Just finished the demo, turns out the village chokepoint present in the original is here too, and just like in the original it largely trivializes the encounter (though, granted, a first-time player is unlikely to know about it or know how to (ab)use it if he stumbles upon it). Yes, the game feels significantly more challenging, the enemies are beefier and it's not as easy to stagger them unless you land a headshot.wndrbr wrote: ↑March 10th, 2023, 12:13Leon has become much more talkative, now he regularly quips a one-liner as if he was a character in a Joss Wheedon's film. Shoot enemy in a head, kick an enemy off a ladder, take out a group with a lucky grenade throw - Leon has a joke to spout for every occasion. I assume in the final game at a certain point these phrases will start repeating, and Leon's chatty attitude will get old really fast.
Overall it was OK. Still not sure why are they even making this, original RE4 is still a perfectly modern game that doesn't need any "modernisations". I was hoping for remake to end up being a more horror-focused reimagining, tonally more in line with their recent remakes, but it looks like after RE3 got (rightfully) lambasted for inaccuracies Capcom decided to play it safe. Shame.
I also thought the movement felt off, Leon has far too much momentum - which is not really noticeable when you're walking around, but the moment you start running to reposition it start feeling weird.
As for the part I quoted, I'll never understand the obsession people have wanting RE4 to be more scary or "RE-like", which itself is an oxymoron since the original RE2 and (especially) RE3 were already more action than horror, not that RE1 itself was that scary or taking itself too seriously. Trying to amp the horror in RE4 would take away from what made it stand out when it was released.
I didn't feel Leon was particularly talkative - he'll throw the occasional one-liner (only happened once during my fight in the village, when I threw a frag grenade), which is in line with how his character was portrayed in the original. I actually feel like the remake toned down his devil may care attitude significantly - here it feels less like he's completely disconnected from what's happening around him, and more as his way to deal with the stress of the situation.
All in all it seems that Capcom decided to play it very safe - though the introductory path from the starting house to the village seems much shorter than the original - since the village feels almost like a 1:1 with the original game.
The new additions to the gameplay are largely a collection of mechanics that were well received in previous RE games, and are unobtrusive. Stealth does feel somewhat pointless though, since the RE4 maps weren't actually designed with stealth in mind, but maybe Capcom has a few surprises in the full game?