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Plus UI (Unofficial Patch 7 Fix) 1.7 — Baldur's Gate 3
Moderator: Mod Janitor
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Note to self: Gotta fix how the level up popup is off-center


- Lyx0081
- Posts: 41
- Joined: Feb 14, '24
Thank you for the update! Everything looks perfect
I've got an issue with tiefling horns though. If you have tiefling horn mods installed (i had half-tiefs), the horn tab won't scroll to the very bottom on both tieflings and other races.
And it also seems to conflict with "better target info", but error disappears if "better target info" is put below the UI mod
I've got an issue with tiefling horns though. If you have tiefling horn mods installed (i had half-tiefs), the horn tab won't scroll to the very bottom on both tieflings and other races.
► Show Spoiler
► Show Spoiler
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Ah, yeah this is what I was worried about with the new way we do UI mods lmao. It's so over...Lyx0081 wrote: ↑ September 25th, 2024, 04:16And it also seems to conflict with "better target info", but error disappears if "better target info" is put below the UI mod
Tiefling horn thing should be easy to fix though, I'll take a look
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Gonna just cleanup the duplicate style definitions and make a v2 that’s totally refactored. Should be more future compatible and have less bugs that way. Mod is a fucking mess!
- daobacai
- Posts: 3
- Joined: Sep 27, '24
It seems is not compatible with https://www.nexusmods.com/baldursgate3/ ... ?tab=files
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.daobacai wrote: ↑ September 27th, 2024, 14:51It seems is not compatible with https://www.nexusmods.com/baldursgate3/ ... ?tab=files
I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3
- daobacai
- Posts: 3
- Joined: Sep 27, '24
Thanks for your response, but your Plus UI1.6 hides a woman's beard, so @Makirige's patch is still uselessloregamer wrote: ↑ September 27th, 2024, 14:55It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.daobacai wrote: ↑ September 27th, 2024, 14:51It seems is not compatible with https://www.nexusmods.com/baldursgate3/ ... ?tab=files
I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3

- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Oh I forgot I did that kek. I’ll add a variant to Maki’s mod to move them to a different slotdaobacai wrote: ↑ September 28th, 2024, 05:10Thanks for your response, but your Plus UI1.6 hides a woman's beard, so @Makirige's patch is still uselessloregamer wrote: ↑ September 27th, 2024, 14:55It might be because these Nexus trannies don’t know how to mod and override the entire Races.lsx file instead of making them separate defined CC visuals.daobacai wrote: ↑ September 27th, 2024, 14:51It seems is not compatible with https://www.nexusmods.com/baldursgate3/ ... ?tab=files
I don’t touch the races lsx so dunno what would cause incompatibility. I’ll take a look, but you can use @Makirige’s patch:
Kay's Hair Extensions - Beard CC Patch 2.0.0 — Baldur's Gate 3![]()
- Freja
- Posts: 1
- Joined: Jan 21, '25
Thank you for doing this!
Any chance you would add facial hair for women back? A lot of appearance mods are added to that category
Any chance you would add facial hair for women back? A lot of appearance mods are added to that category
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
I’m actually disabling women entirely next update, sorryFreja wrote: ↑ January 21st, 2025, 07:44Thank you for doing this!
Any chance you would add facial hair for women back? A lot of appearance mods are added to that category
(Jk I’ll re-enable it since I keep hearing about this)
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
- Lyx0081
- Posts: 41
- Joined: Feb 14, '24
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Fuck, ok will fixLyx0081 wrote: ↑ April 17th, 2025, 15:06
Last edited by loregamer on April 17th, 2025, 15:08, edited 1 time in total.
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
- Fixed the "All Colours" toggle (Thank you for reporting @Lyx0081)

- johnsmith
- Posts: 4
- Joined: Apr 18, '25
- Location: Germany
- Gender: Helicopter
it seems like the new version can't be used at all. It doesnt load ingame and the bg3mm says "No mods imported. Does the file contain a .pak?"
Am I doing something wrong?
Am I doing something wrong?
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Weird, it works for mejohnsmith wrote: ↑ April 18th, 2025, 21:11it seems like the new version can't be used at all. It doesnt load ingame and the bg3mm says "No mods imported. Does the file contain a .pak?"
Am I doing something wrong?
Can you screenshot your BG3mm
- xonmyhand
- Posts: 12
- Joined: Apr 18, '25

Same issue here. BG3MM doesn't detect it automatically either. Also maybe not related to this mod but probably ImpUI, when I choose Wizard, subclass sidebar disappears. This only happens to Wizard so far. Cleric, Paladin etc. works fine.
- johnsmith
- Posts: 4
- Joined: Apr 18, '25
- Location: Germany
- Gender: Helicopter
Oh sorry i don't know how to upload screenshots/images here, i just created my account.
If it works for you, then I probably messed something up.
I am gonna try to fix it myself somehow but thanks for the reply.
If it works for you, then I probably messed something up.
I am gonna try to fix it myself somehow but thanks for the reply.
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
I forget that dragging and dropping from the zip file directly is a thing
I think if you click Go > Mods Folder, drag the PAK file in there, and then refresh BG3MM, then it should show up?
I think if you click Go > Mods Folder, drag the PAK file in there, and then refresh BG3MM, then it should show up?
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Ah I see why. I need to make an info.json
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
Can you guys try this one? @johnsmith @xonmyhand
https://f.rpghq.org/03dmNxJUZdhK.zip?n= ... A-v1.8.zip
Also heads up, our new aesthetics mod will come out this weekend incase you want to wait to start your playthrough
https://f.rpghq.org/03dmNxJUZdhK.zip?n= ... A-v1.8.zip
Also heads up, our new aesthetics mod will come out this weekend incase you want to wait to start your playthrough
- xonmyhand
- Posts: 12
- Joined: Apr 18, '25
Now it works, thanks for quick fix!
Sweet. I'm in no rush. Just waiting for most patch 8 updates.loregamer wrote: ↑ April 18th, 2025, 21:49Also heads up, our new aesthetics mod will come out this weekend incase you want to wait to start your playthrough
- johnsmith
- Posts: 4
- Joined: Apr 18, '25
- Location: Germany
- Gender: Helicopter
- ganyuz32_
- Posts: 1
- Joined: Apr 19, '25
thank you for updating the mod but can you please post a version without the "no alphabets" changes.
I would really appreciate that.

I would really appreciate that.

- fkirenicus
- Posts: 771
- Joined: Feb 29, '24
-
Adventurer's Guild
This mod appears to be kicked out by the game on patch 8 (when I reload a save I get the message that the mod has been changed or is missing - and when I refresh BG3MM it is on the deactived side) - any idea why?
Should this go before or after NA?
Should this go before or after NA?
- loregamer
- Posts: 3126
- Joined: Dec 3, '23
I've been getting that often. Just toggle everything on in Larian's Mod Manager, close, refresh BG3MM, check your load order, and start the game againfkirenicus wrote: ↑ April 21st, 2025, 14:26This mod appears to be kicked out by the game on patch 8 (when I reload a save I get the message that the mod has been changed or is missing - and when I refresh BG3MM it is on the deactived side) - any idea why?
Should this go before or after NA?
- Crazed Weevil
- Posts: 21
- Joined: Feb 28, '24
Is there some trick to getting this to work on Patch 8? I cannot get it to load no matter what I try.
I've installed it through BG3MM, can see it added to the left hand pane, added to modlist file and it shows up in the game's inbuilt Mod Manager and it is active. No error messages, nothing. But it doesn't do anything. It's like the game just doesn't want to load override mods for some reason. All the other mods I tried work as far as I can tell (Realms Restored, No Alphabets, the usual UI mods, etc), but not this. I've even tried stripping BG3 back to bare metal without the Script Extender or any other mods and just this mod and it still won't work.
I've installed it through BG3MM, can see it added to the left hand pane, added to modlist file and it shows up in the game's inbuilt Mod Manager and it is active. No error messages, nothing. But it doesn't do anything. It's like the game just doesn't want to load override mods for some reason. All the other mods I tried work as far as I can tell (Realms Restored, No Alphabets, the usual UI mods, etc), but not this. I've even tried stripping BG3 back to bare metal without the Script Extender or any other mods and just this mod and it still won't work.
- jebacdrkac
- Posts: 281
- Joined: Feb 18, '24
Type this "I despise troons, fags and basketball people even more than jews" and we will for sure make a separate versionganyuz32_ wrote: ↑ April 19th, 2025, 14:18thank you for updating the mod but can you please post a version without the "no alphabets" changes.
I would really appreciate that.
![]()
- johnsmith
- Posts: 4
- Joined: Apr 18, '25
- Location: Germany
- Gender: Helicopter
It should work when u download the most recent version of the bg3mm specifically from github (1.0.12.2).Crazed Weevil wrote: ↑ April 23rd, 2025, 09:37Is there some trick to getting this to work on Patch 8? I cannot get it to load no matter what I try.
I've installed it through BG3MM, can see it added to the left hand pane, added to modlist file and it shows up in the game's inbuilt Mod Manager and it is active. No error messages, nothing. But it doesn't do anything. It's like the game just doesn't want to load override mods for some reason. All the other mods I tried work as far as I can tell (Realms Restored, No Alphabets, the usual UI mods, etc), but not this. I've even tried stripping BG3 back to bare metal without the Script Extender or any other mods and just this mod and it still won't work.
If it still doesn't work, u can try using the file loregamer released on April 18th.