
Introduction
This mod was created for those that wish to see a more traditional representation of a fictional, high fantasy world that is ostensibly supposed to be 'medieval' in terms of culture and technology. In the past, this has been represented in its most common form as being deeply rooted in medieval Europe and its cultures.
In modern times, efforts to increase 'diversity' and 'representation' have meant that certain elements are included in such games that seem out of place and, for some, take away from the realism and immersion of the setting. Furthermore, such elements often appear to be inserted in a token manner that is distasteful to some, merely serving to put a 'check in the box' to meet diversity quotas of one sort or another.
This mod seeks to return the game to a state as it would have been made in a bygone time, with these 'certain elements' altered (or removed) in order to have the setting fit the more traditional paradigm.
It is hoped that this effort does not cause division, but rather allows people to play the game and enjoy it in the manner in which they choose, free of judgement... as all games and mods should be.
Overview
This mod is now implemented in separate modules, making the following changes to the base game of Pathfinder: Wrath of the Righteous
- Anevian: The female character Anevia has been changed to be a male character named Anevian. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
- Seelie: The recruitable NPC Seelah has been changed to Seelie, a character with an ethnicity more suited to a medieval European setting. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
- Sosiel and Trever: The recruitable NPC Sosiel and the NPC Trever have been changed to be characters with an ethnicity more suited to a medieval European setting. Character models, dialog, and portraits have been modified to reflect these changes.
- No Alphabets: All romance options are limited to heterosexual in nature, and other Alphabet-related material has been edited out.
- Undiversified: Over 350 NPC textures have been edited to look more ethnically European than vanilla. Also, many hair colours have been changed or toned down to reduce the incidence of 'dangerhair' in the game. Vibrantly coloured hair has been left for some NPCs for which coloured hair makes sense in a fantasy setting, like Aasimar and Tieflings, etc. This module also has a variant entitled 'Undiversified - DangerGnomes' in which (at request) gnomes have also been allowed to keep their dangerhair. In the standard version of 'Undiversified', gnomish hair colours have been toned down.
- Race and Gender Distribution: Certain spawning lists have been edited to implement a built-in (but unimplemented in vanilla) functionality whereby spawned units follow a race and gender distribution , as set by a RaceGenderDistribution blueprint file. I have edited the RaceGenderDistribution files for certain spawning lists to give males a greater weight than females (5:1) for things like crusader soldier units, guards, etc.
As you play through, please make notes of any other instances you consider 'woke', post them under this thread, and I'll see about adding changes to future versions!
Comparison Videos & Screenshots
Dialogue
Characters
Undiversified
Downloads
Files | Type | Description |
---|---|---|
| Module | Anevian module for Wokeless Wrath, changing the female character Anevia to the male character Anevian. |
| Module | Seelie module for Wokeless Wrath, changing the character Seelah to Seelie, with a different ethnicity. |
| Module | Sosiel and Trever module for Wokeless Wrath, changing the ethnicity of the characters Sosiel and Trever. |
| Module | No Alphabets module for Wokeless Wrath, removing all Alphabet material and changing all romances to heterosexual-only. |
| Module | Undiversified module for Wokeless Wrath, making NPCs look largely European. |
| Variant Module | Undiversified module for Wokeless Wrath, making NPCs look largely European, and gnomes still have dangerhair. |
| Module | Race and Gender Distribution module for Wokeless Wrath, making certain spawning lists for guards, soldiers, etc. weighted to a heavier male:female ratio (5:1). |
| Portraits Only | A pack of just the Wokeless Wrath NPC portraits in PNG format. Portraits for Anevian, Seelie, Sosiel, and Trever included. |
Language Packs for Translation
Files | Language | Description |
---|---|---|
| German | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
| Russian | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
| French | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
| Spanish | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
| Chinese | NOTE: THESE ARE NOT COMPLETE LOCALIZATION FILES! They are provided for people to work on translations. |
Changelog
Installation
NOTE: Although it does not appear to be strictly necessary, it is HIGHLY RECOMMENDED to START A NEW GAME
NOTE: The installation files used to help automate the installation process are PowerShell scripts. Therefore, as far as I know, this mod is limited to Windows installations only. If someone in the future wants to assist in developing Mac and/or Linux compatibility for the mods, feel free to let me know.
NOTE: This mod currently has no language localization. It is for the English version only.
- The mod RARs contain the following:
- install_WW_mods.bat (BAT file used to execute PowerShell script PS1 file)
- install_WW_mods.ps1 (PowerShell script used to execute installation functions)
- 'WW_<modName>.zip' file (mod content files)
- 'WW_<modName>_ReadMe.txt' file (mod ReadMe file)
- Extract the RAR(s) anywhere on your system. You should have a folder that contains the files listed above.
- Before running the BAT file, decide if you are going to download any of the other Wokeless Wrath mods, there being 5 in total:
- Wokeless Wrath of the Righteous - Anevian (WW_Anevian)
- Wokeless Wrath of the Righteous - Seelie (WW_Seelie)
- Wokeless Wrath of the Righteous - Sosiel and Trever (WW_SosielTrever)
- Wokeless Wrath of the Righteous - No Alphabets (WW_NoAlphabets)
- Wokeless Wrath of the Righteous - Undiversified (WW_Undiversified) OR Undiversified - DangerGnomes (WW_Undiversified_DangerGnomes)
- install_WW_mods.bat
- install_WW_mods.ps1
- a copy of each of the Wokeless Wrath ZIP mod archives from the mod RAR files you downloaded (i.e. ANY COMBINATION OF THE FIVE)
- a copy of each of the Wokeless Wrath ReadMe documents, depending on what RARs you downloaded and extracted.
- The reason for the above step is that the 'install_WW_mods.bat' and 'install_WW_mods.ps1' files were coded in such a way that a single execution of the BAT file will install ALL Wokeless Wrath mod ZIP archives that they find in the same folder as them. It is noted that this step isn't strictly necessary... it's just a time-saving measure. Each mod can also be installed independently by running the 'install_WW_mods.bat' file in the folder with a mod ZIP archive even after other WW mods have been previously installed.
- Run the 'install_WW_mods.bat' file and follow the prompts. The files have been generated in such a way that if you select a wrong directory for either the Wrath '<user>\AppData\LocalLow' directory or the 'Main Game Install' directory, the installation won't proceed.
- Click through all prompts and window pop-ups, noting the progress and success (or failure) of the installation. The scripts will also generate a LOG file in the folder.
- Hopefully all messages indicate success of the mod(s) installation... enjoy!
Uninstallation
- To uninstall the mod, simply follow the following steps:
- remove the "WW_<modName>" entry in the "EnabledModifications" line of the 'OwlcatModificationManagerSettings.json'
- delete the 'WW_<modName>' folder within the Modifications folder
- If the mod you are trying to uninstall had an audio component (WW_Anevian or WW_Seelie), the following additional steps are required:
- For 'WW_Anevian'
- delete the installed BNK files (Anevian.bnk and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
- if you are removing WW_Anevian but keeping WW_Seelie, you will need to re-install 'WW_Seelie' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
- Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Anevian" and replacing them with "" (nothing). This will restore the default Anevia sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Seelie edits).
- For 'WW_Seelie'
- delete the installed BNK files (Seelie.bnk, SeelieBanter.bnk, CMP_Seelie_GVR_ENG.bnk, and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
- if you are removing WW_Seelie but keeping WW_Anevian, you will need to re-install 'WW_Anevian' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
- Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Seelie" and replacing them with "" (nothing). This will restore the default Seelah sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Anevian edits).
- For 'WW_Anevian'
Reporting Bugs
To report any bugs, please submit a post in the Mod Support section and mention my username.
Credits
- Special thanks to @orinEsque , @Crusaderknight20 , @Makirige , @Silver for general assistance and work on art assets! Also thanks to @loregamer for help with the Mod page formatting and visuals!