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Songs of Conquest - Spiritual Successor to HOMM

For discussing tactical and strategy games. What's the difference between tactics and strategy anyways?
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Decline
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Songs of Conquest - Spiritual Successor to HOMM

Post by Decline »

Definitely one of the better turn-based strategy games of recent times is scheduled to be released on May 20th.



If anyone is interested in some chill rounds of multiplayer, hit me up.
Last edited by Decline on May 2nd, 2024, 02:36, edited 1 time in total.

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Manny V
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Post by Manny V »

did somebody say homm?

also gross nigress
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Post by SpellSword »

It is currently on sale at GOG for -66% off if anyone is interested in a DRM-Free option.
Image
The pixel art for the units looks pretty nice but unfortunately multiplayer appears to require the Galaxy/Steam/Epic client so that counts me out at the moment. How is the single player campaign @Decline?
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Irenaeus
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Post by Irenaeus »

Yeah, despite me zeroing in on the uglyness (see my previous post), I quite enjoyed the pixel art for the game that they have presented on their steam page. :thumbsup:
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Post by Xenich »

Irenaeus wrote: May 2nd, 2024, 15:19
Yeah, despite me zeroing in on the uglyness (see my previous post), I quite enjoyed the pixel art for the game that they have presented on their steam page. :thumbsup:
Looked around a bit, didn't see clarification on these:

1. Will there be a complete editor? As in the ability to fully modify game play systems and function? (Road map only mentions Campaign and modding generally)
2. Game pad support (How does the interface function? Is it "designed for" pads, in that this drives the menu system design, leaving mouse/keyboard as an afterthought.)

For (1), if it isn't fully modifiable, I am already seeing some disconnect in how the game play engine handles things concerning style of play. If it isn't "modifiable", it may be a turn off for some play style approaches.

For (2), this is a killer for me. I don't have a problem with a dual focused adaptive interface engine being applied (see classic DOS adapted to controller after it was made for mouse/KB) which while there were some annoyances they moved to, the system was still comfortable for mouse/KB and felt fairly natural. Most "Game pad" games tend to cheap out on the console approach to the interfaces leaving mouse/kb interfaces rather klunky in design to attend to the limitations of game pads.

If the game is going to be a limited, specialized HOMM game where it lacks series modification, might as well just go with VCMI and do a complete graphics change to it considering it is open source (ie you could take all of this game and essentially replicate it in VCMI )

Lastly, I really don't like the nigger shit in this (seriously, a fucking Afro nigger chick they pick, nope... not DEI pandering at all... nope).

To be honest, the tools, mods, adaptions etc... of the HOMM community for the original games and the open sourced versions, still seems like it is a far better choice, but time will tell if this has the potential to be as flexible.
Last edited by Xenich on May 2nd, 2024, 15:49, edited 1 time in total.
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Decline
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Post by Decline »

SpellSword wrote: May 2nd, 2024, 04:38
The pixel art for the units looks pretty nice but unfortunately multiplayer appears to require the Galaxy/Steam/Epic client so that counts me out at the moment. How is the single player campaign @Decline?
Fairly sizeable. It's 'just' 4 maps per nation, but each map takes quite some time to complete. And the national campaign for the niggress faction (Berytos) isn't in yet. I think it is fairly well made (I play on Overwhelming difficulty).
Xenich wrote: May 2nd, 2024, 15:48
1. Will there be a complete editor? As in the ability to fully modify game play systems and function? (Road map only mentions Campaign and modding generally)
https://www.songsofconquest.com/modding
Xenich wrote: May 2nd, 2024, 15:48
2. Game pad support (How does the interface function? Is it "designed for" pads, in that this drives the menu system design, leaving mouse/keyboard as an afterthought.)
It has one of the best controller support on Steamdeck I've experienced so far. It just works and makes sense.
Xenich wrote: May 2nd, 2024, 15:48
Lastly, I really don't like the nigger shit in this
There is currently 1 nigger in the game (as opposed to ~10 in HOMM3)
Last edited by Decline on May 2nd, 2024, 22:52, edited 1 time in total.
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Post by Xenich »

Decline wrote: May 2nd, 2024, 22:47
Xenich wrote: May 2nd, 2024, 15:48
2. Game pad support (How does the interface function? Is it "designed for" pads, in that this drives the menu system design, leaving mouse/keyboard as an afterthought.)
It has one of the best controller support on Steamdeck I've experienced so far. It just works and makes sense.
What I mean is, does the controller support drive the interface design over that of a keyboard/mouse (ie step menus, odd feeling when using a mouse, like you have to do more work than you would with a PC designed game, etc... like most console games have when ported to PC).

Decline wrote: May 2nd, 2024, 22:47
Xenich wrote: May 2nd, 2024, 15:48
Lastly, I really don't like the nigger shit in this
There is currently 1 nigger in the game (as opposed to ~10 in HOMM3)
Well, most kind of look the part though (aside from Edric who looks out of place). This one looks like it is out of a 70's disco, though I am being defensive though about it, but not unreasonably due to the climate.


Engine looks good though. Looks like you will be able to change quite a bit in modding.
Last edited by Xenich on May 2nd, 2024, 23:57, edited 1 time in total.
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Post by Irenaeus »

So it's simple to get rid of wokeness in the game, just ban Berytos from multiplayer.
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Decline
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Post by Decline »

Irenaeus wrote: May 3rd, 2024, 01:08
So it's simple to get rid of wokeness in the game, just ban Berytos from multiplayer.
Or just don't pick the jogger wielders.
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Post by Irenaeus »

Decline wrote: May 3rd, 2024, 01:14
Irenaeus wrote: May 3rd, 2024, 01:08
So it's simple to get rid of wokeness in the game, just ban Berytos from multiplayer.
Or just don't pick the jogger wielders.
I'm almost buying the game to try and find out what this cryptic message means!
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Post by Decline »

Game sold extremely well (upwards of half a million copies) consequently the devs are swimming in money (kidding, this is vidya) and want to dish out loads of DLC (5).

And they announced the first one:



The swedish communists behind the game are even having a 'pricing poll' to determine what the DLC should cost (which I don't care about because I will pay what they ask for it (almost) regardless)

https://store.steampowered.com/news/app ... 7960051603
Last edited by Decline on August 25th, 2024, 17:08, edited 2 times in total.
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Post by SpellSword »

The first DLC faction for Songs of Conquest "Vanir" does not have a new campaign... It does add some extra maps though.
5 new Conquest maps highlighting the Vanir Biome and faction
2 new Challenge maps to test your skills and knowledge of this new faction
Songs of Conquest.png
Songs of Conquest.png (184.21 KiB) Viewed 429 times
Vexingly Songs of Conquest still does not support LAN based local multiplayer, only hotseat mode.
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Post by Dunadan »

Tweed wrote: January 6th, 2025, 10:09
Nigs of Nig with upcoming DLC Nigs Nigternal
So, I had a look and it turns out this game uses Unity, which I've become fairly familiar with simple modding like texture replacements. I've found the files for portraits:

Image
Image
Image

@Irenaeus If someone felt so inclined to find art they liked that they wanted to replace certain portraits with, a mod could certainly be made without too much issue.
Last edited by Dunadan on January 15th, 2025, 14:16, edited 1 time in total.
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Post by Fitz »

Heh, that lolo derp face got me intrigued.
Might have to keep a closer eye on the game. Could actually be something I like.
Last edited by Fitz on January 15th, 2025, 15:00, edited 1 time in total.
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Post by Tweed »

Dunadan wrote: January 15th, 2025, 14:12
Tweed wrote: January 6th, 2025, 10:09
Nigs of Nig with upcoming DLC Nigs Nigternal
So, I had a look and it turns out this game uses Unity, which I've become fairly familiar with simple modding like texture replacements. I've found the files for portraits:

Image
Image
Image

@Irenaeus If someone felt so inclined to find art they liked that they wanted to replace certain portraits with, a mod could certainly be made without too much issue.
Revolting, any interest I had in this evaporated.
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Post by Lord of Riva »

Tweed wrote: January 15th, 2025, 15:16
Revolting, any interest I had in this evaporated.
One of the four standard factions is basically oriental, I'm not sure why it's a surprise.
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Post by Tweed »

Lord of Riva wrote: January 16th, 2025, 16:11
Tweed wrote: January 15th, 2025, 15:16
Revolting, any interest I had in this evaporated.
One of the four standard factions is basically oriental, I'm not sure why it's a surprise.
It wouldn't matter, they're ALL ugly and not in the monsterous HoMM 3 way. I was playing HoMM 3 not too long ago and I can't see why I would fucking bother with this especially given how repulsive it looks, they've got to be doing this shit on purpose.
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Post by Monochrome »

Dear Sir / Madam


This looks like stinking garbage filled with chinks, niggers, body type 2's and other ugly mutants. I hate the portrait art style. This is clearly a very zogged game attempting to cash in on that HoMM3 nostalgia, which leads me to believe that you have no standards, @Decline. Would you kindly fuck off to some other forum? I know a few which cater to your tastes (or lack thereof).

Best regards

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Post by Monochrome »

I only watched HoMM2 being played myself, all those years ago. Perhaps I missed out on something. What does HoMM2 do better than the third? @Atlantico
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Post by Atlantico »

Monochrome wrote: January 18th, 2025, 14:24
I only watched HoMM2 being played myself, all those years ago. Perhaps I missed out on something. What does HoMM2 do better than the third? @Atlantico
HoMM2 oozes charm and character, the 256 color 640x480 graphics and the hand-drawn pixel art is just sublime. Ah and the music all in German for some reason. :scratch-pipe:

HoMM2 is fundamentally the same game as HoMM3, but when HoMM2 was released it was groundbreaking. Nerds everywhere learned what LAN playing and "hot-seat" playing was.

Both are fantastic games, but IMO there was magic in HoMM2 that HoMM3 didn't quite manage to capture, even if it was a great game.
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Post by maidenhaver »

Monochrome wrote: January 18th, 2025, 14:24
I only watched HoMM2 being played myself, all those years ago. Perhaps I missed out on something. What does HoMM2 do better than the third? @Atlantico
Absolutely nothing. Unless you like the art of HoMM1&2 more, 2 offers less. @Atlantico derives his entire value as a person from pretending to be le smug contrarian.
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Post by Tweed »

maidenhaver wrote: January 19th, 2025, 15:26
Monochrome wrote: January 18th, 2025, 14:24
I only watched HoMM2 being played myself, all those years ago. Perhaps I missed out on something. What does HoMM2 do better than the third? @Atlantico
Absolutely nothing. Unless you like the art of HoMM1&2 more, 2 offers less. @Atlantico derives his entire value as a person from pretending to be le smug contrarian.
HoMM2 has AESTHETIC. It is quite pleasant to play. Though I think 3 is the better game.
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Post by Monochrome »

Either way boys, I think I need to give it a try. Thanks!
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Post by Decline »

Monochrome wrote: January 18th, 2025, 12:30
Dear Sir / Madam


This looks like stinking garbage filled with chinks, niggers, body type 2's and other ugly mutants. I hate the portrait art style. This is clearly a very zogged game attempting to cash in on that HoMM3 nostalgia, which leads me to believe that you have no standards, @Decline. Would you kindly fuck off to some other forum? I know a few which cater to your tastes (or lack thereof).

Best regards

Monochrome
I can't help you with your visual preferences. I will only note that you apparently had no problem loving the shit out of all the chinks, niggers, body type 2's and other ugly mutants while playing HoMM3 that this game is so unfairly attempting to cash in on. Which leaves me to believe that you have double standards.
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Post by Monochrome »

Decline wrote: January 19th, 2025, 23:06
Monochrome wrote: January 18th, 2025, 12:30
Dear Sir / Madam


This looks like stinking garbage filled with chinks, niggers, body type 2's and other ugly mutants. I hate the portrait art style. This is clearly a very zogged game attempting to cash in on that HoMM3 nostalgia, which leads me to believe that you have no standards, @Decline. Would you kindly fuck off to some other forum? I know a few which cater to your tastes (or lack thereof).

Best regards

Monochrome
I can't help you with your visual preferences. I will only note that you apparently had no problem loving the shit out of all the chinks, niggers, body type 2's and other ugly mutants while playing HoMM3 that this game is so unfairly attempting to cash in on. Which leaves me to believe that you have double standards.
I actually never liked that aspect of the game to be honest. I had an instinctual dislike for the nigs in the game, even back then. I regret telling you to fuck off though - it was uncalled for and bothered me since I typed it. I'm sorry.
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Post by Gunnar »

Decline wrote: January 19th, 2025, 23:06
Monochrome wrote: January 18th, 2025, 12:30
Dear Sir / Madam


This looks like stinking garbage filled with chinks, niggers, body type 2's and other ugly mutants. I hate the portrait art style. This is clearly a very zogged game attempting to cash in on that HoMM3 nostalgia, which leads me to believe that you have no standards, @Decline. Would you kindly fuck off to some other forum? I know a few which cater to your tastes (or lack thereof).

Best regards

Monochrome
I can't help you with your visual preferences. I will only note that you apparently had no problem loving the shit out of all the chinks, niggers, body type 2's and other ugly mutants while playing HoMM3 that this game is so unfairly attempting to cash in on. Which leaves me to believe that you have double standards.
A lot of us didn’t notice the agenda back then. Now that we are able to correctly assess these elements as an attack on whites, we are responding accordingly.
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