My main reason for using the shader was to remove the pixelated look and jagged lines with scanlines. Personally I'm not interested in accurately imitating CRT monitors.
No RPG elements? It probably goes here!
I've been messing around with shaders for quite some time, what I ultimately opted in for is a simple bilinear filter. basically, all games with a smaller resolution than my monitor will get "zoomed in" and blurred. I did this to have a consistent visual across games that do not support shaders, and also because the brain can compensate for things being blurry, wheras a scanline shader or similar does cause some eyestrain, at least on my 1080p display, I've heard 1440p and 4k are much better for retro shaders.
Anyway, after years of experimenting with different things for older games, this simple method of simply scaling to fit my screen is what I like best. One thing I am contemplating is to go full stretch and scale 4:3 games to 16:9 effectively ruining the aspect ratio, I think it's an interesting idea and curious if my brain can compensate for stretched visuals as well, alas I am not yet ready to go that far
Is it any good? I've been looking for a medieval Rimworld without all the hassle of needing all of the mods Rimworld needs to be good.
So far I've tried or looked into the following:
Lords and Villiens (was okay until they added gays)
Founders Fortune (possibly the tranniest game I've ever seen)
Only Going Medieval is halfway decent, but still in shaky early access.
Tears unnumbered ye shall shed; and the Valar will fence Valinor against you, and shut you out, so that not even the echo of your lamentation shall pass over the mountains.
you kinda only fought the same 2 enemies over and over again through each level