Vergil wrote: ↑
May 10th, 2025, 05:06
I think dragons are inherently something that are poorly suited to just being a group of infantry with melee weapons or bows trying to take down conventionally. Dragons should be massive extremely tough creatures (and intelligent imo) to the point of needing things like ballistas to take them down. Besides that or the way Dragon's Dogma handles things you're always going to have to greatly abstract the fight because it's just completely implausible that you don't just get immediately stomped to death, tail swiped 20ft away or whack/bitten by their big ass head/neck. I guess Skyrim in theory had a way for this to make sense if the thu'um was actually the most viable weapon against dragons since it's basically firing big blasts of specifically draconic magic.
Yeah, Dragons should be nukes. Any colossal size monster should be treated like a Godzilla level threat because, they are. Requiring armies to take down. The thing is people really want their fighter, thief, cleric and mage little band of misfits to be able to take on anything and everything but that's the problem with WotC's dragon game and their "balanced encounters" ethos. If everything can be vanquished easily by a 4 man party then they are not monsters they are XP bags.
This is why stuff like orcs and goblins, or even hordes of zombies are not scary anymore. And the problem with this is that it turns the setting into DBZ. For videogames, taking on colossal beasts should follow the God of War games. Yeah QTEs are lame but that's the only way to make it make sense, you activate or direct siege weapons/magical artifacts at the colossal monster and eventually take it down.
The only other way is handling like Shadow of the Colossus, which Dragon's Dogma does at a smaller scale. And yes, if you are fighting a creature larger than you, attacking its back or hind legs
is the right strategy. Your slaying a monster not dueling another honorable knight.