin colors" and "all eye colors" buttons doesn't seem to work. nothing new appears when it's pressed
Image
Fuck, ok will fix
Last edited by loregamer on April 17th, 2025, 15:08, edited 1 time in total.
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loregamer
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Post by loregamer »

📥v1.8
  • Fixed the "All Colours" toggle (Thank you for reporting @Lyx0081)
    Image
Also, I woke up feeling evil and made a modified fork of LSLib with some changes I wanted, but you will see this when unpacking. Just PM me if you want loose files, but you WILL be agreeing to the MIT+NIGGER license

Image
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johnsmith
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Location: Germany
Gender: Helicopter

Post by johnsmith »

it seems like the new version can't be used at all. It doesnt load ingame and the bg3mm says "No mods imported. Does the file contain a .pak?"
Am I doing something wrong?
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loregamer
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Post by loregamer »

johnsmith wrote: April 18th, 2025, 21:11
it seems like the new version can't be used at all. It doesnt load ingame and the bg3mm says "No mods imported. Does the file contain a .pak?"
Am I doing something wrong?
Weird, it works for me

Can you screenshot your BG3mm
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xonmyhand
Posts: 12
Joined: Apr 18, '25

Post by xonmyhand »

Image

Same issue here. BG3MM doesn't detect it automatically either. Also maybe not related to this mod but probably ImpUI, when I choose Wizard, subclass sidebar disappears. This only happens to Wizard so far. Cleric, Paladin etc. works fine.
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johnsmith
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Location: Germany
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Post by johnsmith »

Oh sorry i don't know how to upload screenshots/images here, i just created my account.
If it works for you, then I probably messed something up.
I am gonna try to fix it myself somehow but thanks for the reply.
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loregamer
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Joined: Dec 3, '23

Post by loregamer »

I forget that dragging and dropping from the zip file directly is a thing

I think if you click Go > Mods Folder, drag the PAK file in there, and then refresh BG3MM, then it should show up?
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loregamer
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Post by loregamer »

Can you guys try this one? @johnsmith @xonmyhand
https://f.rpghq.org/03dmNxJUZdhK.zip?n= ... A-v1.8.zip


Also heads up, our new aesthetics mod will come out this weekend incase you want to wait to start your playthrough
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xonmyhand
Posts: 12
Joined: Apr 18, '25

Post by xonmyhand »

Now it works, thanks for quick fix!
loregamer wrote: April 18th, 2025, 21:49
Also heads up, our new aesthetics mod will come out this weekend incase you want to wait to start your playthrough
Sweet. I'm in no rush. Just waiting for most patch 8 updates.
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johnsmith
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Gender: Helicopter

Post by johnsmith »

It also works for me, thank you!
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ganyuz32_
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Joined: Apr 19, '25

Post by ganyuz32_ »

thank you for updating the mod but can you please post a version without the "no alphabets" changes.
I would really appreciate that.
Image
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fkirenicus
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Joined: Feb 29, '24

Adventurer's Guild

Post by fkirenicus »

This mod appears to be kicked out by the game on patch 8 (when I reload a save I get the message that the mod has been changed or is missing - and when I refresh BG3MM it is on the deactived side) - any idea why?
Should this go before or after NA?
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loregamer
Posts: 3126
Joined: Dec 3, '23

Post by loregamer »

fkirenicus wrote: April 21st, 2025, 14:26
This mod appears to be kicked out by the game on patch 8 (when I reload a save I get the message that the mod has been changed or is missing - and when I refresh BG3MM it is on the deactived side) - any idea why?
Should this go before or after NA?
I've been getting that often. Just toggle everything on in Larian's Mod Manager, close, refresh BG3MM, check your load order, and start the game again
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Crazed Weevil
Posts: 21
Joined: Feb 28, '24

Post by Crazed Weevil »

Is there some trick to getting this to work on Patch 8? I cannot get it to load no matter what I try.

I've installed it through BG3MM, can see it added to the left hand pane, added to modlist file and it shows up in the game's inbuilt Mod Manager and it is active. No error messages, nothing. But it doesn't do anything. It's like the game just doesn't want to load override mods for some reason. All the other mods I tried work as far as I can tell (Realms Restored, No Alphabets, the usual UI mods, etc), but not this. I've even tried stripping BG3 back to bare metal without the Script Extender or any other mods and just this mod and it still won't work.
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jebacdrkac
Posts: 281
Joined: Feb 18, '24

Post by jebacdrkac »

ganyuz32_ wrote: April 19th, 2025, 14:18
thank you for updating the mod but can you please post a version without the "no alphabets" changes.
I would really appreciate that.
Image
Type this "I despise troons, fags and basketball people even more than jews" and we will for sure make a separate version
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johnsmith
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Location: Germany
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Post by johnsmith »

Crazed Weevil wrote: April 23rd, 2025, 09:37
Is there some trick to getting this to work on Patch 8? I cannot get it to load no matter what I try.

I've installed it through BG3MM, can see it added to the left hand pane, added to modlist file and it shows up in the game's inbuilt Mod Manager and it is active. No error messages, nothing. But it doesn't do anything. It's like the game just doesn't want to load override mods for some reason. All the other mods I tried work as far as I can tell (Realms Restored, No Alphabets, the usual UI mods, etc), but not this. I've even tried stripping BG3 back to bare metal without the Script Extender or any other mods and just this mod and it still won't work.
It should work when u download the most recent version of the bg3mm specifically from github (1.0.12.2).
If it still doesn't work, u can try using the file loregamer released on April 18th.
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