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Rimworld Episode 37: Raiding Vaults
- Kalarion
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I got vaxxed right? If not, do it.
If I did, 2 TC to summon rabid tortoises in the next enemy raid.
If I did, 2 TC to summon rabid tortoises in the next enemy raid.
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- rusty_shackleford
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spend rusty's turtle coins on something cool
- Oyster Sauce
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Episode 37: Raiding Vaults
We've received intel on a long-lost starship that we might be able to scavenge advanced tech from. This'll be worth looking into.

Val rolls the D20 of Heaven and Hell and gets a random superpower! This would probably be really good if he wasn't a swordsman.

Lil' Wang is gifted the Tough trait.

Rusty gets a rocket pod implanted in/on his shoulder.

The Empire is calling on us to send a large amount of soldiers to take out a rebel base. So many soldiers that we have to bring a few kids and pregnant women to meet the weight capacity for the shuttle.

Even so, we have enough fighters to go ahead and deal with the rebels.


Black Dog has requested and receives a bionic penis, giving him a massive boost to fertility.

The prisoners stage an escape attempt

While many are beaten to death by overzealous mace-wielders, Koze harmlessly puts a bunch out of commission using her psychic abilities

Vergil thinks we may able to weaponize the nociosphere with more study

The supercar wreck that's been in our animal pen this entire time has been restored. There's no way to drive it out without taking down a bunch of walls, so we just dismantle it. Once you restore a specific vehicle wreck, you get the ability to build your own anyway.

We're now able to teleport the nociosphere to an enemy force and have it fuck with them before hopefully going away and leaving us alone. Until then, we'll keep it chained up.

Oyster and Herma have their second baby, a girl named Margaret.

The bugs are hard at work drilling for crude oil. I don't even know what to do with it, we're just stockpiling it for fun.

The Cube obsessed weirdos are waking up from their comas after being in bed for a few weeks.

Two surviving prisoners are forced to duel for our amusement. We've crafted plasteel swords to make the fights more deadly.

Maynard gets his only remaining arm cut off and loses the duel.

Boon is able to select two new imperial permits.

We're able to scan aliens and mutants to unlock their genes to create our own custom races. There are so, so many genes to unlock.

Remember WhiteShark? Kirsten's daughter who she gave birth to when she was still a slave who escaped some years back? Now that she's old enough, Kirsten can reach out and invite her to join us. That is, if Val is ready to be the dad who stepped up.

We implant an insect pherocore into a comatose prisoner, just to see what will happen.

Dr. Lise continues to upgrade the ARC generator. It's going to have to burn 1500 more wood to unlock the next boost.

Insects emerge from the ground and we try to hold them off in this chokepoint, but it's clear we're gonna get overwhelmed.

Pulling back behind the bridge with more guys works out better

MC and Gaylene have their first child, a girl.

This guy loves it here so much he requests to join. I have plans for him, so we accept

A nursery for all of these dang ol' babies

Cultists try psychically abducting us again


Not much of a threat at this stage, but the Empire sends us reinforcements anyway

They employ their typical strategy of sending guys into melee range and then nuking them with friendly fire

What should have been a really one-sided affair ends with tons of imperial casualities. Sadly they have death acidifiers installed which melt down all of their gear upon death.

Sallying forth to deal with a nearby insect hive on the world map


Oscar throws up a psychic localized blizzard which makes a great killing field

On the way home we make a side trip to raid a mechanitor's tomb, getting a mechlink for Yoko.

Back at base, a lightning strike(?) hits a crate we were using to store mortar shells. Our entire artillery battery is destroyed in an instant. I swear I thought we put some roof cover over them...

Shrapnel flies everywhere across the yard, shredding Val's kid's head and taking an eye out while she was playing. She just barely survives.

Yoko installs that mechlink, letting her build and control mechs of her own.

Musa of Mali gets married

We get a quest to hold over a dozen prisoners for two weeks. The reward is pretty excellent. They get dropped off.


A team goes to investigate an ancient vault

Defenses inside are still powered on

These doors take hours to hack. Vergil comes in a transport pod to help out and bring snacks/water.

More doors

In the middle of the night, an inhabitant of the vault sneaks up and tries to assassinate Vergil


Another prison break. This time there are so many they manage to bust out in several different directions.

More of the vault. It seems it's built around a genetics lab focusing on unlocking latent powers within a person. We'll steal everything we can carry.

Captain kills a prisoner, instantly failing a quest. Weirdly they don't want the surviving ones transported back, so we're free to do whatever we want with them.

These ancient cryptosleep caskets had a few hostiles in them who we instantly cut down.

Vitya gets engaged

Bought a bunch of cats from an orbital trader for some reason

GhostCow is ambushed by a sightstealer which he promptly cuts down

Our insects are sent to fight them as more arrive. Overwhelming bug victory.


A computer terminal in the first vault led us to the next. This time we sent more people on foot with pack animals so we can strip it clean.


@MC can choose an expertise after hitting 15 in Medical

This vault has special generators in addition to more genetics junk.

We stay a night or two to dismantle everything we're not repurposing for our base.

These ancient bio-battery tanks put out a lot of power once we throw prisoners inside. It'll slowly tear them apart into nothingness and then require more living creatures to give us juice.

With his own personal throne room set up (still very messy though) Stack is able to be risen to the rank of Baron.

Because Duke has the "attain a superpower" aspiration, he'll be the first test subject in the gene editor. I don't know what most of this stuff does, but we have a decent amount of it. It would work faster and more reliably if we had more though.

Stack can choose a custom persona weapon type since he's a Baron.

The Empire also gives us a psychic catgirl sexslave


She almost immediately forms a bond with Boon.

That guy who volunteered to join us a while ago is sent off with some recruited prisoners to establish a permanent mining outpost in the mountains nearby. Every season they'll send us what they've dug up and otherwise never be seen again. Thank you for your service.

頬白鮫's unnamed kid earns the nickname "Jerk".

Replacing our sandstone brick walls with granite, which is a bit more resilient

The classroom is filling up

That prisoner we forced to incubate an insect pherocore is no more, but we named the empress who chestbursted her after her. An empress under our control acts as a mobile hive and can spawn more insects.

Our freezer is overflowing so we start making food baskets in the tomb, which is also kept below freezing.

Drop pods from The Animal Pack deploy just outside our walls.

Wait... is that?



That's gotta be Boot. He's joined the raiders who kidnapped him so many years ago. We've gotta get rid of this nociosphere thing before it breaks containment in our base, so this seems like a decent time to be rid of it.

It starts deploying psychic pain waves and blasting nearby raiders

The sphere plus combined fire from our guys takes out the raiders quickly. Koze uses her psychic powers to knock Boot out without killing him.

We spent a few more hours firing at the sphere. It's nearly invincible and we're just trying to hold it off. Eventually it teleports away on its own.

Boot is captured and tended to. He's in a warcasket now, which is more or less permanent. He'll definitely be a stronger fighter if we rerecruit him.

Musa and Palatina have their first lightskinned baby.

@Duke's genome editing cycle is complete. It seems he can choose between two sets of superpowers and superweaknesses. He can choose enhanced regeneration+lustful(causes him to sexually assault coworkers frequently) or bulletproof skin+heat intolerance.

This time I remembered to queue up a diplomatic marriage again

----------------------------------------------------------------------------------


Implants people can squabble over
Turtle Coins™
Black Dog = 3/3
Boon = 3/3
Boot = 3/3
Captain = 1/3
Chuck = 0/3
Duke = 2/3
Elias = 3/3
GhostCow = 3/3
Hoss = 2/3
Kalarion = 0/3 (vaxmaxed)
Musa = 3/3
Raviola = 3/3
Rusty = 0/3
Stack = 3/3
Tangerine = 2/3
Val = 0/3
Vergil = 3/3
Vitya = 3/3
Waifu = 2/3
Zoth = 3/3
Increase skill by 1 (0-5) - 1
Gain a passion point - 1
Summon pet turtle - 1
Romance attempt - 1
Fistfight someone - 1
Summon rabid tortoises (automatic next enemy raid) - 2
Remove negative trait - 2
Get inspiration relevant to skills - 2
Decide fate of a prisoner (execute, release, organ harvest, arena fight, enslave, etc) - 2
Respec expertise - 2
Roll the D8 of Time - 2
Increase skill by 1 (5-10) - 2
Gain positive trait - 3
Queue for chronophagy ritual on a prisoner - 3 (current queue: Hoss)
Get vaxed - 3
Recruit slave in relationship with colonist - 3
Roll the D20 of Heaven and Hell - 3
Increase skill by 1 (10-20) - 3
Bribe me to do something for you - ?
You can also buy any of the above for your NPC family members
We've received intel on a long-lost starship that we might be able to scavenge advanced tech from. This'll be worth looking into.

Val rolls the D20 of Heaven and Hell and gets a random superpower! This would probably be really good if he wasn't a swordsman.

Lil' Wang is gifted the Tough trait.

Rusty gets a rocket pod implanted in/on his shoulder.

The Empire is calling on us to send a large amount of soldiers to take out a rebel base. So many soldiers that we have to bring a few kids and pregnant women to meet the weight capacity for the shuttle.

Even so, we have enough fighters to go ahead and deal with the rebels.


Black Dog has requested and receives a bionic penis, giving him a massive boost to fertility.

The prisoners stage an escape attempt

While many are beaten to death by overzealous mace-wielders, Koze harmlessly puts a bunch out of commission using her psychic abilities

Vergil thinks we may able to weaponize the nociosphere with more study

The supercar wreck that's been in our animal pen this entire time has been restored. There's no way to drive it out without taking down a bunch of walls, so we just dismantle it. Once you restore a specific vehicle wreck, you get the ability to build your own anyway.

We're now able to teleport the nociosphere to an enemy force and have it fuck with them before hopefully going away and leaving us alone. Until then, we'll keep it chained up.

Oyster and Herma have their second baby, a girl named Margaret.

The bugs are hard at work drilling for crude oil. I don't even know what to do with it, we're just stockpiling it for fun.

The Cube obsessed weirdos are waking up from their comas after being in bed for a few weeks.

Two surviving prisoners are forced to duel for our amusement. We've crafted plasteel swords to make the fights more deadly.

Maynard gets his only remaining arm cut off and loses the duel.

Boon is able to select two new imperial permits.

We're able to scan aliens and mutants to unlock their genes to create our own custom races. There are so, so many genes to unlock.

Remember WhiteShark? Kirsten's daughter who she gave birth to when she was still a slave who escaped some years back? Now that she's old enough, Kirsten can reach out and invite her to join us. That is, if Val is ready to be the dad who stepped up.

We implant an insect pherocore into a comatose prisoner, just to see what will happen.

Dr. Lise continues to upgrade the ARC generator. It's going to have to burn 1500 more wood to unlock the next boost.

Insects emerge from the ground and we try to hold them off in this chokepoint, but it's clear we're gonna get overwhelmed.

Pulling back behind the bridge with more guys works out better

MC and Gaylene have their first child, a girl.

This guy loves it here so much he requests to join. I have plans for him, so we accept

A nursery for all of these dang ol' babies

Cultists try psychically abducting us again


Not much of a threat at this stage, but the Empire sends us reinforcements anyway

They employ their typical strategy of sending guys into melee range and then nuking them with friendly fire

What should have been a really one-sided affair ends with tons of imperial casualities. Sadly they have death acidifiers installed which melt down all of their gear upon death.

Sallying forth to deal with a nearby insect hive on the world map


Oscar throws up a psychic localized blizzard which makes a great killing field

On the way home we make a side trip to raid a mechanitor's tomb, getting a mechlink for Yoko.

Back at base, a lightning strike(?) hits a crate we were using to store mortar shells. Our entire artillery battery is destroyed in an instant. I swear I thought we put some roof cover over them...

Shrapnel flies everywhere across the yard, shredding Val's kid's head and taking an eye out while she was playing. She just barely survives.

Yoko installs that mechlink, letting her build and control mechs of her own.

Musa of Mali gets married

We get a quest to hold over a dozen prisoners for two weeks. The reward is pretty excellent. They get dropped off.


A team goes to investigate an ancient vault

Defenses inside are still powered on

These doors take hours to hack. Vergil comes in a transport pod to help out and bring snacks/water.

More doors

In the middle of the night, an inhabitant of the vault sneaks up and tries to assassinate Vergil


Another prison break. This time there are so many they manage to bust out in several different directions.

More of the vault. It seems it's built around a genetics lab focusing on unlocking latent powers within a person. We'll steal everything we can carry.

Captain kills a prisoner, instantly failing a quest. Weirdly they don't want the surviving ones transported back, so we're free to do whatever we want with them.

These ancient cryptosleep caskets had a few hostiles in them who we instantly cut down.

Vitya gets engaged

Bought a bunch of cats from an orbital trader for some reason

GhostCow is ambushed by a sightstealer which he promptly cuts down

Our insects are sent to fight them as more arrive. Overwhelming bug victory.


A computer terminal in the first vault led us to the next. This time we sent more people on foot with pack animals so we can strip it clean.


@MC can choose an expertise after hitting 15 in Medical

This vault has special generators in addition to more genetics junk.

We stay a night or two to dismantle everything we're not repurposing for our base.

These ancient bio-battery tanks put out a lot of power once we throw prisoners inside. It'll slowly tear them apart into nothingness and then require more living creatures to give us juice.

With his own personal throne room set up (still very messy though) Stack is able to be risen to the rank of Baron.

Because Duke has the "attain a superpower" aspiration, he'll be the first test subject in the gene editor. I don't know what most of this stuff does, but we have a decent amount of it. It would work faster and more reliably if we had more though.

Stack can choose a custom persona weapon type since he's a Baron.

The Empire also gives us a psychic catgirl sexslave


She almost immediately forms a bond with Boon.

That guy who volunteered to join us a while ago is sent off with some recruited prisoners to establish a permanent mining outpost in the mountains nearby. Every season they'll send us what they've dug up and otherwise never be seen again. Thank you for your service.

頬白鮫's unnamed kid earns the nickname "Jerk".

Replacing our sandstone brick walls with granite, which is a bit more resilient

The classroom is filling up

That prisoner we forced to incubate an insect pherocore is no more, but we named the empress who chestbursted her after her. An empress under our control acts as a mobile hive and can spawn more insects.

Our freezer is overflowing so we start making food baskets in the tomb, which is also kept below freezing.

Drop pods from The Animal Pack deploy just outside our walls.

Wait... is that?



That's gotta be Boot. He's joined the raiders who kidnapped him so many years ago. We've gotta get rid of this nociosphere thing before it breaks containment in our base, so this seems like a decent time to be rid of it.

It starts deploying psychic pain waves and blasting nearby raiders

The sphere plus combined fire from our guys takes out the raiders quickly. Koze uses her psychic powers to knock Boot out without killing him.

We spent a few more hours firing at the sphere. It's nearly invincible and we're just trying to hold it off. Eventually it teleports away on its own.

Boot is captured and tended to. He's in a warcasket now, which is more or less permanent. He'll definitely be a stronger fighter if we rerecruit him.

Musa and Palatina have their first lightskinned baby.

@Duke's genome editing cycle is complete. It seems he can choose between two sets of superpowers and superweaknesses. He can choose enhanced regeneration+lustful(causes him to sexually assault coworkers frequently) or bulletproof skin+heat intolerance.

This time I remembered to queue up a diplomatic marriage again

----------------------------------------------------------------------------------


Implants people can squabble over
Turtle Coins™
Black Dog = 3/3
Boon = 3/3
Boot = 3/3
Captain = 1/3
Chuck = 0/3
Duke = 2/3
Elias = 3/3
GhostCow = 3/3
Hoss = 2/3
Kalarion = 0/3 (vaxmaxed)
Musa = 3/3
Raviola = 3/3
Rusty = 0/3
Stack = 3/3
Tangerine = 2/3
Val = 0/3
Vergil = 3/3
Vitya = 3/3
Waifu = 2/3
Zoth = 3/3
Increase skill by 1 (0-5) - 1
Gain a passion point - 1
Summon pet turtle - 1
Romance attempt - 1
Fistfight someone - 1
Summon rabid tortoises (automatic next enemy raid) - 2
Remove negative trait - 2
Get inspiration relevant to skills - 2
Decide fate of a prisoner (execute, release, organ harvest, arena fight, enslave, etc) - 2
Respec expertise - 2
Roll the D8 of Time - 2
Increase skill by 1 (5-10) - 2
Gain positive trait - 3
Queue for chronophagy ritual on a prisoner - 3 (current queue: Hoss)
Get vaxed - 3
Recruit slave in relationship with colonist - 3
Roll the D20 of Heaven and Hell - 3
Increase skill by 1 (10-20) - 3
Bribe me to do something for you - ?
You can also buy any of the above for your NPC family members
- Oyster Sauce
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- Joined: Jun 2, '23
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People with unnamed kids
頬白鮫 - boy
Chuck/Waifu - boy
MC - girl
Musa - boy
GhostCow and Stack have kids on the way
頬白鮫 - boy
Chuck/Waifu - boy
MC - girl
Musa - boy
GhostCow and Stack have kids on the way
- Val the Moofia Boss
- Turtle
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Oyster Sauce wrote: ↑ May 4th, 2025, 20:57Shrapnel flies everywhere across the yard, shredding Val's kid's head and taking an eye out while she was playing. She just barely survives.

Congrats Vitya
Duke don't you dare
- MC_Sea
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For the medical expertise, I am choosing First Aid since it seems like the most worthwhile upgrade. So many things to do, so little time.
I'm so happy to see my baby girl.
I've been thinking of a name for a while now but if I do get a chance to choose her name, I would pick May Cene since it combines my initials while keeping most of her mom's name.
I'm so happy to see my baby girl.

- LemonDemonGirl
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- Oyster Sauce
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Genuinely can't believe this is real, I thought you must have photoshopped it
- Oyster Sauce
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► NSFW!
- Stack of Turtles
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- Location: Soon-to-be Russia
I think I'll go with an Eltex Staff, since I'm a psycaster... right? I'm pretty sure I was. Maybe that was last game.
You should've saved the Highmate for Vergil
You should've saved the Highmate for Vergil

- Oyster Sauce
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I didn't do anything. It was love at first sight.Stack of Turtles wrote: ↑ May 5th, 2025, 03:40I think I'll go with an Eltex Staff, since I'm a psycaster... right? I'm pretty sure I was. Maybe that was last game.
You should've saved the Highmate for Vergil![]()
- rusty_shackleford
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no
- Jordy
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Becoming Humbaba.
@Oyster Sauce I'm not sure what to choose so feel free to choose whichever you think will be most fun.
- Jordy
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I appreciate you ending this so my character never had to endure becoming Humbaba.
- Oyster Sauce
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episode 38 soonJordy wrote: ↑ June 21st, 2025, 20:17I appreciate you ending this so my character never had to endure becoming Humbaba.
- Tweed
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- ArcaneLurker
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@WhiteShark Why haven't you named our son??Oyster Sauce wrote: ↑ May 4th, 2025, 21:00People with unnamed kids
頬白鮫 - boy
Chuck/Waifu - boy
MC - girl
Musa - boy
GhostCow and Stack have kids on the way
Call him:
Chase Wang
- WhiteShark
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Sorry, I'm not caught up. Wait, both of my characters have kids!? Give me a bit. Maybe nickname him Wang Jr. or Little Wang or something if you need something to call him in the meantime.ArcaneLurker wrote: ↑ July 7th, 2025, 03:49@WhiteShark Why haven't you named our son??Oyster Sauce wrote: ↑ May 4th, 2025, 21:00People with unnamed kids
頬白鮫 - boy
Chuck/Waifu - boy
MC - girl
Musa - boy
GhostCow and Stack have kids on the way
Call him:
Chase Wang
- Oyster Sauce
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I called him Chuck Jr "Charlie" Wang until Arcane named him. He's almost 7 now.WhiteShark wrote: ↑ July 7th, 2025, 04:19Sorry, I'm not caught up. Wait, both of my characters have kids!? Give me a bit. Maybe nickname him Wang Jr. or Little Wang or something if you need something to call him in the meantime.ArcaneLurker wrote: ↑ July 7th, 2025, 03:49@WhiteShark Why haven't you named our son??Oyster Sauce wrote: ↑ May 4th, 2025, 21:00People with unnamed kids
頬白鮫 - boy
Chuck/Waifu - boy
MC - girl
Musa - boy
GhostCow and Stack have kids on the way
Call him:
Chase Wang
- WhiteShark
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The years just fly by...Oyster Sauce wrote: ↑ July 7th, 2025, 04:31I called him Chuck Jr "Charlie" Wang until Arcane named him. He's almost 7 now.
- Norfleet
- Posts: 1384
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That doesn't look stuck. You can't just turn right?Oyster Sauce wrote: ↑ May 4th, 2025, 20:57The supercar wreck that's been in our animal pen this entire time has been restored. There's no way to drive it out without taking down a bunch of walls, so we just dismantle it. Once you restore a specific vehicle wreck, you get the ability to build your own anyway.
- Oyster Sauce
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You could drive it around the walled-in animal enclosure, sureNorfleet wrote: ↑ July 7th, 2025, 22:03That doesn't look stuck. You can't just turn right?Oyster Sauce wrote: ↑ May 4th, 2025, 20:57The supercar wreck that's been in our animal pen this entire time has been restored. There's no way to drive it out without taking down a bunch of walls, so we just dismantle it. Once you restore a specific vehicle wreck, you get the ability to build your own anyway.