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The_Mask
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The Mask's Thread

Post by The_Mask »

Where I post shit I am interested in/ find interesting, that wouldn't really fit anywhere else.
User avatar
The_Mask
Posts: 1513
Joined: Feb 6, '23
Location: The land of ice and snow

Post by The_Mask »

Tyranny tips and tricks:



Conquest:
  • 1st stage of conquest: by far the weakest part of the game, because none of the choices actually matter, unless you decide to go for a full Disfavored or Chorus run.
  • 429 TR: Lethian's Crossing: "The Cult of Sirin" gives you Loyalty (Chorus choice) with Sirin.
  • For the 3rd stage of the conquest *always* choose Vellum, and *always* make Sirin happy. Also *always* give the Sages the 1 day warning.


Mechanics:
  • Basic attacks take 1.0s to activate. Characters performing multiple attacks at once take proportionately longer (2.0s for x2 attack, 3.0s for x3 attack). This appears to be the same regardless of weapon type. Weapon DPS numbers do NOT take attack activation time into account, so fast, low recovery weapons are much worse than they look. This also means high recovery weapons are a LOT better than they look.
Addendum: if you're fine with the micro, this means that Kills-in-Shadow is probably the best DPS character in the game, behind any decent Fatebinder caster. (Thank you, Chris Avellone!)
Addendum 2: Kills-in-Shadow seems to have a ~0.5s base higher base time than everyone else. Make sure you resist the urge to upgrade useless stats, and upgrade her speed first.
Addendum 3: Take Kills-in-Shadow in the Stone Sea.
  • Lantry's Quicken seems to be the quickest combo in the game. (2s Fatebinder/ 3s Lantry)
Addendum: %based healing seems to apply the highest one, making the Emerald Pin probably the worst item in the game.
Addendum 2: speaking of %based: the best spell in the game seems to be Sigil of Atrophy + Sigil of Focused Intent.
  • Experience seems to be gained the more damage you do. How do you more damage? Might for weapon users. Wits for magic users. But always increase Speed first. Remember DPS = Damage Per Second.
Addendum: DoT spells give experience proportionate to the damage dealt.
Addendum 2: DO NOT use DoT spells against Disfavored, before getting sever Ashe. Ashe's Protect dispels and nullifies experience gain.
Addendum 3: Healing spells seem to give experience ONLY to Control Life (nothing to Lore), and they give more the more the character in question heals. The conclusion would be that the Fatebinder, ideally, should never ever learn healing, or use it.
Addendum 4: The above statement seems to explain the unreasonable amount(s) of free Lore Lantry gets.
Addendum 5: Non-damaging buffs/auras seem to give experience directly proportionate to the damage that character does. This means that tank Barik and Lantry should almost never be buffed with spells, but abilities instead. (Good luck with that! LOL)
  • Subterfuge can be increased on all characters by stealthing into every combat encounter, just make sure the eye turns any shade of yellow. No eye, no experience.
  • Increasing Accuracy seems to be bait. (<- not fully tested opinion. Will have to change later?). More Accuracy does not seem to result in more experience, despite the higher odds to crit.
  • The best bow for Verse as far as experience gain seems to be Relentless, since it fires 3 projectiles/round. Found with Tychus in Lehtian's Crossing.
  • Verse's Fury's Embrace ability attacks 8 times. Each hit applies a stack of the DoT, each of which deals damage independently. This means that Dual-Verse with weapons that apply DoT, or DoT on crit, can decimate anyone but a Disfavored.
Addendum: Bleed and Corrode seem to either be categorized under Raw Damage, or they simply do not have any resistances to them. This would, theoretically make them OP against everyone but Disfavored.
  • Unproven/Untested theory: dual wield seems to lower recovery time regardless of character build. This is either a bug, or intended mechanic. (need to check)


General Strategy:
  • Spire order should be dictated by the armour the Fatebinder wants to wear.
If Light: Training Grounds -> Forge -> whatever
If Heavy: Forge -> Training Grounds -> whatever
  • Research/ Smithing starts when the Fatebinder gains exp. This also means training. :)
  • Try going to the Stone Sea first, to get 2 Spires right away, and not have to deal with any Havocs in the process.
Addendum: if Cairn boon can be obtained, this makes it even better.
  • Try to get Favor with Bleden Mark as soon as possible, and ask for his braces.
  • Always take Lantry with you in the Stonewalls, but remember to remove any spells given by his free slots when you kick him out, because of the spell bug.
Last edited by The_Mask on February 14th, 2024, 04:16, edited 3 times in total.
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