Most agreed. I'm actually surprised I haven't seen it done before. 2D FPS sprites + anime seems a natural combination in retrospect.
It never bothered me. I found it atmospheric and the level structures are quite varied. Buildings all have the same style of textures generally but there's occasionally some other terrain.
Finished the game just now. Spoilery ending remarks:
► Show Spoiler
Act VII is just the final Angel and then the Sleeping God, the latter of which is just a story scene, essentially. It's a giant fetus and you blow it up with a bomb and the game ends in a black screen. A bit anticlimactic. I think it fit the atmosphere of the game but I'd still rather there had been one last fight. Apparently you can choose to not kill it by just jumping off the platform and dying and the game ends anyway. Forgot to screenshot it but it would have been spoilers anyway so whatever. At least the preceding Angel level was alright, even though it too was not technically a boss fight, just a hard level.
Also, apparently the dev revealed some stuff about the setting in an interview:
Steam forums wrote:
Those aren't all Waifus you're shooting. [SPOILERS]
A bit of info:
Doekuramori stated in an interview that the baddies are inspired by the Eloi from The Time Machine by HG Wells. They're devolved humans that are so weak they can't live without cybernetics and have lost their sexual dimorphism. Some are actually men. You are a proper, ancient human that has been cryogenically frozen.
The angels are actually demons who altered their appearance, and the world has stopped spinning, causing a massive citadel to be built in the night zone. God has long forsaken humanity and the demons tried to make their own God but it went wrong.
So the Waifus are actually cyber-eloi who are weak and devolved, and are not all Waifus.
Had fun. Wide variety of guns that feel good to use, good art, great atmosphere, decent music, challenging gameplay. I think the biggest weak points were
enemy variety (on second thought, it has more enemy types than Doom, so I'm not sure what the standard is for the genre),
boss fights (they all felt pretty similar), and AI. Would recommend.
I read somebody on the Steam forum claiming to have cleared the game on hard only using guns on the Angels by just sprinting around and kicking things. I have no idea how that's possible but I'm glad to hear it is because it means the ability to ~go fast~ is not without use. I only skipped through segments with speed a couple times and even then I would end up clearing the whole level anyway once I had secured a safe position to which I could retreat.
I feel not incorporating more platforming was a missed opportunity. The game has a double jump and a very fast sprint so it could have easily had some hardcore platforming segments, but you're never really required to do much more than hop between two platforms at moderate distance.
There's a New Game Plus option which lets you keep your upgrades. It seems I missed a couple secret levels, but I don't know how substantial they are. I'm not much for replaying games, so I think I'll let it be for now. Maybe someday I'll come back and try to be speedy instead of cautious.