Shillitron wrote: ↑March 21st, 2023, 00:48
I also hate the "Paper Mario" side view style of game. I way prefer top-down or isometric when it comes to city exploration or just exploring in general. This criticism also applies to Bravely Default.. where it feels like the on-rails side view screen in cities is just an excuse to make less content.
I think of it the other way around. I assume that they weren't going to densely populate the cities with content anyway (there's too many of them for that), so at least the view makes it look alright.
My blade is unbending!
*hits Shillitron for 30k with Brand's Thunder*
I put the game down for a few days but now I'm back to it. I've completed all the Chapter 4s, all but three of the (available) sidequests, and one of the four extra class shrines. I've finally reached a point where I'm going to have to seriously optimize my team as all the available bosses have kicked my ass when I tried to get by with my usual minimal adjustments. My Thief is level 60 and the rest of my party ranges from 43 to 51. My Warrior has finally caught up in damage to my Thief despite being 15 levels under thanks to a sword I got from a postgame sidequest with +400 PhysAttack and a special physical ability enhancer effect.
I've found the Apothecary and Merchant to both be indispensable utility characters in the hard fights with the former slightly edging out the latter. The Apothecary' mixtures allow for excellent single-target and multi-target healing/resurrection, debuff-curing, elemental weakness targeting, and BP distribution. The Merchant lacks all of that except BP distribution but in exchange brings a team-wide PhysDefense buff, physical weakness targeting, and blind/poison stacking. For now I've settled on subclassing my Apothecary to Merchant to have access to both.
The Dancer, on the other hand, has felt a bit redundant. My team's heavy-hitters are physical, so her EAttack buff doesn't matter. The Merchant's team-wide PhysDefense buff obviates the need for her single-target version. Her PhysAttack buff would be useful except that I usually keep my Thief subclassed to Warrior so he can buff his own attack (and of course, my main-class Warrior can do the same). Action Speed buff seems strictly worse than using the Hunter's ability that moves an enemy's turns to the end of the queue. I've kept her subclassed to Cleric so she acts as a healbot, not because she's the best at it but so that my Apothecary can do more useful things.
I have to say I'm really enjoying the postgame sidequests. It's that thing @rusty_shackleford
talks about where instead of getting slides, you get to see for yourself how things turned out afterward. The equipment you get as rewards get seems likely to be best-in-class. It's also nice that here the stories begin to intertwine with the various path-specific NPCs finally interacting with one another. I'm not sure how this leads to the superboss, but I assume if I keep picking away at the available stuff the game will lead me there eventually.