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Junior Adventurer's Guild - March: ATOM RPG

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What game should we play in March?

You can’t vote on this poll. Reason: You must have at least 5 posts to vote in this poll.

Arcanum
5
25%
ATOM RPG
8
40%
Hero's Adventure: Road to Passion
4
20%
Underrail
3
15%
 
Total votes: 20

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Ryzer
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Post by Ryzer »

What are the next proposed games to complete for April?
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Post by Valter »

Tadeusz wrote: March 25th, 2025, 16:40
Ryzer wrote: March 25th, 2025, 15:47
Yeah I know, but in the end you gain more money and exp by killing everyone. Something like 5000 Rub + 1000 exp
Fair point. I think siding with the circus gives extra exp so it's possible to cross everyone for profit :twisted:
I was so tempted to kill them all, but I also didn't want to kill
► Show Spoiler
For a better tomorrow, the freaks live another day. :knight:
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Valter
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Post by Valter »

Ryzer wrote: March 25th, 2025, 17:13
What are the next proposed games to complete for April?
The poll should open up any day now :pipe-hat:
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Oyster Sauce
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Post by Oyster Sauce »

Ryzer wrote: March 25th, 2025, 17:13
What are the next proposed games to complete for April?
Go through the thread and find out for me, thanks
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Valter
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Post by Valter »

DagothGeas5 wrote: March 25th, 2025, 13:05
I was so geared up for the last fight, and instead it ended peacefully, I was not expecting that XD I managed to talk the General into speaking to the mushroom-experiment into finding a way to cooperate without making "mind-slaves" (Unity), I am very curious to see what will happen in Trudograd. I am very sad Fidel died according to the ending slides, but at least he died fighting. I was also surprised to manage to get Alexander to join my team. When I saw the Personality check I realized it must be important and "powered" up my otherwise 5 (with a malus rendering it 3) Charisma with all I had in my inventory and managed to succeed the check, very glad I did.

This game is one I absolutely was not ever expecting, especially that, as I recall already mentioning, was made recently. It truly feels like an older game made with modern potential like I had hoped to see when games started to get more advanced. To list all that I love would be truly just linking the game at this point. I did notice the dialogue was cut or the subtitles not matching what was spoken or missing pieces (like in the ending slide I got for Dan's factory for example), the companion AI at times felt like the game was tired of the player winning and purposefully sabotaged allies, there also were issues with the camera visuals where items were barely visible and required manouvering and quick clicking to interact with (though most issues were mitigated by the game allowing to click through walls), and on one instance my character was spawned too close to a truck during a random encounter to save a caravan, rendering it impossible for me to move and forcing a restart. These issues are all fine and dandy for me, but if I was to use the Survival difficulty option, they would be lethal, which renders issues like these unforgivable for those runs (I myself played on Normal to try the game, but will play on Survival my next playthrough so we shall see how these issues fare then).
What I really liked was, aside the care for the animations (like the coughing, and hallucinations too, having their own special idles) and the world itself, was the care given to every single character in the game and how traits the player character has, or the stats, and even status, was reacted to and accounted for. This is a game I will treasure for certain and am looking forward to more by this team if they keep the same passion as they did for this one :heart:
I can also testify that, indeed, this game doesn't lose steam as it progresses. It retains the same drive it had from its start, and I deeply appreciate that too.
► Show Spoiler
As per my usual, but never without feeling behind it, thank you @Oyster Sauce for hosting these :heart: If the reward thing you mentioned during the poll was not a joke, I hope you enjoy your reward also! I was afraid I wouldn't make it in time for you, but even with the exams and completing everything the game offered (as I wouldn't be playing if I just rushed through mindlessly, thus undermining the very reason why I am playing in the first place, whatever the stakes), I still managed to complete it within the month :heart:
God bless drugs :salute: Also what the hell did Technology do, gameplay-wise? Just bumped it up for some checks
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Tadeusz
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Post by Tadeusz »

Valter wrote: March 25th, 2025, 17:29
Also what the hell did Technology do, gameplay-wise?
It's only for technology related checks like dismantling water dispensers, working with computers or fixing generators.
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Post by rusty_shackleford »

iirc most of the skills are much more fleshed out in trudograd
guess we could hope for ATOM getting a remaster someday using trudograd/3rd ATOM game's updates, who knows
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Post by Tangerine »

rusty_shackleford wrote: March 25th, 2025, 17:54
iirc most of the skills are much more fleshed out in trudograd
Gambling still sucks in Trudograd, but otherwise true.
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Post by Tadeusz »

rusty_shackleford wrote: March 25th, 2025, 17:54
iirc most of the skills are much more fleshed out in trudograd
True, there's special bonuses for every 50 stat points in a skill and they are quite good. Liked increased speed from survival and stat bonuses in dialogues from speechcraft.
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Post by DagothGeas5 »

Valter wrote: March 25th, 2025, 17:29
DagothGeas5 wrote: March 25th, 2025, 13:05
I was so geared up for the last fight, and instead it ended peacefully, I was not expecting that XD I managed to talk the General into speaking to the mushroom-experiment into finding a way to cooperate without making "mind-slaves" (Unity), I am very curious to see what will happen in Trudograd. I am very sad Fidel died according to the ending slides, but at least he died fighting. I was also surprised to manage to get Alexander to join my team. When I saw the Personality check I realized it must be important and "powered" up my otherwise 5 (with a malus rendering it 3) Charisma with all I had in my inventory and managed to succeed the check, very glad I did.

This game is one I absolutely was not ever expecting, especially that, as I recall already mentioning, was made recently. It truly feels like an older game made with modern potential like I had hoped to see when games started to get more advanced. To list all that I love would be truly just linking the game at this point. I did notice the dialogue was cut or the subtitles not matching what was spoken or missing pieces (like in the ending slide I got for Dan's factory for example), the companion AI at times felt like the game was tired of the player winning and purposefully sabotaged allies, there also were issues with the camera visuals where items were barely visible and required manouvering and quick clicking to interact with (though most issues were mitigated by the game allowing to click through walls), and on one instance my character was spawned too close to a truck during a random encounter to save a caravan, rendering it impossible for me to move and forcing a restart. These issues are all fine and dandy for me, but if I was to use the Survival difficulty option, they would be lethal, which renders issues like these unforgivable for those runs (I myself played on Normal to try the game, but will play on Survival my next playthrough so we shall see how these issues fare then).
What I really liked was, aside the care for the animations (like the coughing, and hallucinations too, having their own special idles) and the world itself, was the care given to every single character in the game and how traits the player character has, or the stats, and even status, was reacted to and accounted for. This is a game I will treasure for certain and am looking forward to more by this team if they keep the same passion as they did for this one :heart:
I can also testify that, indeed, this game doesn't lose steam as it progresses. It retains the same drive it had from its start, and I deeply appreciate that too.
► Show Spoiler
As per my usual, but never without feeling behind it, thank you @Oyster Sauce for hosting these :heart: If the reward thing you mentioned during the poll was not a joke, I hope you enjoy your reward also! I was afraid I wouldn't make it in time for you, but even with the exams and completing everything the game offered (as I wouldn't be playing if I just rushed through mindlessly, thus undermining the very reason why I am playing in the first place, whatever the stakes), I still managed to complete it within the month :heart:
God bless drugs :salute: Also what the hell did Technology do, gameplay-wise? Just bumped it up for some checks
Though it was answered before, that I saw Technology was useful to, for example, fix the generatory by myself in Red Fighter (one part of it at least), it was also very useful to understand and use old pre-war computers that gave more lore information about the different experiment that were being run, and I recall other similar things in both dialogue and world interaction with objects but there truly were quite a lot (I think fixing the car also used Technology). I myself raised it due to my character simply knowing Technology for how I pictured him and his training at ATOM though :heart:
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Post by DagothGeas5 »

Ryzer wrote: March 25th, 2025, 17:13
What are the next proposed games to complete for April?
Oyster Sauce wrote: March 25th, 2025, 17:23
Ryzer wrote: March 25th, 2025, 17:13
What are the next proposed games to complete for April?
Go through the thread and find out for me, thanks
Did it for you myself :heart: The nominations start from page 5 of the topic and are as follows, don't believe I missed any.

Finarfin Trudograd

1998 Mars: War Logs

Tadeusz Dawn of Magic

Tangerine Arcanum

rusty Divinity II: The Dragon Knight Saga(AKA Divinity II: Developer's Cut)

Valter Fear & Hunger

Dagoth Icewind Dale 2
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Post by Valter »

DagothGeas5 wrote: March 25th, 2025, 21:40
Valter wrote: March 25th, 2025, 17:29
DagothGeas5 wrote: March 25th, 2025, 13:05
I was so geared up for the last fight, and instead it ended peacefully, I was not expecting that XD I managed to talk the General into speaking to the mushroom-experiment into finding a way to cooperate without making "mind-slaves" (Unity), I am very curious to see what will happen in Trudograd. I am very sad Fidel died according to the ending slides, but at least he died fighting. I was also surprised to manage to get Alexander to join my team. When I saw the Personality check I realized it must be important and "powered" up my otherwise 5 (with a malus rendering it 3) Charisma with all I had in my inventory and managed to succeed the check, very glad I did.

This game is one I absolutely was not ever expecting, especially that, as I recall already mentioning, was made recently. It truly feels like an older game made with modern potential like I had hoped to see when games started to get more advanced. To list all that I love would be truly just linking the game at this point. I did notice the dialogue was cut or the subtitles not matching what was spoken or missing pieces (like in the ending slide I got for Dan's factory for example), the companion AI at times felt like the game was tired of the player winning and purposefully sabotaged allies, there also were issues with the camera visuals where items were barely visible and required manouvering and quick clicking to interact with (though most issues were mitigated by the game allowing to click through walls), and on one instance my character was spawned too close to a truck during a random encounter to save a caravan, rendering it impossible for me to move and forcing a restart. These issues are all fine and dandy for me, but if I was to use the Survival difficulty option, they would be lethal, which renders issues like these unforgivable for those runs (I myself played on Normal to try the game, but will play on Survival my next playthrough so we shall see how these issues fare then).
What I really liked was, aside the care for the animations (like the coughing, and hallucinations too, having their own special idles) and the world itself, was the care given to every single character in the game and how traits the player character has, or the stats, and even status, was reacted to and accounted for. This is a game I will treasure for certain and am looking forward to more by this team if they keep the same passion as they did for this one :heart:
I can also testify that, indeed, this game doesn't lose steam as it progresses. It retains the same drive it had from its start, and I deeply appreciate that too.
► Show Spoiler
As per my usual, but never without feeling behind it, thank you @Oyster Sauce for hosting these :heart: If the reward thing you mentioned during the poll was not a joke, I hope you enjoy your reward also! I was afraid I wouldn't make it in time for you, but even with the exams and completing everything the game offered (as I wouldn't be playing if I just rushed through mindlessly, thus undermining the very reason why I am playing in the first place, whatever the stakes), I still managed to complete it within the month :heart:
God bless drugs :salute: Also what the hell did Technology do, gameplay-wise? Just bumped it up for some checks
I myself raised it due to my character simply knowing Technology for how I pictured him and his training at ATOM though :heart:
+1 RP :salute:
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Ryzer
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Post by Ryzer »

And...... Finished. @rusty_shackleford
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Last edited by Ryzer on March 26th, 2025, 12:31, edited 3 times in total.
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Finarfin
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Post by Finarfin »

Trudograd (@Finarfin )
Pathfinder: Kingmaker (@J1M )
Mars: War Logs (@1998 )
Dawn of Magic (@Tadeusz )
Arcanum (@Tangerine )
Divinity II: The Dragon Knight Saga (AKA Divinity II: Developer's Cut) (@rusty_shackleford )
Fear & Hunger (@Valter )
Icewind Dale 2 (@DagothGeas5)
Arx Fatalis (@Ryzer)
Last edited by Finarfin on March 27th, 2025, 16:26, edited 1 time in total.
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MrTwinkls
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Post by MrTwinkls »

Ryzer wrote: March 26th, 2025, 12:24
And...... Finished. @rusty_shackleford
► Show Spoiler
► Show Spoiler
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Kalarion
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Post by Kalarion »

Ryzer wrote: March 26th, 2025, 12:24
And...... Finished. @rusty_shackleford
► Show Spoiler
FYI finishing gives you the privilege of making a nomination for next month's game. Requirements:
- has to have come out after Fallout 1,
- you have to at least believe in your heart that it's an RPG.
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Post by Tadeusz »

► Show Spoiler
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Ryzer
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Post by Ryzer »

I nominate Arx Fatalis for April.
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Post by Valter »

Ryzer wrote: March 27th, 2025, 16:17
I nominate Arx Fatalis for April.
Wow that game's been nominated so many times now. Victory will come some day :knight:
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Post by cdx »

cdx wrote: March 20th, 2025, 12:54
I played it some time ago and wanted to try mods, used Phenomenon, Neutron and a new car model. It was much less immersive but quite different and enjoyable, especially the new companion, random encounters and weapons. The new balance and writing weren't great.
► Show Spoiler
Do I get the badge? I played the game before and also this month with mods, I guess it wasn't clear the way I wrote it.
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Post by DagothGeas5 »

By the way @Oyster Sauce I did not get the badge for finishing ATOM, I do not mind as I just love to play but just for completionism sake I wanted to let you know in case it is something that was missed or if there was some issue or similar (I personally thought it was because I said you should get the reward you mentioned and you might have wanted to pull my leg by including the badge also XD, but you do not have the badge so I was left confused).
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Post by 1998 »

Finarfin wrote: March 26th, 2025, 12:54
Trudograd (@Finarfin )
Pathfinder: Kingmaker (@J1M )
Mars: War Logs (@1998 )
Dawn of Magic (@Tadeusz )
Arcanum (@Tangerine )
Divinity II: The Dragon Knight Saga (AKA Divinity II: Developer's Cut) (@rusty_shackleford )
Fear & Hunger (@Valter )
Icewind Dale 2 (@DagothGeas5)
Arx Fatalis (@Ryzer)
That's a very decent list. :salute:
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Post by Finarfin »

Well @cdx needs to nominate a game too but I guess thats the final list.

Edit: thought he didn't have the badge.
Last edited by Finarfin on March 28th, 2025, 15:08, edited 1 time in total.
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Post by Oyster Sauce »

cdx wrote: March 28th, 2025, 11:19
cdx wrote: March 20th, 2025, 12:54
I played it some time ago and wanted to try mods, used Phenomenon, Neutron and a new car model. It was much less immersive but quite different and enjoyable, especially the new companion, random encounters and weapons. The new balance and writing weren't great.
► Show Spoiler
Do I get the badge? I played the game before and also this month with mods, I guess it wasn't clear the way I wrote it.
I think I've @'d you before, but you can nominate games for the next poll when you beat the GOTM
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wndrbr
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Post by wndrbr »

My hot 1CHA seductress.

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Valter
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Post by Valter »

wndrbr wrote: March 28th, 2025, 15:42
My hot 1CHA seductress.

Image
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1 Personality and 170 Stealth. :lol: +1 RP
Also how does stealth work in combat? Does it only let you get the first shot in or do the other enemies go "musta been the wind" after you pop their teammate's head off?
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Tadeusz
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Post by Tadeusz »

Valter wrote: March 28th, 2025, 15:52
Also how does stealth work in combat? Does it only let you get the first shot in or do the other enemies go "musta been the wind" after you pop their teammate's head off?
I guess it reduces the radius of your character to get detected. You can get a surprise round this way but I think then everyone will go by their sequences.
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Post by wndrbr »

Valter wrote: March 28th, 2025, 15:52
Does it only let you get the first shot in or do the other enemies go "musta been the wind" after you pop their teammate's head off?
sometimes it does, but most of the time they get alerted even if you're standing pretty far while using a suppressed weapon.

I ended up locating the most dangerous guy of the group, critting him in the eyes, and then kiting the others.
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Post by Ryzer »

@rusty_shackleford , bestow the noble Atom tag upon this noble gentleman above.
Last edited by Ryzer on March 29th, 2025, 13:50, edited 1 time in total.
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