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******** gaming buzzwords that are thoughtlessly thrown around

No RPG elements? It probably goes here!
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Piggy
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******** gaming buzzwords that are thoughtlessly thrown around

Post by Piggy »

I'll start:

—Gameplay loop

This feels like one of those terms invented because "gameplay" didn't sound smart enough to hipsters.
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Post by rusty_shackleford »

"gameplay"
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Post by 1998 »

Nah Gameplay loop is fine for modern games. Pretty accurately describes the repetitiveness of them.
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Post by 2factorauth »

1998 wrote: July 22nd, 2023, 17:52
Nah Gameplay loop is fine for modern games. Pretty accurately describes the repetitiveness of them.
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Post by aweigh »

1998 wrote: July 22nd, 2023, 17:52
Nah Gameplay loop is fine for modern games. Pretty accurately describes the repetitiveness of them.
repetition is a key component in games, not just video games. it's not inherently a bad thing
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Post by 1998 »

aweigh wrote: July 22nd, 2023, 18:40
1998 wrote: July 22nd, 2023, 17:52
Nah Gameplay loop is fine for modern games. Pretty accurately describes the repetitiveness of them.
repetition is a key component in games, not just video games. it's not inherently a bad thing
Yeah I guess you are right. Its just a matter of how you present it. If you know an hour ahead of time what's coming up, that just sucks. A game shouldn't feel like some flow chart.
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Post by Fedora Master »

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Post by Rigwort »

I know it describes something particular to video games, but using "ludonarrative dissonance" ousts you as a soyboy.
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Post by rusty_shackleford »

Rigwort wrote: July 22nd, 2023, 19:42
I know it describes something particular to video games, but using "ludonarrative dissonance" ousts you as a soyboy.
Using "ludo-" in general to refer to anything related to gaming. It's just something academics do to make themselves feel like they're important.
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Post by Fedora Master »

We had this in chat already but "Happysad"
Doesn't get used often but signals indie **** 100% of the time
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Post by WhiteShark »

I don't get the hate for a lot of these. I think you should be required to suggest a valid alternative if you're going to post in this thread. What are you supposed to say instead of 'gameplay'? 'Play'? I think 'gameplay' is more specific and therefore superior for communication. And again, what other term exists to describe 'ludonarrative dissonance'? I can't think of any. You'd have to devote a full sentence to describe the same idea without 'ludonarrative dissonance'.
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Post by asf »

This place is now reddit
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Post by J1M »

Thread is more about "thoughtlessly thrown around" than terminology, imo.
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Post by General Reign »

Autism thread.
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Post by Rigwort »

Most of the time you can just use the description. "Story clashing with mechanics" takes just as many syllables as "ludonarrative dissonance" although I don't need to give you a definition. That's the problem.
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Post by Tweed »

Ludo, kino, boomer, depth, emergent, engaging, rich, deep, back to the roots, over <X> million words, create your own, evolved, open, narrative experience, choice and consequence, no limit, your imagination, complete freedom, living/vibrant world, choose/define/make/forge/find/discover/uncover your story/fate/legacy/destiny/path/legend/identity, original, roguelike, immersive, it's like/inspired by, fast-paced, next/a new generation, complexity, never before seen, thrilling, <x> hours of..., epic, explore, diverse, more than/winner of over <x> awards, delve.
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Post by aweigh »

yeah c&c is a good one, tweed.

the ******** "muh c&c" ******** has completely poisoned the well, it has made rpg discussion and even sometimes general game discussion almost impossible. one of the worst things to ever happen to gaming discourse, and a big victory for anti-gameplay storyfags.
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Post by General Reign »

I am tired of walking simulator being used on games where you do more than just walk. Maybe Call of Cthulhu was a walking simulator since you move so slow since that seems to be the main criteria. It makes the tag useless. Better yet Steam tags are useless because they are mainly for jokes.
aweigh wrote: July 22nd, 2023, 23:09
yeah c&c is a good one, tweed.

the ******** "muh c&c" ******** has completely poisoned the well, it has made rpg discussion and even sometimes general game discussion almost impossible. one of the worst things to ever happen to gaming discourse, and a big victory for anti-gameplay storyfags.
It's a way of describing if your actions actually matter in the game with branching quests and endings. It is sad that the descriptor came about since many RPG's chose to keep it simple like Baldur's Gate.
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Post by Goth-Girl-Supremacy »

Replay value.

Just move on to something else you ******* *****.
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Post by Dangerous_JB »

MUH IMMERSION
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Post by General Reign »

Immersion was a word that really chapped NMA in the *** for about 10 years or so before people started using other buzzwords.
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Post by aweigh »

can't believe this one hadn't come up yet. yeah this should be #1
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Post by Goth-Girl-Supremacy »

But does it have SOUL.
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Post by Tweed »

Things don't have SOUL anymore, they have SOVL.
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Post by KnightoftheWind »

Soul:

Image

Image

No Soul:

Image

Image
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Post by Fedora Master »

How can **** games have soul when ***** are soulless flesh automatons?
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Post by KnightoftheWind »

Fedora Master wrote: July 23rd, 2023, 05:24
How can **** games have soul when ***** are soulless flesh automatons?
Their perception of idyllic Western/Christian culture, primarily. A lot them are ironically "westaboos", they can't get enough of the Edwardian aesthetic and European standards of beauty.
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Post by Lich »

I prefer Japanese games when they're based on Japanese culture. The westaboo stuff is cringe.
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Post by maidenhaver »

The **** is westaboo? Bloodborne? Do Zelda and Castlevania qualify?