It hurts because it's true. Dialogue destroyed RPGs. Autistic men getting turned into troons by thinking they can just pump up their estrogen skill and pass a dialogue check. Marxists thinking disco communism is one of the best RPGs ever made because '…le… dialogue…' despite it not being an RPG at all.Oyster Sauce wrote: ↑ April 1st, 2024, 22:28norusty_shackleford wrote: ↑ April 1st, 2024, 22:23dialogue wheels are better than traditional dialogue tree selection
"nooo I need to read the heckin writerinos!!"
it just makes you feel good because you imagine yourself saying some quippy marvel line
dialogue in RPGs was a MISTAKE tho
Junior Adventurer's Guild - April: Alpha Protocol
- rusty_shackleford
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That's a wild take that I somehow agree with. I must say I kinda miss the simplicity and ingenuous nature of 90s RPGs. Dialogues opened the window to push agendas and that led to what we're getting since last decade.rusty_shackleford wrote: ↑ April 1st, 2024, 22:30It hurts because it's true. Dialogue destroyed RPGs. Autistic men getting turned into troons by thinking they can just pump up their estrogen skill and pass a dialogue check. Marxists thinking disco communism is one of the best RPGs ever made because '…le… dialogue…' despite it not being an RPG at all.Oyster Sauce wrote: ↑ April 1st, 2024, 22:28norusty_shackleford wrote: ↑ April 1st, 2024, 22:23dialogue wheels are better than traditional dialogue tree selection
"nooo I need to read the heckin writerinos!!"
it just makes you feel good because you imagine yourself saying some quippy marvel line
dialogue in RPGs was a MISTAKE tho
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That's a wild take that I somehow agree with. I must say I kinda miss the simplicity and ingenuous nature of illiteracy. Reading opened the window to push agendas and that led to what we're getting since last decade.
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video games aren't books, they're games
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Gonna start it tonight
Game is cool af

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Have you played it before?
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Yeah, once. Going for a different build and faction/allies this time. Don't really know much about the in-and-outs of it, but I found the first experience very enjoyable. As close to a Bloodlines in terms of writing that we got in the last 20 years.
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Irenaeus wrote: ↑ April 2nd, 2024, 00:24Yeah, once. Going for a different build and faction/allies this time. Don't really know much about the in-and-outs of it, but I found the first experience very enjoyable. As close to a Bloodlines in terms of writing that we got in the last 20 years.

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mass effect/dragon age 2/fo4 dialogue wheel is just a typical rpg dialogue system, but done in a retarded way since you can't see what your guy is actually going to say.Vergil wrote: ↑ April 1st, 2024, 21:51I like that Obsidian used their legendary storywriting and RPG background to come up with a way to do the bioware dialog wheel even worse than bethesda ended up doing.
In AP the shortening of the dialogue options down to 'sarcastic/aggressive/etc' was done for the actual reasons, since you probably won't be able to read the full line due to the timer. You don't pick the exact options that may lead to vastly different outcomes, you choose the behavior of your character which contributes to roleplaying aspect of the game and also affects the disposition of NPCs.
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Sounds like it was an awful idea and should have been scraped then.wndrbr wrote: ↑ April 2nd, 2024, 00:42In AP the shortening of the dialogue options down to 'sarcastic/aggressive/etc' was done for the actual reasons, since you probably won't be able to read the full line due to the timer.
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Idk, i think it's neither bad nor good. I think they were just experimenting and trying to improve the flow of conversations, and I support experimentation with the tired gameplay elements.
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HATE DIALOUGE.
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i'd rather have something well made than something experimental.
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Weird decision to give the main character aspergers. VA is like a knockoff Mark Meer too.
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And then you need to have added on the "I'm not interested, that's creepy" bit from the response to the other person.

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he didn't add anything, that's how it was in the game.BobT wrote: ↑ April 2nd, 2024, 03:16
And then you need to have added on the "I'm not interested, that's creepy" bit from the response to the other person.![]()
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Doing a smartass/badass build going mostly shotgun and gadgets. Story and characters have been fun but I still havent finished Saudi Barbaria. Zero issues so far, it's easy to get immersed on the pre-Obama world - before the woke left had gone insane.
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MCA was having a blast writing the flirting dialogue.wndrbr wrote: ↑ April 2nd, 2024, 03:21he didn't add anything, that's how it was in the game.BobT wrote: ↑ April 2nd, 2024, 03:16
And then you need to have added on the "I'm not interested, that's creepy" bit from the response to the other person.![]()

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Have zero clue what this game is beyond the cover art and title and honestly never heard of it until this poll, so I'm just going to jump in blind and see if it makes an impact
edit: this is just a dating sim isn't
edit: this is just a dating sim isn't
Last edited by Serjo on April 2nd, 2024, 09:31, edited 2 times in total.
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The stealth is surprising shallow. You're free to kill someone who's in the middle of speaking to another guard, bodies disappear after a few seconds, and alerts typically only affect a handful of enemies.

Hot tip: you can line up critical shots and shoot people even if your guy is aiming his gun at the wall

Hot tip: you can line up critical shots and shoot people even if your guy is aiming his gun at the wall
Last edited by Oyster Sauce on April 3rd, 2024, 00:39, edited 1 time in total.
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Getting psyched for my second section tonight. Gonna finish Saudi Araybia.
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Watching Burn Notice is mandatory this month btw.
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Kino show. I wish the game was like this.
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Actually, this is just what toilets in Taiwan look like, really love the minute details that obsidian sprinkles in.
Last edited by Serjo on April 3rd, 2024, 08:19, edited 1 time in total.
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Last edited by Oyster Sauce on April 3rd, 2024, 17:27, edited 1 time in total.
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I don't know... if they make them less about the "dialogue" itself (other than to convey the encounters) and implemented more detailed statistical play with skills much like combat is and they were designed according to proper logical argument formulas and theory, it could be interesting, though that would require too much thought in development and much of the average gamers out there wouldn't "get" the system.rusty_shackleford wrote: ↑ April 1st, 2024, 22:23dialogue wheels are better than traditional dialogue tree selection
"nooo I need to read the heckin writerinos!!"
it just makes you feel good because you imagine yourself saying some quippy marvel line
dialogue in RPGs was a MISTAKE tho
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Don't forget to update your disguises so you can blend in.

