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General Adventure Games Thread (point & click, FPP, text, artsy)

No RPG elements? It probably goes here!
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Xenich
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Post by Xenich »

Maximilian wrote: June 16th, 2025, 16:56
Xenich wrote: June 16th, 2025, 16:19
Would like to see adventure games go back to chat based interface. With AI, all the obstacles of the past concerning that input style is less of an issue.

I used to be really big into adventure games back in the 80's and early 90's, but once they all started moving to "hunt and peck" style, they became boring.
Did you buy Thaumistry a few years ago
Or The Crimson Diamond
No, I am unfamiliar with them. I will take a look into them. Thanks.

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Bertram_Tung
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Post by Bertram_Tung »

Xenich wrote: June 16th, 2025, 16:19
Would like to see adventure games go back to chat based interface. With AI, all the obstacles of the past concerning that input style is less of an issue.

I used to be really big into adventure games back in the 80's and early 90's, but once they all started moving to "hunt and peck" style, they became boring.
I loved the way it was done in Space Quest III or the SCI version of KQ4. The mouse being functional for movement and inventory access, but the game relies on a text parser for specific commands and manipulation of objects. A best of both worlds approach in my opinion and I was sad this style didn't persist longer.
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rusty_shackleford
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Post by rusty_shackleford »

Related, but I liked the 'ask about' feature in Fallout, it's a nice middle-ground
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Xenich
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Post by Xenich »

Bertram_Tung wrote: June 17th, 2025, 19:43
Xenich wrote: June 16th, 2025, 16:19
Would like to see adventure games go back to chat based interface. With AI, all the obstacles of the past concerning that input style is less of an issue.

I used to be really big into adventure games back in the 80's and early 90's, but once they all started moving to "hunt and peck" style, they became boring.
I loved the way it was done in Space Quest III or the SCI version of KQ4. The mouse being functional for movement and inventory access, but the game relies on a text parser for specific commands and manipulation of objects. A best of both worlds approach in my opinion and I was sad this style didn't persist longer.
Yeah. It would be nice to see them make more of the text input games style, but then adapt it to modern tools with AI. I think of those games and consider maybe something like voice input combined with AI which would make the interaction very fluid. Not only that, but with AI being far more capable than simple phrase/word checking, it would allow the developers to implement more complex solutions and interactions within the game.
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Maximilian
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Post by Maximilian »

rusty_shackleford wrote: June 17th, 2025, 19:46
Related, but I liked the 'ask about' feature in Fallout, it's a nice middle-ground
Maybe, but Fallout belongs to an inferior genre.
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gerey
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Post by gerey »

Maximilian wrote: June 17th, 2025, 22:01
Fallout belongs to an inferior genre
Fallout is the pinnacle of the adventure genre, if we subscribe to the idea that cRPGs tend to have a lot of adventure game DNA in them.
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Bertram_Tung
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Post by Bertram_Tung »

I actually enjoyed this. It was a fairly loyal sequel to the original and adds some world-building. It's a little vague in my memory now but I felt like some of the hacking puzzles were kind of innovative.

Here's an early impression I wrote on an inferior forum:
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Cedric
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Post by Cedric »

Maximilian wrote: June 15th, 2025, 12:38
Cedric wrote: June 15th, 2025, 11:17
I've played a bit of that Owlsgard game and I can tell you that even though it uses animal characters, it isn't furry at all (unless you'd call Quest for Glory or basically any Sierra game that, too). It's basically something like Legend of Kyrandia 2 with a more complex UI. Everything is really charming and well done. And it was written in German so it's nice to play a game in a different language for a change.
Yeah played it in German myself despite my limited German language competence lmao. Sounds fun except maybe for Jerrick whose clenched teeth drawl gets dull soon after it becomes comedic.
I'm actually really impressed with that, that game doesn't exactly use the simplest German. Gothic is much easier to read and understand. I hope this doesn't sound patronizing.
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Maximilian
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Post by Maximilian »

I've finally completed Paradigm, which I didn't bother with for some reason or other back in the day. It's by no means a new game, doesn't feel like a new game either, and yet - it's still the only published game by this guy. He's working on some FPP crap right now.

Paradigm's not a bad game at all, but it has one repeating offence that I can't really ignore. There's just too many items on the screen that your character will refuse to pick up. Personally, I'm not a fan of cluttered screens - interactive spots should have some use at some point. In the past, extra spots became popular, either as hints or as just a bit of background flavour text (or jokes even). Paradigm's the extreme result of this trend, with probably more than a half of everything on screen being there just so that your guy can dispense a quip. It gets really annoying really quickly.

The game itself is a free mixture of Russian and Polish meme spheres with a paper-thin plot, just a pretence for more jokes. They sometimes even land.
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