I've always had these games on my backlog and decided to go through some of the highlights. I recently beat Symphony of the Night and greatly enjoyed it although it was not without it's issues or things that I feel aged a bit poorly."Igavania" generally refers to being heavy on the RPG side of the Metroidvania spectrum. These games are the most similar to Symphony of the Night or the other Koji Igarashi directed games.
"Iga"-vanias
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
"Iga"-vanias
► Mid game twist spoiler
Tags:
- maidenhaver
- Posts: 7472
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
Don't know what vagina s are but I'm here for it.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
My opinion of Aria of Sorrow continues to be high although some of the bosses have been a little more on the bleh side. Assuming there's no mid game twist like SotN I'm about 3/4 of the way through the game which definitely feels a lot shorter but that makes sense for a GBA title. Still I am missing that higher level of polish and refinement you can definitely feel with SotN. The plot is a little weird too. A lot of characters (including Alucard) seem to be running around doing largely inconsequential stuff while this random teenager is suddenly cool with fighting goblins, ghouls, and zombies with no conscience.
Also Soma's white bat form is cool.

Also Soma's white bat form is cool.

- Vergil
- Posts: 11022
- Joined: Sep 6, '23
Something tells me this spear's name isn't properly localized @WhiteShark

You could even say it's rong

You could even say it's rong
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
I voted yes. These are the 2D version of realtime open world RPGs. If TES and Pirannha Bytes games are RPGs, then so are Igavanias.
If you like metroidvanias in general and not just Igavanias, I can recommend this one:
@Lutte vouches for this one:
I don't know where you found this quote but it's pretty weird. Igavanias aren't 'heavy on the RPG side of the Metroidvania spectrum'; they defined metroidvania as a genre. Symphony of the Night is the ur-metroidvania. RPG elements is what Symphony of the Night added to the formula; if a game in this style doesn't have strong RPG elements, it's just a metroidlike."Igavania" generally refers to being heavy on the RPG side of the Metroidvania spectrum. These games are the most similar to Symphony of the Night or the other Koji Igarashi directed games.
I don't really remember the plot but I'm pretty sure this ends up justified.Vergil wrote: ↑ May 28th, 2024, 23:41The plot is a little weird too. A lot of characters (including Alucard) seem to be running around doing largely inconsequential stuff while this random teenager is suddenly cool with fighting goblins, ghouls, and zombies with no conscience.
If you like metroidvanias in general and not just Igavanias, I can recommend this one:
@Lutte vouches for this one:
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
I think I got it from the Steam curator page. To be honest I just wanted to preempt what I thought would be a sizable number of people who thought they weren't real RPGs but it looks like I was luckily mistaken.WhiteShark wrote: ↑ May 29th, 2024, 00:24I don't know where you found this quote but it's pretty weird. Igavanias aren't 'heavy on the RPG side of the Metroidvania spectrum'; they defined metroidvania as a genre. Symphony of the Night is the ur-metroidvania. RPG elements is what Symphony of the Night added to the formula; if a game in this style doesn't have strong RPG elements, it's just a metroidlike.

I know the twist that justifies it retroactively but just taking it at face value the plot is very fast to suddenly have this guy being a Castlevania protag. It's a very minor thing though I don't get caught up on stuff like that.WhiteShark wrote: ↑ May 29th, 2024, 00:24I don't really remember the plot but I'm pretty sure this ends up justified.
I know Starfield didn't do well but they've gone in a really weird direction for TESVI...
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
Finished Aria of Sorrow. Was shorter than SotN but I'd say they're pretty close in length if you don't count running around the inverted castle. I liked it quite a lot and really like the soul stealing mechanic. However requiring you to farm certain souls to unlock the good ending was a little annoying. Thankfully I naturally unlocked two out of the three necessary but I would see someone getting bad RNG and being frustrated over it. Apparently there's a "golden" ending that requires you to collect the soul of every enemy in the game and I'm definitely not going to bother with that for a short cutscene of the protag holding hands with his gf.
Started Dawn of Sorrow and the jump to better hardware is immediately noticeable and welcome except for the character portraits. I like a good early 2000s anime aesthetic but replacing Ayami Kojima's portraits for this feels like a MASSIVE downgrade.

► Show Spoiler


- rusty_shackleford
- Site Admin
- Posts: 25315
- Joined: Feb 2, '23
- Gender: Watermelon
- Contact:
-
Adventurer's Guild
isn't this just metroidvania except actually metroidvania instead of metroid-like?
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
As terms get abused and misused unfortunately new words have to be invented to return the specificity of the old.rusty_shackleford wrote: ↑ May 29th, 2024, 20:40isn't this just metroidvania except actually metroidvania instead of metroid-like?
- Norfleet
- Posts: 725
- Joined: Jun 3, '23
Well, between Engrish or woke localization, I think you're better off with the Engrish, which at least has a kind of amusing charm to it.Vergil wrote: ↑ May 28th, 2024, 23:49Something tells me this spear's name isn't properly localized @WhiteShark
You could even say it's rong
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
Really liking the ability to upgrade weapons with souls so that repeats aren't totally useless but the DS touch screen gimmicks are brutal to deal with on an emulator.
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
Igavanias are the metroidvania Castlevanias.rusty_shackleford wrote: ↑ May 29th, 2024, 20:40isn't this just metroidvania except actually metroidvania instead of metroid-like?
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
I did it. I put on all the +luck gear and farmed the souls. My completionism autism was too strong. Fortunately they ditched that system after Dawn iirc.Vergil wrote: ↑ May 29th, 2024, 20:39Apparently there's a "golden" ending that requires you to collect the soul of every enemy in the game and I'm definitely not going to bother with that for a short cutscene of the protag holding hands with his gf.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
The ability to have two "loadouts" of equipment and souls you can swap between with just the press of a button is such a good improvement over Aria. There are a lot of powers that you get but having to constantly open the menu and scroll through them usually meant that I never took off some basic movement powers while 90% of the arsenal went completely ignored. Now I can have a "traversal" moveset and a "combat" moveset.
- Tweed
- Turtle
- Posts: 3792
- Joined: Feb 2, '23
-
Adventurer's Guild
This romhack ungays the portrait art and should remove the retarded touch screen boss kills too among other thingsVergil wrote: ↑ May 29th, 2024, 20:39Finished Aria of Sorrow. Was shorter than SotN but I'd say they're pretty close in length if you don't count running around the inverted castle. I liked it quite a lot and really like the soul stealing mechanic. However requiring you to farm certain souls to unlock the good ending was a little annoying. Thankfully I naturally unlocked two out of the three necessary but I would see someone getting bad RNG and being frustrated over it. Apparently there's a "golden" ending that requires you to collect the soul of every enemy in the game and I'm definitely not going to bother with that for a short cutscene of the protag holding hands with his gf.Started Dawn of Sorrow and the jump to better hardware is immediately noticeable and welcome except for the character portraits. I like a good early 2000s anime aesthetic but replacing Ayami Kojima's portraits for this feels like a MASSIVE downgrade.► Show Spoiler
![]()
![]()
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
I actually did see this hack come up when I was getting the game ready to play but I was worried about all the rebalancing that it mentions and I don't want my first playthrough to be too heavily altered from the original experience.Tweed wrote: ↑ May 30th, 2024, 20:10This romhack ungays the portrait art and should remove the retarded touch screen boss kills too among other thingsVergil wrote: ↑ May 29th, 2024, 20:39Finished Aria of Sorrow. Was shorter than SotN but I'd say they're pretty close in length if you don't count running around the inverted castle. I liked it quite a lot and really like the soul stealing mechanic. However requiring you to farm certain souls to unlock the good ending was a little annoying. Thankfully I naturally unlocked two out of the three necessary but I would see someone getting bad RNG and being frustrated over it. Apparently there's a "golden" ending that requires you to collect the soul of every enemy in the game and I'm definitely not going to bother with that for a short cutscene of the protag holding hands with his gf.Started Dawn of Sorrow and the jump to better hardware is immediately noticeable and welcome except for the character portraits. I like a good early 2000s anime aesthetic but replacing Ayami Kojima's portraits for this feels like a MASSIVE downgrade.► Show Spoiler
![]()
![]()
The touch screen boss kills are really starting to test my patience though.
Last edited by Vergil on May 30th, 2024, 20:29, edited 1 time in total.
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
I remember liking them by the end. I enjoyed conquering the painfully picky drawing recognition algorithm.Vergil wrote: ↑ May 30th, 2024, 20:29The touch screen boss kills are really starting to test my patience though.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
Did you play it on an actual DS or an emulator though? The mouse sensitivity and awkwardness of having to quickly switch from my controller to mouse is pretty jarring and I've had some close calls where I almost lost because I fucked up the symbol.WhiteShark wrote: ↑ May 30th, 2024, 21:28I remember liking them by the end. I enjoyed conquering the painfully picky drawing recognition algorithm.Vergil wrote: ↑ May 30th, 2024, 20:29The touch screen boss kills are really starting to test my patience though.
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
I played on the DS, but it sounds like your setup is even more annoying and thus will be more rewarding to master.Vergil wrote: ↑ May 30th, 2024, 21:30Did you play it on an actual DS or an emulator though? The mouse sensitivity and awkwardness of having to quickly switch from my controller to mouse is pretty jarring
Well yeah, that's the point. The mechanic wouldn't matter if it didn't stand in the way of victory!Vergil wrote: ↑ May 30th, 2024, 21:30and I've had some close calls where I almost lost because I fucked up the symbol.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
It feels like a cheap gimmick though. Nothing about my ability to draw has anything to do with my ability to beat the boss. If I got to the final boss and managed to learn it's patterns, moveset, and skillfully defeated it but lost because I couldn't draw a picture of a monkey fucking a coconut fast enough I would feel cheated.WhiteShark wrote: ↑ May 30th, 2024, 21:32Well yeah, that's the point. The mechanic wouldn't matter if it didn't stand in the way of victory!
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
You haven't defeated the boss until you draw the monkey.Vergil wrote: ↑ May 30th, 2024, 21:34If I got to the final boss and managed to learn it's patterns, moveset, and skillfully defeated it but lost because I couldn't draw a picture of a monkey fucking a coconut fast enough I would feel cheated.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
I see you voted no @Vlajdimir Ermenović I'm curious why you think they don't count as RPGs?
- Vlajdimir Ermenović
- Posts: 552
- Joined: Apr 18, '23
- Location: Furryland
- Contact:
To me, if there's no builds, it's not an rpg. It's an essential part of the experience and part of what draws the genre together into a recognizable whole. SotN and its ilk have rpg elements, but that part simply isn't there.Vergil wrote: ↑ May 30th, 2024, 23:27I see you voted no @Vlajdimir Ermenović I'm curious why you think they don't count as RPGs?
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
There are builds though. However they are based around equipment but there is a difference between a player prioritizing strength boosting items versus intelligence for example.
- Vlajdimir Ermenović
- Posts: 552
- Joined: Apr 18, '23
- Location: Furryland
- Contact:
I see your point, but it's just not the same if you can switch between them mid-game and experience it all in one playthrough. It ends up feeling more like picking which weapon you're going to use in Mega Man than it is creating a character in an rpg.Vergil wrote: ↑ May 30th, 2024, 23:40There are builds though. However they are based around equipment but there is a difference between a player prioritizing strength boosting items versus intelligence for example.
- Vlajdimir Ermenović
- Posts: 552
- Joined: Apr 18, '23
- Location: Furryland
- Contact:
Nigga looks like he's about to warn Yugi about an awakening egyptian curse.Vergil wrote: ↑ May 29th, 2024, 20:39Finished Aria of Sorrow. Was shorter than SotN but I'd say they're pretty close in length if you don't count running around the inverted castle. I liked it quite a lot and really like the soul stealing mechanic. However requiring you to farm certain souls to unlock the good ending was a little annoying. Thankfully I naturally unlocked two out of the three necessary but I would see someone getting bad RNG and being frustrated over it. Apparently there's a "golden" ending that requires you to collect the soul of every enemy in the game and I'm definitely not going to bother with that for a short cutscene of the protag holding hands with his gf.Started Dawn of Sorrow and the jump to better hardware is immediately noticeable and welcome except for the character portraits. I like a good early 2000s anime aesthetic but replacing Ayami Kojima's portraits for this feels like a MASSIVE downgrade.► Show Spoiler
![]()
![]()
- WhiteShark
- Site Moderator
- Posts: 4003
- Joined: Feb 2, '23
-
Adventurer's Guild
Valdis Story: Abyssal city (linked earlier) makes you pick one of three protagonists and each protagonist has three skill trees, so it's definitely got buildfaggotry. I don't view build autism as a necessary component of RPGs, though.Vlajdimir Ermenović wrote: ↑ May 30th, 2024, 23:42I see your point, but it's just not the same if you can switch between them mid-game and experience it all in one playthrough. It ends up feeling more like picking which weapon you're going to use in Mega Man than it is creating a character in an rpg.
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
- Vergil
- Posts: 11022
- Joined: Sep 6, '23
Making Soma a stand user was also an inspired choice. Although ironically as cool as it looks the flying armor now kinda throws me off trying to gauge where I'm gonna land compared to the Aria version.



