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BG Legacy Voices for Wyll's of Toril 2.1 — Baldur's Gate 3

Share things you've made or found for games here.

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NEG
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Post by NEG »

Amazing work. I remember thinking how much better at Wyll's archetype Anomen was in every way and now I don't have to.
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KOS-MOS
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Post by KOS-MOS »

It's amazing for real.

He still has his voice when I want to add him to my group. But with the whitewashing mod and this I can finally listen to what he has to say without wanting to send him to hell.

Thank you so much for your hard work. :heart:
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BlackGlove
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Post by BlackGlove »

What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
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Lancaster
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Post by Lancaster »

BlackGlove wrote: August 15th, 2024, 00:22
What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.
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BlackGlove
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Post by BlackGlove »

Lancaster wrote: August 15th, 2024, 01:37
BlackGlove wrote: August 15th, 2024, 00:22
What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.
Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.
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Lancaster
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Post by Lancaster »

BlackGlove wrote: August 15th, 2024, 02:59
Lancaster wrote: August 15th, 2024, 01:37
BlackGlove wrote: August 15th, 2024, 00:22
What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.
Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.
Give it some time, once official (limited) mod support is released, modders will get a peak at what's under the hood, and who knows what will be possible.
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VerMods
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Post by VerMods »

Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
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Lancaster
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Post by Lancaster »

VerMods wrote: February 3rd, 2025, 05:46
Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
It's the point & click you keep hearing, you can disable that for the time being. We are working on fixing that, it is however a long tedious process to drag the files individually. Here is what we have so far, I call it, "I can't breath".

https://f.rpghq.org/MvBsfkJRlak5.mp4?n= ... Breath.mp4
Last edited by Lancaster on February 6th, 2025, 19:36, edited 1 time in total.
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Gilg
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Post by Gilg »

Any way to make this and your other voice altering mods work with DVQR?

https://www.nexusmods.com/baldursgate3/ ... escription

If not I don't need DVQR the same way I need a de-niggafied Wyll.
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Lancaster
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Post by Lancaster »

Gilg wrote: March 18th, 2025, 22:55
Any way to make this and your other voice altering mods work with DVQR?

https://www.nexusmods.com/baldursgate3/ ... escription

If not I don't need DVQR the same way I need a de-niggafied Wyll.
That would be a question for the author of DVQR. Also, these voices were done with RVC so I'm not entirely sure this mod would compliment my voice mods well.
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sebasm
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Post by sebasm »

Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!

Code: Select all

$ repak info Alt\ Wyll.pak 
Error: 
trying version V11 failed: got 101, which is not a boolean
trying version V10 failed: got 101, which is not a boolean
trying version V9 failed: got 32, which is not a boolean
trying version V8B failed: got 101, which is not a boolean
trying version V8A failed: got 100, which is not a boolean
trying version V7 failed: got 102, which is not a boolean
trying version V6 failed: got 102, which is not a boolean
trying version V5 failed: got 102, which is not a boolean
trying version V4 failed: got 102, which is not a boolean
trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
version unsupported or is encrypted (possibly missing --aes-key?)
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Lancaster
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Post by Lancaster »

sebasm wrote: April 8th, 2025, 11:47
Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!

Code: Select all

$ repak info Alt\ Wyll.pak 
Error: 
trying version V11 failed: got 101, which is not a boolean
trying version V10 failed: got 101, which is not a boolean
trying version V9 failed: got 32, which is not a boolean
trying version V8B failed: got 101, which is not a boolean
trying version V8A failed: got 100, which is not a boolean
trying version V7 failed: got 102, which is not a boolean
trying version V6 failed: got 102, which is not a boolean
trying version V5 failed: got 102, which is not a boolean
trying version V4 failed: got 102, which is not a boolean
trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
version unsupported or is encrypted (possibly missing --aes-key?)
I just followed @orinEsque's instructions, maybe she can help. I'm not really computer guy, people just tell me what to download, show me how to use it, and spend days figuring it out.
Last edited by Lancaster on April 13th, 2025, 21:15, edited 1 time in total.
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orinEsque
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Post by orinEsque »

sebasm wrote: April 8th, 2025, 11:47
Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!

Code: Select all

$ repak info Alt\ Wyll.pak 
Error: 
trying version V11 failed: got 101, which is not a boolean
trying version V10 failed: got 101, which is not a boolean
trying version V9 failed: got 32, which is not a boolean
trying version V8B failed: got 101, which is not a boolean
trying version V8A failed: got 100, which is not a boolean
trying version V7 failed: got 102, which is not a boolean
trying version V6 failed: got 102, which is not a boolean
trying version V5 failed: got 102, which is not a boolean
trying version V4 failed: got 102, which is not a boolean
trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
version unsupported or is encrypted (possibly missing --aes-key?)
Which wyll mod are you having trouble with?
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KANONYMUSE
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Post by KANONYMUSE »

The Cernd voice sounds amazing. Wish that was the one that got more support.
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Tamyn
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Post by Tamyn »

Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
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Lancaster
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Post by Lancaster »

Tamyn wrote: April 25th, 2025, 03:45
Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
You like the "fresh off the slave ship" Fenris clip? 😆
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Vergil
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Post by Vergil »

Tamyn wrote: April 25th, 2025, 03:45
Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
By the way if you want to edit him with Appearance Edit Enhanced sometimes it bugs out and gives you Wyll's original head model. Just keep reloading a save and trying and randomly it will work. It'll fuck his skin tone up but that's easy enough to fix.
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Tamyn
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Post by Tamyn »

Lancaster wrote: April 25th, 2025, 05:48
Tamyn wrote: April 25th, 2025, 03:45
Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
You like the "fresh off the slave ship" Fenris clip? 😆
I like Gideon Emery.
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Auld_SnawBeard
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Post by Auld_SnawBeard »

A really nice mod. I ended up using the Anomen file myself :weeb:
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Lancaster
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Post by Lancaster »

Auld_SnawBeard wrote: April 30th, 2025, 22:42
A really nice mod. I ended up using the Anomen file myself :weeb:
I'm working on voices for Gayle, but having a look to match is a problem. His limp wristed mannerisms, and "I want to take you in my mouth" seductive glances betray him.
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loregamer
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Post by loregamer »

Gonna fix the packed version of the Fenris file for ya, I think it got messed up @Lancaster
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loregamer
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Post by loregamer »

📥Fenris - v1.2.1
Fixed duplicate entry in BG3MM. Should now only show one
Image


sebasm wrote: April 8th, 2025, 11:47
Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!


Here is the full meta.lsx, it wasn't encrypted but there was two meta.lsx so your mod manager was likely getting confused

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="0" revision="6" build="5" />
  <region id="Config">
    <node id="root">
      <children>
        <node id="Dependencies" />
        <node id="ModuleInfo">
          <attribute id="Author" type="LSString" value="Lancaster" />
          <attribute id="CharacterCreationLevelName" type="FixedString" value="" />
          <attribute id="Description" type="LSString" value="Alters Voices of Wyll and Ulder" />
          <attribute id="Folder" type="LSString" value="Wyll (Fenris and Celebrimbor)" />
          <attribute id="GMTemplate" type="FixedString" value="" />
          <attribute id="LobbyLevelName" type="FixedString" value="" />
          <attribute id="MD5" type="LSString" value="" />
          <attribute id="MainMenuBackgroundVideo" type="FixedString" value="" />
          <attribute id="MenuLevelName" type="FixedString" value="" />
          <attribute id="Name" type="FixedString" value="Wyll (Fenris and Celebrimbor)" />
          <attribute id="NumPlayers" type="uint8" value="4" />
          <attribute id="PhotoBooth" type="FixedString" value="" />
          <attribute id="StartupLevelName" type="FixedString" value="" />
          <attribute id="Tags" type="LSString" value="" />
          <attribute id="Type" type="FixedString" value="Add-on" />
          <attribute id="UUID" type="FixedString" value="32f8f494-dff9-4bca-a413-b19178281b0a" />
          <attribute id="Version" type="int64" value="36310274143158272" />
          <children>
            <node id="PublishVersion">
              <attribute id="Version" type="int64" value="36310274143158272" />
            </node>
            <node id="Scripts" />
            <node id="TargetModes">
              <children>
                <node id="Target">
                  <attribute id="Object" type="FixedString" value="Story" />
                </node>
              </children>
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>
Last edited by loregamer on May 3rd, 2025, 18:53, edited 1 time in total.
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KOS-MOS
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Post by KOS-MOS »

Thank you for the Fenris voice, I'm gonna use it
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