ModHQ 2.0

Share things you've made or found for games here.

Moderators: Mod Janitor, Mod Janitor, Mod Janitor

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TKVNC
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Post by TKVNC »

rusty_shackleford wrote: December 23rd, 2024, 21:24
Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
Logistics is the main downside, I think

I don't think it will put many people off, if they really want to host, but can't abide the Nexus troons

Steam workshop UI is awful so that's a different matter.
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AliciaDurge
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Post by AliciaDurge »

rusty_shackleford wrote: June 10th, 2024, 22:35
It has been a while since I've discussed the status of the new ModHQ, but I've actually been working on a lot of features that were necessary to finish prior to continuing work on it.
So I thought I'd just touch base with those who care and let them know where I am currently.
I've been working on the frontend for a bit now after doing large amounts of the work required on the backend, testing out technology suitable for our needs, etc.,

The placeholder data is being pulled from the server, not generated on the frontend. That is, the infrastructure is all there to support this, I just need to finish the website itself. Could I have pulled data from the existing ModHQ? Sure, but A. It would have taken time to convert it, and B. There simply isn't enough data, I needed to generate a lot of data to see how the database queries perform.
Image


I still have a lot of work ahead of me, but yes, it is being worked on and has not been abandoned. I'll post more progress here as I finish up the various parts of the site that I have in varying degrees of working order.


*ahem* If you want to help the development go faster, you could consider donating.
Looks nice! Good luck with the project.
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Stack of Turtles
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Post by Stack of Turtles »

rusty_shackleford wrote: December 23rd, 2024, 21:24
Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
There are definitely people (Canadians) like @Oyster Sauce who will get social anxiety at the thought that a real person might indirectly have to interact with their submissions.
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Oyster Sauce
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Post by Oyster Sauce »

Stack of Turtles wrote: December 23rd, 2024, 21:56
rusty_shackleford wrote: December 23rd, 2024, 21:24
Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
There are definitely people (Canadians) like @Oyster Sauce who will get social anxiety at the thought that a real person might indirectly have to interact with their submissions.
Took Stack several days to feel brave enough to use his headset btw
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rusty_shackleford
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Post by rusty_shackleford »

I will probably change it to manually publishing your mod then. Unpublished mods won't show up on search but can be viewed manually, edited, and published.
Mods flagged for review will similarly be unable to be viewed, except they can only be accessed directly by the maintainers & moderators.


Not sure how the flagging system will be implemented yet. I'll probably just give known users the permission to flag mods for manual review.
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rusty_shackleford
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Post by rusty_shackleford »

rusty_shackleford wrote: December 4th, 2024, 21:26
If I commit to having something to show before the year ends that means my failure will be that much more spectacular!
Actually didn't do too bad. :turtle:
Redid some stuff based on feedback since last update, probably won't have anything new to show before the year ends, going to switch gears to fix some forum-related stuff then resume modhq work.
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Vergil
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Post by Vergil »

smdh we got Vergil unbanned before ModHQ 2.0
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