We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Buy some HQ Platinum before we're forced to sell the HQ to Resetera!

Somnus Review

HQ's curated game reviews.
Submission Guidelines & Review Process.
Post Reply
User avatar
1998
Posts: 2793
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Somnus Review

Post by 1998 »

Disclaimer: I received a free copy of this game from the developer.

Image

Somnus bills itself as a puzzle game, but it plays more like a spot-the-difference game. You are dropped into the game with little explanation, finding yourself in the dining hall of a medieval castle. A family is frozen in mid-prayer, and two doors each offer a way out. However, regardless of which door you choose, you're returned to the same dining room. Each time you re-enter, a mannequin holding a numbered sign greets you.

Image
There are no other in-game hints.


In my own play, after a few minutes of aimless wandering, I recalled the hint on the Steam store page: "If there's an anomaly, turn back. If not, move forward." With that, the game's objective became clear, and I quickly finished it in under ten minutes.

Image
The scene in its entirety.


Most dining rooms are unchanged, and you only need to move forward to progress. However, some contain a difference - an anomaly. In these rooms, you must turn back. Otherwise, the counter, represented by the mannequin with the numbered sign, resets to zero. Successfully navigating 14 such dining rooms without a mistake leads to victory.

Image
The "protagonists"


Most anomalies are not subtle and are easily spotted. The scene is so clear that you will often anticipate the location of an anomaly even before discovering it. I encountered only very few that weren't immediately identifiable.

Image
That's a tough one.


Even at the budget price of $3.99, I would struggle to recommend this game in its current state. While I appreciate the concept, it feels underdeveloped. The lack of a connecting story or any memorable scenes leaves the experience feeling unfinished. The anomalies, which are meant to be the most important gameplay elements, are neither cleverly hidden nor particularly interesting. To make this game worthwhile, it needs a substantial addition of content. Whether that's a compelling narrative, more challenging and engaging puzzles, or a broader scope with more scenes, something fundamental would need to change.

Image
Pure emptiness

Somnus attempts to create a horror atmosphere with unsettling anomalies, such as the boy's sudden, direct stare. However, these attempts fall flat. The static, empty scene quickly becomes monotonous, and the short, generic music loop fails to build any real tension.

As it stands, you'll get perhaps five minutes of mild curiosity, and then it's over.
Last edited by rusty_shackleford on February 26th, 2025, 04:40, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 27725
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Adventurer's Guild

Post by rusty_shackleford »

@1998 reviewing this is kinda ironic now that I think about it
User avatar
Wretch
Posts: 1037
Joined: Dec 3, '23

Post by Wretch »

Is this Vergil’s “living foot” i heard about?
User avatar
logincrash
Posts: 2623
Joined: Sep 3, '23
Location: Niger
Contact:

Adventurer's Guild

Post by logincrash »

Is it called Somnus because it's so boring that you fall asleep playing it?
User avatar
Seckie
Posts: 1
Joined: Jan 14, '24

Post by Seckie »

They will have to change the name if they have any interest in gaining an audience. There's another horror game with the exact same name released a day apart, and that one shows first on search engines.
Last edited by Seckie on March 28th, 2025, 13:04, edited 1 time in total.
Post Reply