
Say goodbye to ugly heads, beardless Dwarves and a city full of people from distant lands!
Gone are the pink haired snowflakes, hairy Duergar, men in makeup and flirty ponytails.
Over 1500 NPCs changed!
With this mod, we aim to make it easier to distinguish — for example, the visual difference between a Wood Elf and a High Elf. Their unique racial features can now shine through, free from the muddled mix of colors that once turned everyone into a Californian rainbow soup.
The best way to enjoy the full experience of Realms Restored is to have Aesthetics, Heads, Swaps, Names, Voices and Dynamic Crowds installed ALL together.
But do feel free to read through what each mod entry does, so you can decide for yourself what you do or do not want in your game.
Overview
Step into a realm where every NPC is represented with lore-friendly, subrace and gender-specific designs.
NOTE: this mod works very well with No Alphabets. Multiple NPC entries were not edited out because they would conflict with NA. Consider installing with NA right away!
Quick Links
- Screenshot Showcase
- FAQ
- Author Notes
-
Found a bug that is not listed in Bugs Tab? Report to Realms Restored Support section.
-
Don't have mods show up properly? >>> Enable through in-game Mod Manager, close game, re-export load order in BG3MM, start through DX11.
Description
INDEX
- Aesthetics {CORE MOD}
- Heads {CORE MOD}
- Unique Drow Heads Add-On
- Unique Gith Heads Add-On
- Swaps {Requires Aesthetics}
- NPC Name Changes Add-On
- Voiced NPC Overhauls Add-On
FEATURES
Aesthetics⤴

This is the core mod that changes NPC Color complexions, Hair styles, Beards, Makeup amongst Other Things!
NPC Changes:⤴
- Sarevok : His Chult appearance has been altered to look Calishite and resemble his portrait from Baldur’s Gate 2.
- Cazador : His Kara-Turan appearance has been altered to look like a Sword Coast Elf.
- Major visual changes for Rath, Florrick, Isobel, Araj and others.
- Mild visual updates to Kagha, Rugan, Lakrissa, Nere and others.
- Raphael wears a fancier suit and has a minor colour complexion update.
- Options to restore NPCs are available in NPC Restoration Tab.
- Many other NPCs were changed as well! Head to RR Showcase to see more examples.
► Breakdown of SKIN COLOR, VITILIGO, EYE COLOR, HAIR COLOR, HAIRSTYLES, BEARDS & MAKEUP
Skin : Color⤴
Sick of seeing brown High Elves, deep green Wood Elves and pink skinned Drow? We got rid of all that and more. We took particular satisfaction in removing the rainbow spectrum from the Tieflings who now mostly have red and human’ish colors.
Despite accusations from pRedditors, no one on RPGHQ had previously removed Vitiligo from BG3. So we decided to grant their wish and make it happen.
Is that a Blue-eyed Githyanki? Nope, not anymore!
Hair Color⤴
Common folks are not likely to have dyes or glamour spells available to them to enhance one’s appearance, so we’ve washed away those special rainbow-haired snowflakes and made substantial adjustments to make each race stand out.
Girls with shaved heads, effeminate men and High Elves with afros? Not on our watch!
You can’t have accurate races when Dwarves have no beards and Elves start growing mustaches.
Half-Orcs are unlikely to use makeup and what’s with all the fruity men having eyeshadow?
Sick of seeing brown High Elves, deep green Wood Elves and pink skinned Drow? We got rid of all that and more. We took particular satisfaction in removing the rainbow spectrum from the Tieflings who now mostly have red and human’ish colors.
- NPCs now feature subrace-specific skin tones, distributed in a lore-friendly, intuitive manner. See Stats Tab for color distribution Figures.
- E.g. Most High Elves get pale skin, with a smaller portion having light tan shades.
- All Gur and their children are now more tan/brown to match lore.
- 833 NPCs now have more appropriate skin tones.
Despite accusations from pRedditors, no one on RPGHQ had previously removed Vitiligo from BG3. So we decided to grant their wish and make it happen.
- 19 NPCs now have flawless skin.
Is that a Blue-eyed Githyanki? Nope, not anymore!
- Lore accurate sets of Eye Colors are randomly distributed to NPCs based on their subrace and skin tones.
- E.g. Gith and Gold Dwarfs can’t have blue eyes. And for those races that can have blue eyes, it appears more often in those with paler skin.
- 391 NPCs now have different eye colors. See Stats Tab for color distribution Figures.
Hair Color⤴
Common folks are not likely to have dyes or glamour spells available to them to enhance one’s appearance, so we’ve washed away those special rainbow-haired snowflakes and made substantial adjustments to make each race stand out.
- Hair Color is based on skin tone and race, with randomization ensuring unique and diverse appearances. Blonde or Ginger Hair, for example, are more common among those with paler skin.
- Unnatural hair color and highlights removed, unless Tiefling or Rock Gnome.
- 592 NPCs had their Hair Color altered and another 144 NPCs had their Highlights removed. See Stats Tab for color distribution Figures.
- Elderly, Circus performers and other appropriate NPCs added to exceptions.
Girls with shaved heads, effeminate men and High Elves with afros? Not on our watch!
- Except for some unisex styles, men and women now have gender appropriate hairstyles.
- Each race receives signature hairstyles where applicable.
- E.g., All Duerger regardless of gender are bald. A few Duergar males are “blessed” with splotchy patches of hair. Male Elves are more likely to have longer flowing locks than male Humans, while afros are exclusive to Half-Orcs.
- 783 NPCs now look fashionably lore appropriate.
You can’t have accurate races when Dwarves have no beards and Elves start growing mustaches.
- All male Dwarves & Duergar now sport bushy beards. 77 proud Dwarves found their honor again.
- Removed beards and mustaches from Githyanki, Elves, Drow and Halflings. 41 NPCs had their beards removed.
- Better, longer and girthier beards were added for Dwarves selection only. They are available for players in CC and can be seen on NPCs in the game.
Half-Orcs are unlikely to use makeup and what’s with all the fruity men having eyeshadow?
- Half-Orcs no longer wear makeup unless it looks like face paint.
- Except for simple non gay eyeliners, makeup is allowed only on women.
- Lip color has been dampened massively on men and will no longer look like lipstick.
- 104 NPCs had their makeup altered.
Lore-friendly Improvements⤴
- The Society of Brilliance now consists of Underdark only races. Lady Esther became a Drow Half-Elf and Delverdenn – previously a Shield Dwarf – is now a Duergar ore specialist.
- Followers of Umberlee have expanded their title naming system across all ranks in temple hierarchy, including Tide Rider, Puissant Undertow and Dread Wave of Fury with Name Change Add-On. Their outfits now include tight thin pants in most cases as well.
- Two female Dwarves in the entire game now have beards! A rare sight to behold!
- Female citizens from Rivington and Baldur’s Gate now can be seen wearing way more skirts!
- Drow residing in Moonrise Towers have actually glowing red eyes.
- Vampire Spawn are now all Human, Half-Elf or Elf.
CC Improvements⤴
Character Creation page received some updates:
- Dark Urge is now the default character pick when starting a New Game.
- Dark Urge is a Human Male, including his appearance in the Intro cinematic.
- Default CC Presets were reworked to no longer start with Chult Humans, Chult Dwarves or other miss-coloured complexions. Those are essentially changes that CC & Polymorph Deblacker mod does, but already built in inside Aesthetics. You can still install CC & Polymorph mod on top of Realms Restored.
- Default selections for Skin, Eye and Hair colours now represent appropriate Race and Subrace selections, same as those used in the core Aesthetics mod. You can still access all colours through the “Show All” checkmark. [NOT IMPLEMENTED YET]
Elven colours and no-beards:Please note, while Aesthetics is a mod that greatly improves colour complexions of NPCs and helps distinguish race and subrace visuals, it's still not perfect per se.► NPC Example, Aesthetics ONLYVanilla NPC Name, Race Occupation Realms Restored NPC Race (Swaps) Gloomy Fentonson, High ElfArmour TraderGloomy Fentonson, Human (Swaps)
{INSERT SWAMP GREEN WOOD ELF}► Aesthetics ONLY
Heads⤴
This is a core mod that replaces vanilla head models and/or textures where appropriate.
Head replacements may seem subjective, but they significantly enhance the aesthetics and geographical lore of Faerun and its regions. Gone are the ugly, the androgynous and the overwhelming influx of individuals from distant lands present in the city. We've selected youthful heads, which can be aged with the maturity slider; head options no longer over-represent features from Chult or Kara-Tur. We believe that the new set of heads better showcases Baldur’s Gate as a land and also allows players to easier tell fantasy races apart.- With only a few exceptions, androgynous, purposefully made plain-or-ugly, Kara-Turan or Chultan heads were replaced.
- Head textures updated to smooth out overly weathered or wrinkled appearances.
- Freckles on Elves, Drow and Gith are gone.
- We’ve allowed subtle Eye Glow on a set of eye colours for Elves, Drow and Half-Elves, which highlights their connection to magic and emphasizes their non-human appearances. Tieflings retain the ability to have flaming eyes as well.
- Vanilla Heads (unless from Chult or Kara-Tur) are added back to the CC selection, so you can still access it when making a Tav / Durge. [NOT IMPLEMENTED YET]
- With only a few exceptions, androgynous, purposefully made plain-or-ugly, Kara-Turan or Chultan heads were replaced.
- To see visual list of Head Comparisons head to RR CC Showcase.
► NPC Example, Tiefling M 4
Vanilla NPC Name | Vanilla NPC Name, Dupe 1 | Vanilla NPC Name, Dupe 2 | RR NPC Name, Dupe 1 (Heads) | RR NPC Name, Dupe 2 (Swaps) |
---|---|---|---|---|
Dammon, Tiefling Blacksmith | Danis, Tiefling Refugee | Harper Donner, Tiefling Wizard | Danis, Tiefling Refugee (New Tiefling Head) | Harper Donner, Human Wizard (Swaps) |

Unique Drow Heads⤴ Standalone Add-On
Drow got a new set of heads, mostly distinct from Elves.
- Their features are sharper and on a meaner side in general. If you do not wish to see Drow portrayed in a manner that makes them automatically more evil looking – just skip this Add-on and Drow will have exactly the same faces as Elves.
- To see visual list of Head Comparisons head to RR CC Showcase.
► Gith Heads are NOT IMPLEMENTED YET
Gith Heads⤴ Standalone Add-On [NOT IMPLEMENTED YET]
- A subjective mod that reduces the Chult or Kara-Turan features in Gith, enhancing their alien characteristics. It's not a beautification mod, just an attempt to alter Gith's visuals.
- To see visual list of Head Comparisons head to RR CC Showcase.
Swaps⤴

This is an optional mod that selectively changes Race, Sex, Body type and in some cases Maturity of NPCs.
Midgets in leading roles, too many Half-Orcs and a sad lack of straight, Human couples plagues the vanilla game. This mod fixes all that and more! Turn Baldur’s gate back to the “mostly human” city that lore dictates. Note: we didn't just turn NPCs into humans; instead, we made changes on a case-by-case basis, with some NPCs becoming different races even if they were human originally.
- Gnomes and Halflings no longer hog physically aggressive / leadership roles nor are they torturers.
- Interracial and inter-fantasy racial couples are now mostly Human, with rare exceptions made for Elf and Human pairs.
- Hirelings are now more attractive and have more palatable races: e.g. the paladin is now a Strong Human instead of a Half-Orc.
- Bugbears and Hobgoblins turned Human where appropriate.
- NPCs have been Race or Age swapped based on their voice / dialogue / role. Swaps include Young → Old and Old → Young.
- We did not transform everyone to Humans exclusively. Instead, we took careful approach with swapping NPCs according to what would make sense in a set scenario, some NPCs actually were turned into other races despite them already being human before.
- Mute Female NPCs taking up guard / mercenary / Flaming Fist positions have been turned into Men. Voiced NPCs will be dealt with in a separate De-girlboss mod.
- More instances of Male Strong body type were introduced for a better visual diversity. Very rare instances of barbaric Female Strong were introduced as well, mostly in place of Female Half-Orcs.
- More than 400 NPCs were affected by Swaps!
NPC Swaps Examples⤴
► Table of Race Swaps Examples
NPC | Vanilla Race, BT | RR Swapped Race, BT |
---|---|---|
Nettie, Hope, Korilla | Dwarf | Half-Elf |
Helsik | Dwarf | Human |
Vicar Humbletoes | Gnome | Human |
Quartermaster Tali | Human | Dwarf |
Nelburn Frust, Harper Darragh | Dwarf | Gnome |
Maggran, Asharak, Cairos | Regular Male body type | Male Strong body type |
Arron | Halfling | Human |
Rox Flunter | Human | Halfling |
Zena | Drow Half-Elf | Elder Halfling |
Harper Lymn, Harper Donner | Tieflings | Halfling, Human |
► Table of Name Changes Examples
Vanilla NPC Name (Vanilla Race) | RR Swapped NPC Name (RR Swapped Race) |
---|---|
Nelburn Frust (Dwarf) | Nelbonnie Frustiefoot (Gnome) |
Druggag (Half-Orc) | Duncan Gresham (Human) |
Kallista Family (Tieflings) | Kallian Family (Humans) |
Gorrka Bekoone (Gnome) | Gorana Beckett (Human) |
- For a full list of changed NPCs continue to RR Swaps table.
Vanilla Bug Fixes⤴
It looks like a Half-Orc, acts like a Half-Orc, smells like a Half-Orc but the UI is telling me it’s a Gnome!?
- Race text has been changed to match the NPC’s actual race.
- 50 NPCs affected.
Dynamic Human Crowds⤴ Standalone Add-On
- This mod replaces BG city Midgets → Humans and adds more color variety to the crowds' clothing.
- Choose between 60% or 80% Human crowds.
Name Changes⤴ Standalone Add-On
- Some names were altered to better fit their race, gender and/or to remove excessive silliness.
- This is a Standalone mod that can be used in tandem with regular Aesthetics and / or Heads enhancement mods.
- If you’re using Swaps alongside Aesthetics and Heads already, be sure to put the Swaps mod under the Name Changes mod in the BG3 Mod Manager (Unofficial). Swaps has a set of baked in Name Changes to go accordingly with whatever swaps had occurred, so Swaps should always have higher priority.
Voiced NPC Overhauls⤴
NPC was a stupid gnome before. Before Video
By @Lancaster :
- Laila is now a bearded man called Lestor, because 3 sleazy gents loitering outside of a brothel makes more logical sense in a medieval society. [Implemented in RR Aesthetics]
- Carmen Pennygood now has a softer voice to match her half-elf looks. [Separate Download >>> RR Voices]
- Gimblebock now has a deeper voice to match his dwarfiness. [Separate Download >>> RR Voices]
- Alternate Githyanki Voices is inspired by the 80's miniseries V and it implements a phaser effect to all Gith Voices. [Separate Download >>> Here]
🖼️SCR
📥Downloads
UPDATE your BG3 Mod Manager to latest version before downloading!
Files | Version | Type | Description | |
---|---|---|---|---|
| 2.0 | Mandatory | Core mod that changes NPC notable Heads, Skin Color, Hair styles, Beards and Makeup. | |
| 2.1 | Mandatory | Core mod that replaces vanilla head models | |
| 2.0 | Add-on | Alter silly names to better fit race, gender and/or remove silliness. | |
| 2.1 | Add-on | Give Drow a new set of heads, mostly distinct from Elves. | |
| 2.0 | Add-on | *Highly Recommended* Changes Race, Sex, Body type and Maturity of deserving NPCs. | |
2.0 | Add-on | *Highly Recommended* Voice overhauls for NPCs. Currently: Gimblegock, Carmen Pennygood | ||
ㅤ | ㅤ | ㅤ | ㅤ | |
Pick ONE:ㅤ | ㅤ | ㅤ | ㅤ | |
| 1.0 | Add-on | Turn 60% of Dynamic Crowds into Human. | |
| 1.0 | Add-on | Turn 80% of Dynamic Crowds into Human. | |
ㅤ | ㅤ | ㅤ | ㅤ | |
Translations:ㅤ | ㅤ | ㅤ | ㅤ | |
![]() | 1.0 | Add-on | by @Tipfy | ㅤ |
![]() | 1.0 | Add-on | by @ishowpudge | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | |
Translator's Resource:ㅤ | ㅤ | ㅤ | ㅤ | |
| 2.0 | Add-on | Instructions in Translate Tab | |
| 2.0 | Add-on | Needs a unique AestheticsLoca mod, separate from Aesthetics mod. Needs higher mod priority | |
| 2.0 | Add-on | Needs a unique SwapsLoca mod, separate from Swaps mod. Needs higher mod priority |
Load order should look like this:
Looking for a previous version?
Check "Old Downloads" Tab >>> HERE
🔄NPCRestore
Restoration won't be available for NPCs with vanilla Chult / Karaturan looks.
Name | Version | Description |
---|---|---|
| 2.0 | Vanilla face, textures, colors and outfit |
| 1.0 | Vanilla outfit and face tattoo |
| 1.0 | Vanilla head, colors and outfit |
| 1.0 | Vanilla head, colors and Mizora hair |
| 1.0 | Turn them back to Dwarves |
| 1.0 | Only restore Grey Hair and remove ponytail |
| 1.0 | Restore Arnell to his RR 1.0 looks *younger parents* |
| 1.0 | Restore Emmeline to her RR 1.0 looks *younger parents* |
Install
INSTALLATION
Index
⤴1. Install Prerequisites
- Install a mod manager for BG3
- Windows/Mac: BG3 Mod Manager
- Linux: Lampray
⤴2. Installing the Mods
- Simply drop the zip files onto the right hand panel of the BG3 Mod Manager.
- Once there, drag all the Realms Restored mods to the left hand panel.
Load Order- IMPORTANT: If you wants Swaps, move it below ALL the other Realms Restored Mods.
- No Alphabets is an critical part of restoring the realm, so place ALL No Alphabet mods UNDER Realms Restored Mods in the mod list, and in the very bottom if you are confused.
- Go to File > Export Order to Game.
- Go to File > Refresh Mod Updates.
- If upon refresh your mods end up on the right hand panel, repeat step 2 onwards.
⤴Uninstalling Realms Restored
It IS SAFE to uninstall Realms Restored at any point in your game.
- Go into BG3 Mod Manager
- Permanently Delete all the Realms Restored modules you added. NOTE: it is not enough to simply disable RR mods, you have to delete them permanently.
Troubleshoot
TROUBLESHOOTING
Common Issues
- BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"
- My Load order is not sticking in the in-game mod Manager
- Heads/Hair floating away from body
- Can't Change Voice in Magic Mirror or Character Creation screen
- Can't speak to NPCs
- Can't click on anything in game
- Can't click on anything in game but I have installed all of the above!
- How do I get rid of the message at character creation?
- What mod order should I have?
- NPC voice is female but body is still male sometimes
- NPC voice is male but body is female sometimes?
- Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs
Issue: BG3 Mod Manager says "No mods imported. Does the file contain a .pak?"
Fix: Update Bg3 Mod Manager to latest version
Issue: My Load order is not sticking in the in-game mod Manager
Fix: In-game mod Manager just displays mods alphabetically and has nothing to do with the real Load Order. Don't worry.
Issue: Heads/Hair floating away from body
Fix: Set your Animation Level of Detail to "High"
Issue: Can't Change Voice in Magic Mirror or Character Creation screen
Fix: Disable NoAlphabets CCreator and bully @loregamer until he fixes it.
Issue: Can't speak to NPCs
Fix: You forgot to install .NET (not framework) as part of your BG3 Mod Manager installation.
Issue: Can't click on anything in game
Fix: You may need the install latest version of Script Extender for some other mods you installed.. Note: None of our mods use Script Extender.
Issue: Can't click on anything in game but I have installed all of the above!
Fix: This may be due to either one of these reasons:
- You are sailing the high seas and your game is outdated.
- You may be running your game on an older DirectX version. BG3 Mod Manager can cause crashes if you use versions older than DX11. Try using Vortex mod manager instead.
Issue: How do I get rid of the message at character creation?
Fix: Install ImprovedUI
Issue: What mod order should I have?
NPC voice is female but body is still male sometimes
NPC voice is male but body is female sometimes?
Fix:
- Make sure to "Export Load Order" in your mod manager before starting your game.
- Your mod loading order is incorrect. Lower down on list = higher priority. Put Swaps below other RR mods and No Alphabets Mods even further down.
Issue: Graphics glitches/ flashing ray and tears coming off Aylin/ other NPCs
Fix: You are likely you are using BG3 Mod Manager without DirectX11. Use DX11 or use Vertex mod manager instead of BG3MM
Can also be related to your game being an older version.
❓FAQs
FAQs & RECOMMENDATIONS
Technical Questions↴
- Do I need to install Better Baldur's Aesthetics?
- Do I need to install Character Creator and Polymorph Deblacker?
- Do I need to add portraits?
- What other anti-woke mods are superseded by this mod?
- How do I order the various anti-woke mods in BG3 Mod Manager?
- Can you pack No Alphabets and Realms Aesthetics etc into a single mod?
- How do I make my edits overwrite specific NPCs in RR?
- Will external mods like Hijimare's work with Realms Restored?
- Do regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?
- Do I need to start a New Game for this to work?
- Is there a Mod Manager for Linux users?
- Will this work in Multiplayer?
- Where can I find other mods that remove identity politics?
- Why aren’t tieflings blue or purple anymore?
- Why do some heads look so similar?
- Insert_NPC was changed, why?
- Don't all Selunites have white hair?
- Why are some NPCs wearing veils?
- Why did you change Raphael's clothes?
Technical FAQs⤴
Q : Do I need to install Better Baldur's Aesthetics (BBA)?
A: No. BBA is redundant with this mod and is also outdated.
Q : Do I need to add portraits?
A : No. Portraits were generated for all changed NPCs in RR using Modding Toolkit.
Q : Do I need to install Character Creator and Polymorph Deblacker?
A: You do not have to. RR covers CC and Polymorph changes on it's own. But if you are used to CC and Polymorph mod and want to keep it, just make sure to put it below Realms Restored mods.
Q : What other mods anti-woke mods are superseded by this mod?
A :: Here is a list of mods whose functionality is fully covered by RealmsRestored:
- Better Baldur's Aesthetics
- Character Creator and Polymorph Deblacker
- Immersive Heads
- Immersive CC Portraits
- BBA Portraits
Q : How do I order the various anti-woke mods on this side in BG3 Mod Manager?
A :: In the following order, with RR at the top of the list and dignify at the bottom:
- Realms Restored Mods
- No Alphabets Mods
- Even Better Romance
- Wylls of Toril
- Dignify
Q : Can you pack No Alphabets and Realms Aesthetics etc into a single mod?
A : No, it is easier to find bugs when mod parts are separate and combining mods will also bloat up mod sizes and reduce modularity.
Q : How do I make my edits overwrite specific NPCs in RR?
A : There's a tutorial on Foundry on how to edit NPCs, it should tell you how to extract specific NPCs' visuals. Find and open your CharacterVisuals, the "Name" attribute may have a 3 digit number at the end, e.g. _000. Set this to _018. if the 3 digit number doesn't exist just add it e.g. "S_WYR_retardedNPC_018". Turn it into a mod. Instructions also in Foundry.
Q : Will external mods like Hijimare's work with Realms Restored?
A : Maybe. Users have reported that Hijimare's mods supposedly work fine as long as it is placed in the bottom of your mod list. If you are encountering issues despite that, the culprit will be : Realm's Restored overwriting any mod that has a suffix in the NPC "Name" attribute less than 012. So your best bet is to ask the mod authors to make a patch for Realms Restored to give theirs edits a CharacterVisuals "Name" attribute suffix of 018 or more. Or you can do this yourself.
Q : Will regular aesthetic mods for Tav like the various head, eyes, hairs, etc work with Realms Restored?
A : Yes, as long as the mod isn't overriding existing heads they should not affect RR and work fine for Tav.
Q : Do I need to start a new game for this to work?
A : No. It will take immediate effect no matter where you load your game. And you can remove this mod or any part of it mid game as well.
Q : Is there a Mod Manager for Linux users?
A : Yes: Lampray
Q : Will this work in Multiplayer?
A : Yes. But remember, all participants must have the exact same mods and the exact same mod order for the multiplayer game to work.
Q : Where can I find other mods that remove identity politics?
A : Check out https://modhq.org/, it's part of this website! Also, @loregamer has some good recommendations in HQ's RECOMMENDED MODS
Lore / Aesthetics FAQs⤴
Q : Why aren’t tieflings blue or purple anymore?
A : Tieflings aesthetic used in RR was heavily inspired by early editions of D&D, where red shades are dominant. While blue and purple tieflings still exist, their saturation has been significantly reduced.
Q : Why do some heads look so similar?
A : Many quality-made heads on Nexus are created by tweaking the same handful of vanilla heads that were already decent. In short, a lot of modded heads started out with the same base model before further edits. Additionally, we've used mods from the same authors or head packs multiple times, which gives them a stylistically similar look. We'll be expanding the Heads section with new additions once heads with more variety become available.
Q : Insert_NPC was changed, why?
A : The short answer is personal preference. If you prefer the original, vanilla version, we do offer NPC Restoration as an option.
Q : Don't all Selunites have white hair?
A : No. See examples: [1] [2] [3] It's a simple and popular visual trick used to separate le good vs le evil guys.
Q : Why are some NPCs wearing veils?
A : Swapping Dragonborns to humans messes up facial animations badly when NPCs are speaking, so we added veils to "cover up" the issue. And then added it to some non Dragonborn NPCs as well to avoid making only dragonborn swaps have veils or masks.
Q : Why did you change Raphael's clothes?
A : A narcissistic devil would never deem to wear middle class clothes.
Translate
HOW TO TRANSLATE THIS MOD
Required Applications
- Notepad++ or something similar (https://notepad-plus-plus.org/)
- Norbyte's LSLib Export tool (https://github.com/Norbyte/lslib/releases)
- ShinyHobo's Multi-Tool (https://github.com/ShinyHobo/BG3-Modders-Multitool)
- BG3 Localization Helper - My little tool to make your life easier.
1. Extract Language Pak
We will assume you are extracting a French pak file
- Find your localization file under a path similar to: Baldurs Gate 3\Data\Localization\French\french.pak (this can be english.pak, italian.pak etc)
- Copy the file to a location that does NOT have an empty space in the path. And is not a system folder.
- Open LSLib and navigate to the PAK/LSV Tools Tab
- Under "Extract package" section, in the Package Path field, copy and paste the location and filename of your french.pak file
- Under Destination path, paste in the name of the folder where you want to extract the package. Let's go with C:\Desktop\French
- Hit Extract Package
- Download and unzip the NoAlphabets Lingo mod from the Downloads Tab. Inside you will find the NoAlphabetsLingo.pak
- Use the exact same methods as above to extract this packaged into for example C:\Desktop\NoAlphabetsLingo folder.
- You can now navigate to C:\Desktop\French\Localization\French. There you will see a "french.loca"
- Open LSLib and navigate to the Localization Tab
- Under Input file path, copy and paste the location and filename of your loca file, in this case, C:\Desktop\French\Localization\French\french.loca
- Under Output file path, paste the exact same path, but replace the file name from french.loca to french.xml
- Hit Convert
3. Extracting changed lines in your language
- Open BG3_Localization_Helper-vX.X.exe
- Go to the XML comparison tab.
- Old XML File: Path to your extracted french.xml [If you already have a translation just use your own french.xml]
- New XML File: Path to your No Alphabets' english.xml
- Output File: C:\Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French\french.xml
- Leave the "Include modifications" box unchecked.
- Click Compare Files
This creates a french.xml file with the correct folder structure which only contains the equivalent French lines that No Alphabets changed. - If you translated before and there is an update that changes existing lines, you can compare the old version of No Alphabets' english.xml to the new No Alphabets' english.xml and check the "Include modifications" box to isolate changes to previously modified lines as well as new lines.
- Now open the newly created french.xml file extracted french.xml, which only contains specific in-game text, in notepad++ or similar application.
- It will look like this::
Contentuid, otherwise known as handle, will be same across languages and must NOT be changed. Only change the part where it says "Hon hon hon, Baguette".
Code: Select all
<?xml version="1.0"?> <contentList xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <content contentuid="h798o7982132132" version="1">Hon hon hon, baguette.</content> </contentList>
Once you are done editing, you need to increase the version number of each individual line. For example, I've ramped up the version number to 99 below.
Code: Select all
<?xml version="1.0"?>
<contentList xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<content contentuid="h798o7982132132" version="99">Hon hon hon, Baguette.</content>
</contentList>
- Open BG3_Localization_Helper-vX.X.exe
- Go to Version Fixer tab
- Input File: Path to your modified french.xml
- Same as above
- Each time you click the Fix Version button it will increase the version number of each line by 1. Click it as many times as you like. Imo maybe 10 times, just in case Larian does some changes.
- Your french.xml should be in a folder like so: Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR\Localization\French
- Copy the meta.lsx from my Desktop\NoAlphabetsLingo\Mods\NoAlphabetsLingo to Desktop\NoAlphabetsLingo-FR\Mods\NoAlphabetsLingo-FR
- Open meta.lsx and search for "orinEsque", add your name to it. e.g. "orinEsque, you"
- You should also change the UUID with a fresh new one. You can generate a new one using BG3 Multimodder's tool
- In the same file look for NoAlphabetsLingo, and change it to NoAlphabetsLingo-FR. Must match the folder name in bold in this case NoAlphabetsLingo-FR.
This is what the English version looks like.
- Now open BG3 Multimodder's tool, drop the entire NoAlphabetsLingo-FR folder to the blue area where it says "Drop mod workspace folder or a mod .pak here". And you will now get a NoAlphabetsLingo-FR.zip file.
- Get vault access from Rusty: viewtopic.php?t=816-hq-vault
- Upload your file as a new mod, so people can give you feedback.
- Let me know, I'll give link to your mod page.
Changelog
RR 2.0 FULL changelog can be found >>> HERE
Heads 2.1
- Duplicates removed.
- Heads renamed appropriately, e.g Vanilla F Elf 5 >>> Araj.
- Duplicates removed.
- Eye glow on Drow heads has been restored. Available on colours Elf, Demonic and Flame.
Glow available both on every new Drow head in the add-on and on every Drow head in Elven section.
Bugs
Fucking nothing it's perfect you asshole retard idiot
► IT'S PERFECT
► DON'T CLICK IT
► I SAID DONT
► Nigger
KNOWN ISSUES
Found a bug that's not mentioned here? Report to Realms Restored Support section.
BUG REPORT / SUPPORT
To Do
- Some heads were resculpted with a new set of ears, so the jaw-to-ear seam might not look perfect.
- Certain swaps were untested, so you may notice overall oddities. If you come across an NPC with broken animations, a mismatch between voice and gender, or any other weirdness, report it to support.
- If you encounter a mismatch of Racial tag in the Inspect Window and the Race of NPC themselves, report it to support.
- CC preset for Asmodeus Tiefling F is still vanilla. Will be updated next patch.
BUG REPORT / SUPPORT
- For missing heads tag @orinEsque or @loregamer.
- For skin, hair, hairstyle, beard, or clothing issue tag @orinEsque or @Silver.
- Want to nitpick lore? Go away.
To Do
- Fix portraits on some NPCs.
- Fix race text on some NPCs.
- Polish Swap entries.
- Add more skirts.
- Add more helmet hair.
Stats
NOTE: Figures display HEX colours from Character creation UI which can considerably vary from in-game appearances.
Fig 1. Percentage Distribution of Skin Color by Subrace. This figure includes all NPCs that have preset skin tones whether they were changed or not. It also includes some with non-preset skin tones that we classified as inappropriate for the race/region.
Fig 2. Percentage Distribution of Eye Color by Subrace. This figure includes all NPCs that have preset eye colors whether they were changed or not. It also includes some with non-preset eye color that didn't fit the race/skin tone.
Fig 3. Percentage Distribution of Hair Color by Subrace. This figure includes all NPCs that have preset hair color whether they were changed or not. It also includes some with non-preset hair color that we classified as inappropriate for the race.
Credits
Cheers to the 45 of the finest Nexus and Patreon Modders we stole heads, presets, textures, outfits and CC colors from:
Aloija, Alahria, arideyya, AzazelWasTaken, AzuratC1, badwitch69, bambi009, CaptainGilmer, Cerberry, commanderstrawberry, CoralineKoralina, Dufresne12, FadeSpiritz, HeartsWires, horography, jerinski, KinntheGreen, kylin3, Karto6ka2692, labotor, Lethez, Lynia, Lyuuka, lokelaniii, loulette, Mandragorasprouts, NachoPango, Nikijima, mrjack900, myky24, PiInTheSky, Peppermintarts, plaemon, PseudoKociara, Psychotter, ReallyLazyIcarus, samplevi, Sithembile, surodmg, tashaweeds, TheAlmightyPebble, Toarie, Vessnelle, weavebitch, weeviljester, Z4hr4
Dufresne12, Lethez and loulette are extra precious, thank you for having open permissions on your mods! ![Image]()
Bless your hearts!
Aloija, Alahria, arideyya, AzazelWasTaken, AzuratC1, badwitch69, bambi009, CaptainGilmer, Cerberry, commanderstrawberry, CoralineKoralina, Dufresne12, FadeSpiritz, HeartsWires, horography, jerinski, KinntheGreen, kylin3, Karto6ka2692, labotor, Lethez, Lynia, Lyuuka, lokelaniii, loulette, Mandragorasprouts, NachoPango, Nikijima, mrjack900, myky24, PiInTheSky, Peppermintarts, plaemon, PseudoKociara, Psychotter, ReallyLazyIcarus, samplevi, Sithembile, surodmg, tashaweeds, TheAlmightyPebble, Toarie, Vessnelle, weavebitch, weeviljester, Z4hr4
Bless your hearts!
► Table of all Heads, Textures and Alterations
Heads Mod List
Drow Heads Mod List
Race | Gender | Slot | Head Namel | Mod |
---|---|---|---|---|
DWARF | F | 1 | Maisa | New Character Creation Presets WIP |
DWARF | F | 3 | DWR_F_NKD_Head_D | Less Speckles On Skins |
DWARF | F | 4 | Orla | HGY Heads for Shorties |
DWARF | F | 6 | Hannah | Lydia's Heads For Shorties |
DWARF | F | 7 | DWR_F_NKD_Head_G | Immersive Heads 4.0 |
DWARF | F | 8 | Daphne | Lydia's Heads For Shorties |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
DWARF | M | 2 | DWR_M_NKD_Head_B | Smoother Masculine Faces V2 |
DWARF | M | 3 | DWR_M_NKD_Head_C | Smoother Masculine Faces V2 |
DWARF | M | 4 | DWR_M_NKD_Head_D | Smoother Masculine Faces |
DWARF | M | 6 | DWR_M_NKD_Head_G | Immersive Heads 4.0 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ELF | F | 1 | Olga | New Character Creation Presets WIP |
ELF | F | 2 | Amanda | Amanda Head for Drow and Elves |
ELF | F | 3 | Minthy | Vemperen's Other Heads Repaired |
ELF | F | 4 | Mina | Bambi's Heads 1 |
ELF | F | 5 | [TBD] [Texture] ELF_F_NKD_Head_F | Less Speckles On Skins |
ELF | F | 5 | [Model] Leilatha | New Character Creation Presets WIP |
ELF | F | 6 | Freya | Even More heads by Koralina |
ELF | F | 7 | Shart | Vemperen's Other Heads Repaired |
ELF | F | 8 | Daerie | New Character Creation Presets WIP |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ELF | M | 1 | Aranmil | New Character Creation Presets WIP |
ELF | M | 2 | Ares | Heart's Heads |
ELF | M | 3 | Alec | PK Elven Squad |
ELF | M | 4 | Corus | Heart's Heads |
ELF | M | 5 | Gaskarth | Vemperen's Other Heads Repaired |
ELF | M | 6 | Erondir | Kylin's Heads |
ELF | M | 7 | Odys | PK Elven Squad |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ELF | MS | 2 | Ares Strong | Heart's Heads |
ELF | MS | 3 | M01 | Myky's Heads |
ELF | MS | 4 | Corus Strong | Heart's Heads |
ELF | MS | 5 | ELF_MS_NKD_Head_F_Remap | Alternative Face Presets |
ELF | MS | 6 | Adan | Kylin's Heads |
ELF | MS | 7 | Waldron | CBR Strong Heads |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
GITH | F | 4 | [Texture] GTY_F_NKD_Head_D | Immersive Heads 4.0 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
GITH | M | 3 | [Texture] GTY_M_NKD_Head_C | Immersive Heads 4.0 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
GNOME | F | 3 | Peridot | HGY Heads for Shorties |
GNOME | F | 5 | Sapphire | HGY Heads for Shorties |
GNOME | F | 6 | GNO_F_NKD_Head_F | Immersive Heads 4.0 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
GNOME | M | 1 | [TBD] GNO_M_Head_A | Smoother Masculine Faces |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HALFLING | F | 2 | Clover | HGY Heads for Shorties |
HALFLING | F | 3 | HFL_F_NKD_Head_C | Immersive Heads 4.0 |
HALFLING | F | 4 | Head 4 | Less Speckles On Skins |
HALFLING | F | 5 | Rose | HGY Heads for Shorties |
HALFLING | F | 6 | HFL_F_NKD_Head_F | Immersive Heads 4.0 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HALFLING | M | 1 | HFL_M_NKD_Head_A | Smoother Masculine Faces V2 |
HALFLING | M | 2 | HFL_M_NKD_Head_B | Smoother Masculine Faces V2 |
HALFLING | M | 3 | HFL_F_NKD_Head_C | Smoother Masculine Faces V2 |
HALFLING | M | 4 | HFL_M_NKD_Head_D | Smoother Masculine Faces V2 |
HALFLING | M | 5 | HFL_M_NKD_Head_E | Smoother Masculine Faces V2 |
HALFLING | M | 6 | HFL_M_NKD_Head_F | Smoother Masculine Faces V2 |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HELF | F | 1 | Themia's Sister | Themia's Sister Preset |
HELF | F | 2 | Elektra | Vemperen's Other Heads Repaired |
HELF | F | 3 | Queenyphe | New Character Creation Presets WIP |
HELF | F | 4 | Lydiss | Even More heads by Koralina |
HELF | F | 5 | Ida | Bambi's Heads 1 |
HELF | F | 6 | Lazy's Diva | Lazy's Heads |
HELF | F | 7 | Vanilla HELF F 4 | |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HELF | M | 1 | [Texture] Soren | Kylin's Heads |
HELF | M | 2 | [Texture] HEL_M_NKD_Head_B | Smoother Masculine Faces |
HELF | M | 2 | [Model + Ear Alteration] HEL_M_NKD_Head_B | Loosey-Goosey Edits |
HELF | M | 3 | Ilmari | New Character Creation Presets WIP |
HELF | M | 4 | Deimos | Heart's Heads |
HELF | M | 5 | [Texture] HEL_M_NKD_Head_E | Cleaner face (Less Splotch) |
HELF | M | 6 | [Texture] HELF Head_D | Smoother Masculine Faces |
HELF | M | 6 | [Model] River 2 | New Character Creation Presets WIP |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HELF | MS | 4 | Deimos Strong | Heart's Heads |
HELF | MS | 5 | Petric | New Character Creation Presets WIP |
HELF | MS | 6 | Dorian | Vemperen's Other Heads Repaired |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HUMAN | F | 2 | Head 03 | Koralina's Aesthetics |
HUMAN | F | 3 | Freja | Baldurian Beauty |
HUMAN | F | 4 | Anya | Kylin's Heads |
HUMAN | F | 5 | [Texture Alteration] Eilistraee | Lydia's Heads - Dark Seldarine |
HUMAN | F | 6 | [Texture] Daenestra | Vemperen's Other Heads Repaired |
HUMAN | F | 7 | Nightsong_OLD | Datamined Assets For CC |
HUMAN | F | 8 | Alice | New CC Head Presets Vol. 2 |
HUMAN | F | 9 | Demetra | Faces of Faerun |
HUMAN | F | 10 | [Model + Ear Alteration] HEL_F_NKD_Head_D | Loosey-Goosey Edits |
HUMAN | F | 10 | [Texture] HEL_F_NKD_Head_D | |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HUMAN | M | 1 | [Texture] HUM_M_NKD_Head_A | Deva Head |
HUMAN | M | 1 | [Model] Toarie's Deva | New Character Creation Presets WIP |
HUMAN | M | 2 | Logan | Extra Heads |
HUMAN | M | 3 | Edgar | New Character Creation Presets WIP |
HUMAN | M | 4 | [Texture] HUM_M_NKD_Head_D | Smoother Masculine Faces |
HUMAN | M | 4 | [Model] M03 | Myky's Heads |
HUMAN | M | 5 | Percy | Laboutique |
HUMAN | M | 6 | [Ear Alteration] Loren | Loiru - Custom Heads |
HUMAN | M | 7 | [Model + Ear Alteration] Valen | Valen Head Preset |
HUMAN | M | 7 | [Texture] Messmer | Messmer's Head |
HUMAN | M | 8 | [Ear Alteration] Grigo | New Character Creation Presets WIP |
HUMAN | M | 9 | Ines | Loiru - Custom Heads |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
HUMAN | MS | 2 | Trevor | CBR Strong Heads |
HUMAN | MS | 3 | Sigurd | CBR Strong Heads |
HUMAN | MS | 4 | Derrick | Derrick Head |
HUMAN | MS | 6 | Loren (Strong) | Loiru - Custom Heads |
HUMAN | MS | 7 | Ines | Loiru - Custom Heads |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
TIEFLING | F | 1 | Ceres | Baldurian Beauty |
TIEFLING | F | 2 | Lilith Original | Loulette Heads |
TIEFLING | F | 3 | Desdemona | Baldurian Beauty |
TIEFLING | F | 4 | Israa | HGY Heads |
TIEFLING | F | 5 | [Eye Fix] Keira | Keira Head |
TIEFLING | F | 5 | TIF_F_NKD_Head_E | Loosey-Goosey Head And Body Edits |
TIEFLING | F | 6 | Esmene | New CC Head Presets |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
TIEFLING | M | 1 | Rickard | Faces of Faerun |
TIEFLING | M | 2 | TIF_M_NKD_Head_B | Vanilla Head Adjustments - Tieflings |
TIEFLING | M | 3 | Jo | Loulette Heads |
TIEFLING | M | 4 | Kai | New Character Creation Presets WIP |
TIEFLING | M | 5 | [Ear Alteration] Wendris | New CC Head Presets Vol. 2 |
TIEFLING | M | 6 | [Texture] | Alternative Skin for Tiefling Head F |
TIEFLING | M | 6 | [Model] Tiefling Male 6 | Vanilla Head Adjustments - Tieflings |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
TIEFLING | MS | 1 | Logan Strong | CBR Strong Heads |
TIEFLING | MS | 2 | TIF_MS_NKD_Head_B_Remap | Vanilla Head Adjustments - Tieflings |
TIEFLING | MS | 3 | Jo Strong | Loulette Heads |
TIEFLING | MS | 4 | Birn (Strong) | Loiru - Custom Heads |
TIEFLING | MS | 5 | Ekko | Lokelani's Lovely Lads |
Race | Gender | Slot | Head Name | Mod |
---|---|---|---|---|
DROW | F | 1 | Elf 01 | Witcher 3 Heads |
DROW | F | 2 | Gwen | Tasha's Cauldron of Faces |
DROW | F | 3 | Ciri | Even More heads by Koralina |
DROW | F | 4 | [Texture] Elf F4 | Immersive Heads 4.0 |
DROW | F | 5 | Caroline | Tasha's Cauldron of Faces |
DROW | F | 6 | Aeris | New Character Creation Presets WIP |
DROW | F | 7 | Rhea | Z4hr4's Hot Heads |
DROW | F | 8 | Ranna | Tasha's Cauldron of Faces |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
DROW | M | 1 | LYK V | LYK V |
DROW | M | 2 | Odys | PK Elven Squad |
DROW | M | 3 | Lucien | Tasha's Cauldron of Faces |
DROW | M | 4 | [Texture Alteration] Corus | Heart's Heads |
DROW | M | 5 | [Model] ELF_M_NKD_Head_F | Alternative Face Presets |
DROW | M | 5 | [Texture] ELF M Head_F | Smoother Masculine Faces |
DROW | M | 6 | Kyle | Tasha's Cauldron of Faces |
DROW | M | 7 | Yrimis | LYK Yrimis |
ㅤ | ㅤ | ㅤ | ㅤ | ㅤ |
DROW | MS | 1 | Vanilla Elf MS 1 | |
DROW | MS | 2 | Vanilla Elf MS 2 | |
DROW | MS | 3 | Lucien Strong | Tasha's Cauldron of Faces |
DROW | MS | 4 | Corus Strong | Heart's Heads |
DROW | MS | 5 | Vanilla Elf MS 5 | |
DROW | MS | 6 | Kyle Strong | Tasha's Cauldron of Faces |
DROW | MS | 7 | Yrimis Strong | LYK Yrimis |
HONORABLE MENTIONS:
@Makirige , @ArcaneLurker : for their help with asset development that didn't make it to the final release.
Other ModdersHQ members ( @Kowe, @Crusaderknight20 , @Tipfy ) and RPGHQ users : for suggestions and brainstorming ideas.
@Makirige , @ArcaneLurker : for their help with asset development that didn't make it to the final release.
Other ModdersHQ members ( @Kowe, @Crusaderknight20 , @Tipfy ) and RPGHQ users : for suggestions and brainstorming ideas.
Credits
Aesthetics -
Heads -
Unique Drow Heads -
Swaps -
Name Changes -
Human Crowds 60% & 80% -
Voice Work -
Disclaimer: Any user not specifically named here or in the credits tab, had no input in this mod.
Recommended Mods
- Make Baldur’s Gate sane again with Even Better Romance & No Alphabets.
This mod is fully compatible with both. If they aren't, go shout at @orinEsque & @loregamer. - Male Narrator Mod from @Lancaster
- For a full list, read: HQ's RECOMMENDED MODS
Donate
All proceeds go to funding Elevenlabs and other AI subscriptions until we run out of mods we want to make!
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