Overview Original mod page here
Some saint has stripped out the cars from The Frontier and made them fully playable in the Mojave wasteland without the infamous lower JIP NVSE version requirement of previous Frontier Cars standalone versions. Bundled in the FOMOD installer are multiple other car mods that have been edited to not require The Frontier and edited/optimized for compatibility and stability. Rehosting here because the original mod author responsible for the cars in the frontier is a butthurt Ukrainian loser notorious for trying to get any attempts to separate the cars taken down with faulty DMCA requests despite he himself refusing to finish his own standalone version for nebulous reasons.
I've included the original author's mirrors as well as a mirror I've uploaded to the vault.
Video Showcase
Optional Mods Included in FOMOD Installer
All mods have readme files included for further detail but a brief overview of each
► LordZomX Car Addons
Adds Traveling Mechanic NPC's to a few areas, including NoVac's gas station and an existing location around Underpass Also adds some schematics and recipies for crafting Repair Tools and Fuel. Please see the Documentation for more details.
► Alternative Names, units, and/or battery powered
Series of plugins that can change the name of "jerry cans" to gas cans, change the speedometer to display MPH, and/or change the jerry can's name and model to "fusion batteries"
► Animated Garage Door
Adds animated garage doors to various locations that can be opened and driven into
► GasPumpsOfNV
Install a bugfixed version of GasPumpsOfNV. Bugfixes include major compatibility fixes with mods like The Living Desert.
► State Signs
Installs a mod that places the "Welcome to / Thanks for Visiting Nevada" signs outside of Nipton and the "Welcome to California / Welcome to Nevada" signs outside of Primm. Also changes the map marker and interior cell of the Nevada Highway Patrol Station to California Highway Patrol Station, and makes the Patrol Cars have generic badging.
► Railroad Sign
Installs an adjusted RailRoad Crossing Sign with the bar removed, in both texture and collision, for easier crossing of RailRoad Tracks.
► Tumbleweed Removal
Install a mod that removes tumbleweeds, in the event where they tend to get stuck and become unable to ever move again.
► Nipton Cleaners
Install an experimental version of "Nipton Cleaner Upper", which enables a microquest to clean up Nipton after finding the town during the storyline.
► Highwayman
Install The Highwayman, with optimized / smaller textures and less-buggy post-destruction hulk.
► Highway Patrol Car
Install the Highway Patrol Car, with smaller, custom textures, working fuel consumption, and tweaked UV mapping on the meshes.
► HMMV
Install the HMMWV with various bugfixes, like collision and handling, and compatibility with newer builds of the The Frontier.esm by removing edits to the plugin's script. Also includes custom textures (including desert camo and specular / normal maps). Includes multiple different versions of the HMMV including TTW themed versions.
► Bonus Cars
Installs a collection of 3 extra cars that were in the files but not implemented and/or originally broken / not configured properly. The vehicles are now working, with redone meshes, textures, collision, handling, the works. They include a Driveable Vikki and Vance 'Death Car' called the De-Luxe V-8, Driveable Corvega Atomic V-8's, and Driveable Taxi Cars. They have been placed throughout the wasteland, as well.
► MadMaxMojave
Install a bugfixed version of MadMaxMojave, including cars that were left out of place are now findable in the Mojave, removal of messy navmesh edits, and much more.
► MadMaxCapital
Install bugfixed versions of TTWCars and GasInDC in a single manually merged and checked plugin. Requires the MadMaxMojave plugin and TaleOfTwoWastelands to function. Does similar things as the MadMaxMojave plugin, but for TTW.
Interestingly, there's another similar mod floating around (but not in the wild IIRC) where some guy took Oblivion's horses and ported them to New Vegas, so you can actually use a horse for transportation - which made me question why the feature was never implemented in the base New Vegas game?
As for this mod, does it just dump a car in front of you or is there a quest associated with getting one, or simply a requirements in components/caps to get a vehicle?
As for this mod, does it just dump a car in front of you or is there a quest associated with getting one, or simply a requirements in components/caps to get a vehicle?
I've been playing with it and the base mod adds the cars around different parts of the wasteland (spotted the buggy at Nellis and the Rampager at Cottonwood cove). The Highwayman has a small quest to find a part before you can fix it (it uses the vanilla game wrecked highwayman as a starting point). Bonus cars adds more randomly around the wasteland.
Has anyone experienced an bug where the vehicles tend to disappear or teleport? It could be a plugin issue for me but the mod works the cars tend to teleport. I can drive around, use them, repair them, etc...but sometimes they just teleport to a different location.
It doesn't stay consistently in the spot its left on.
It could happen to anyone who uses the mod, so just don't use the cars as containers you may have to legit fight for your items in some areas or the car will just disappear and clip through the land.
Interestingly, there's another similar mod floating around (but not in the wild IIRC) where some guy took Oblivion's horses and ported them to New Vegas, so you can actually use a horse for transportation - which made me question why the feature was never implemented in the base New Vegas game?
As for this mod, does it just dump a car in front of you or is there a quest associated with getting one, or simply a requirements in components/caps to get a vehicle?
It wasn't implemented in the base game because Oblivion was a shitshow and promised a delivery timeline of 18 months.