It's definitely a subjective gameplay mechanic, you either love it or hate it. But you can play through much of the game without using it. In my case, I mainly utilise it to construct faster methods of transport, and you get an upgrade later in the game that saves pretty much anything you make and allows you to autobuild it in seconds. Provided you have enough materials (zonaite), or have the parts you need on hand.aweigh wrote: ↑ May 15th, 2023, 03:40all the building shit is incredibly tedious. just slows the entire game down even more.
there's very little actual REAL gameplay in the game.
But they really want you to use this mechanic in dungeons and in shrines, which is a large portion of the experience when not out in the open world. It's used so much to the point that all other traditional Zelda design aspects are thrown completely out the window. It's either the ultrahand, or it's nothing at all.
Compared to what we had pre-Breath of the Wild, it may just be a downgrade. And a rather sizeable one at that. You went from having fine-tuned items and equipment for every dungeon, that are used to their fullest extent- even in boss fights-, to magical sci-fi Krazy Glue. It really feels like the developers were starved for ideas, and when coming up with the ultrahand mechanic, they went overboard and made it a core part of the game's identity. It's as if they are insecure about being perceived as "old" or "boring", like they're scared of bringing back aspects from previous Zelda games. Everything has to feel trendy, new, and disconnected from the series' lineage.
One of my recent complaints in particular is that