Just got an update recently. Unlike the previous game, it's not a roguelike but a story-based spess RPG. Didn't detect any pozz. Some of the mechanics are too streamlined for my liking such as the economy, but the combat/flying is good fun. If, for whatever reason, you don't like arcade-style flight you can disable it in the options and have 'troo' newtonian physics.
The game can be quite difficult on the harder options.
From my previous post on this game:
Other critiques I'd add:rusty_shackleford wrote: ↑ March 15th, 2024, 18:33It's not open world but it has a bunch of regions you travel between. Each region has a lot of puzzles & secrets. Good combat. Controls are very good. Art is fantastic.
Cons: Trading isn't very in-depth, and there's no real companions, just temporary ones. I get lost a lot, it appears I'm not very good at navigating the void of space, you can only place up to 3 markers per zone for whatever reason. Story is meh, which wouldn't be a big deal but they put too much emphasis on it. Controls feel designed for a controller rather than M+KB.
There's also an option to disable the stuff that makes the flying less arcade-y and makes it more like a simulation in terms of physics.
Also didn't encounter any libtard shit.
Also also they've released two major free updates and more are coming.
- You can't get up and walk around your ship. I know this sounds weird, but it's something I like to see.
- You can't build your ship. You can change individual parts like equipment, and there are a bunch of ships to pick from with their own unique bonuses/maluses(incl. feats, unique abilities, etc.,) but there's no actual building of ships.